Thinking of buying WBTS

From the legendary team at 2 by 3 Games comes a new grand strategy masterpiece: Gary Grigsby’s War Between the States. Taking gamers back to the American Civil War, this innovative grand strategy game allows players to experience the trials and tribulations of the role of commander-in-chief for either side. Historically accurate, detailed and finely balanced for realistic gameplay, War Between the States is also easy to play and does not take months to finish.

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Bangui
Posts: 22
Joined: Wed Sep 08, 2004 2:15 am

RE: Thinking of buying WBTS

Post by Bangui »

A single full depot is all that is required for the initative bonus. Most players build two depots so that at least one full depot is present after a calvalry raid. The loss of one supply point from the depot eliminates the initative bonus when only one depot is built. It is important to remove depots as the front advances so that the supply points are released back into the national pool.
The Ancient Gamer
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Treefrog
Posts: 703
Joined: Wed Apr 07, 2004 3:11 am

RE: Thinking of buying WBTS

Post by Treefrog »

My meagre appreciation is that the USA wants at least two depots, preferably 3 or more.

Chance of gaining initiative is improved if you are (1) in your home country region, or (2) have a depot in an enemy region. So that is one depot so far.

Chance of initiatve under the patch is increased if you have an "extra" depot in any region you are in, which explains why CSA has depots in the regions their AC and the rapid deployment force is located in. That is now two depots.

CAvalry raid and capture and destroy supplies. As stated, even a single supply loss eliminates the effectiveness of the depot; it is common to lose 20+ supply point loss even when you have a cavalry/mounted screen. So that is now three or four depots.

You pays your money and you takes your choice.

"L'audace, l'audace, toujours l'audace."
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