Terrain

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

Moderators: Panther Paul, Arjuna

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Captain_Ahab
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Joined: Thu Oct 15, 2009 2:51 pm

Terrain

Post by Captain_Ahab »

Just a thought that I had for further installments of the Command Ops series.

It would be cool if you could chnage the terrain tables of town, cities and villages into a new "rubble" type of terrain, with new movement values. For example, if there was a game based on the Normandy campaign, cities like Caen could become "reduced" to rubble over the course of a game.

It always struck me as weird that in COTA you could bombard a city for days and there would be no difference made at all to the terrain. In real life of course, the situation would be different.

Anyhow, just a thought. No doubt Arunja will put the kibosh on my idea because it would probably require too much new code! Ah well...
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Arjuna
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Location: Canberra, Australia
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RE: Terrain

Post by Arjuna »

Handling dynamic terrain ( ie terrain that changes during the course of play ) has been on our wish list for some time. We do that now with crossings but whenever these change we must recalc the terrain and movement tables and these cause a noticeable pause in play. There are ways to mitigate this pause but that requires a significant change to the underlying structure and so would be a big job with some risk attached. That's why we have not undertaken it so far. But is on the list.[:)]
Dave "Arjuna" O'Connor
www.panthergames.com
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