Profession Selection
Ok – so I chose Pirate. You can see the Combat Abilities, Non Combat Abilities and starting ship in the pic
The other professions are
Trader
Combat Abilities – Taunt, Flee, Focused Shield
Non Combat Abilities – Trader
Starting Ship – Orion II Shuttle
Combat Trader
Combat Abilities – Taunt, Discipline, Focused Shield
Non Combat Abilities – Trader
Starting Ship – Starwolf Fighter
Mercenary
Combat Abilities – Taunt, Discipline, Focus Beam
Non Combat Abilities – Tracking
Starting Ship – Sabre Fighter
Bounty Hunter
Combat Abilities – Taunt, Discipline, Tractor Beam
Non Combat Abilities – Tracking
Starting Ship – Sabre Fighter
Smuggler
Combat Abilities – Taunt, Flee, Focused Shield
Non Combat Abilities – Syndicate
Starting Ship – Starwolf Fighter
Explained - numbers in brackets are Action Points required to activate the action
Taunt (1) – Decreases the hit chance of the enemy
Flee (5) – a small chance to escape ship to ship combat
Focused Shield (2) – 50% damage is compensated by a special shield configuration
Discipline (1) – Gives a much higher chance of hitting the enemy ship
Focus Beam (2) – Energy from guns is focused into a stronger single beam but with a smaller hit chance
Tractor Beam (2) – Pulls enemy closer and reduces chance of escaping
Trader – Aware of prices of many goods in far away systems
Tracking – Increases the number of ships displayed on the ship sensor
Syndicate – As a member you are aware of the locations of secret pirate hideouts
