AAR Required

Post descriptions of your brilliant victories and unfortunate defeats here.
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JudgeDredd
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AAR Required

Post by JudgeDredd »

I'll do it. [8|]

Having played the demo a fair bit and realising there was a wee gem here, I decided to purchase it.
I’m doing this AAR just to give an overview of the game so people can see the inner workings. It may be helpful.

Faction Selection
I decided to go with the Syndicate. I fancy being a bit of a Pirate today.


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RE: AAR Required

Post by JudgeDredd »

Player Selection
Next I chose my player. Only 3 available, regardless of the selected faction. Name is Jar Scrag – finest pirate in the galaxy!


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RE: AAR Required

Post by JudgeDredd »

Profession Selection
Ok – so I chose Pirate. You can see the Combat Abilities, Non Combat Abilities and starting ship in the pic

The other professions are
Trader
Combat Abilities – Taunt, Flee, Focused Shield
Non Combat Abilities – Trader
Starting Ship – Orion II Shuttle

Combat Trader
Combat Abilities – Taunt, Discipline, Focused Shield
Non Combat Abilities – Trader
Starting Ship – Starwolf Fighter

Mercenary
Combat Abilities – Taunt, Discipline, Focus Beam
Non Combat Abilities – Tracking
Starting Ship – Sabre Fighter

Bounty Hunter
Combat Abilities – Taunt, Discipline, Tractor Beam
Non Combat Abilities – Tracking
Starting Ship – Sabre Fighter

Smuggler
Combat Abilities – Taunt, Flee, Focused Shield
Non Combat Abilities – Syndicate
Starting Ship – Starwolf Fighter


Explained - numbers in brackets are Action Points required to activate the action
Taunt (1) – Decreases the hit chance of the enemy
Flee (5) – a small chance to escape ship to ship combat
Focused Shield (2) – 50% damage is compensated by a special shield configuration
Discipline (1) – Gives a much higher chance of hitting the enemy ship
Focus Beam (2) – Energy from guns is focused into a stronger single beam but with a smaller hit chance
Tractor Beam (2) – Pulls enemy closer and reduces chance of escaping

Trader – Aware of prices of many goods in far away systems
Tracking – Increases the number of ships displayed on the ship sensor
Syndicate – As a member you are aware of the locations of secret pirate hideouts


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RE: AAR Required

Post by JudgeDredd »

Name of the Game
Get money and buy bigger ships or make upgrades

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RE: AAR Required

Post by JudgeDredd »

Turn 1
Up at the top left, I see the date and any new information coming through, some of which may prove helpful.

Down the bottom from left to right (these will be shown in more detail as I use them
Ship Picture - Picture of the ship and the Shield status which you can right click for more info
Planetary Button – shows the Planetary Interface (can also be accessed by double clicking planet)
Info Button - shows information on the planet
Trading Button - shows the Trading window
Missions Button - shows the missions available on the planet
Sensors Button – shows the ship sensors and displays any ships in the area
Galaxy Button – displays the galaxy map
Game Options screen
Player Picture - a picture of my character which you can right click on to get more information

I see I start at Moscow Prime with 10,000 credits. Lets see what’s here before I whizz off to nab the “secret data”. Double clicking on the planet (or clicking the Planetary Button) gives me the planetary interface.


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RE: AAR Required

Post by JudgeDredd »

Turn 1
As you can see, there are options here


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RE: AAR Required

Post by JudgeDredd »

Turn 1
Visit Governor
This gives me an audience with the governor. From here I can ask for a mission (the same as clicking the Mission Button), ask for an amnesty (greyed out – I guess because I’ve done nothing wrong), view the status of my ship (same as right clicking the Ship Picture) and view details about me (same as clicking the Player Picture)


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RE: AAR Required

Post by JudgeDredd »

Turn 1
Visit Bank
I’m allowed to take out a small loan or larger loan, buy War Bonds (Buying War bonds looks risky – too risky really at -6% to 2% return???) and sell any war bonds I have.


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RE: AAR Required

Post by JudgeDredd »

Turn 1
Buy a New Ship
This lists all the available ships. Unfortunately I have no money, so nothing to see here today!


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RE: AAR Required

Post by JudgeDredd »

Turn 1
Buy New Ship Equipment
Here I can see my ship and the various pieces of equipment. For a cost, I am able to upgrade these parts. Some increase AP usage but enhance your ships abilities

Again, not enough money so nothing here. Well, some of the upgrades are under 10,000 credits, but nothing for me just now

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RE: AAR Required

Post by JudgeDredd »

Turn 1
Visit Spaceport Bar
Here I can order a drink, hire a crew member or retire.

Ordering a drink does nothing…or not yet anyway. I’m just told I spend all day in the bar enjoying life
Hire a crew member allows me to hire members to travel with me for a cost. My ship does not allow for more than one person though, so no hiring today
And I don’t have the inclination to retire yet, so I’ll leave


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RE: AAR Required

Post by JudgeDredd »

Turn 1
Selecting a Mission
Ok – I need to earn money, so before I depart to grab the “Secret Data”, I’ll see what’s around…

I think I’ll take the Patrol New Moscow one for 3,079 credits. I expect I’ll meet some resistance on my way! So I have to fly between Moscow Prime, Molotow and Gameris. Doddle and money in the bank.


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RE: AAR Required

Post by JudgeDredd »

Turn 1
Off I Go
Luckily, I’m already at my first nav point! Bonus. So I fly to pick up the Secret Data. Turns out if I keep it, it’s illegal and I presume I can get in trouble, otherwise I can delete it! Well…I am a Pirate, so I would keep it. Clicking on “Keep (Illegal)” displays a window which tells me I don’t have the necessary spy equipment upgrade, so can’t keep it….so onwards to my second Nav point – Molotow


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RE: AAR Required

Post by JudgeDredd »

The next two turns didn't see any action...

Turn 2
To Molotow
Flew to my second Nav Point and met no resistance, so – onwards to Gameris

Turn 3
To Gameris
Flew to Gameris without any trouble…so managed a cool 3,000+ credits for nothing really. Kewl!

I'll leave it there. It's late and work tomorrow!
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RE: AAR Required

Post by Texashawk »

This looks neat. I think, based on this AAR, I will pick it up. Kind of reminds me of 'Weird Worlds', actually, or 'Space Rangers'. I liked both of those games, so.... Thank you for doing this AAR!! I think it will help fence-sitters like me. [:D]
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RE: AAR Required

Post by JudgeDredd »

Thx Texashawk.
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RE: AAR Required

Post by JudgeDredd »

Turn 4
Saw an “artifcat” floating in the system, so went to investigate

It’s an Alien Artifcat. I decided to gift it to the Government for fame…


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RE: AAR Required

Post by JudgeDredd »

Turn 5
Off to Moscow Prime to see what missions await me…

I’ve chosen a Transport mission. I’ll be away some time as I have to transport 200 units of Jewellery – and being as I only have a small capacity cargo hold…it’ll take awhile. I can’t upgrade my cargo hold to 60 yet, as that costs 22000 credits and I only have 13000

I simply go back and forth from planets buying jewellery and selling it at the place I need to sell it (in this case Petersburg).


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RE: AAR Required

Post by JudgeDredd »

Turn 5
So I open up the Trade Screen by clicking the Trade Button. I see there are 32 units of Jewellery, so I’ll buy them all and sell them at Petersburg…then I will continue round the planets buying and selling until I’ve sold the 200 at Petersburg.

Turns out I can only buy 19 because of the cost. I need to make sure I sell for a profit, or I’ll be buying less next time!!

It could be worth taking a loan out from the bank…but not yet – must resist debt!


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RE: AAR Required

Post by JudgeDredd »

Turn 6
I flew to Petersburg only to find it was 664 credits (I bought it for 665!!) Oh well! Sold 19 and trying for more.
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