Combat at Altitude Ceilings

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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Kadrin
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Combat at Altitude Ceilings

Post by Kadrin »

Say you have a fighter with a ceiling of 20,000 feet, and you put it on cap at 20,000 feet. Then the enemy comes in with a fighter sweep at 25,000 feet, will the fighter on cap climb above its ceiling to engage at 25,000 feet or does the game force the sweep down to 20,000 feet?
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dorjun driver
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RE: Combat at Altitude Ceilings

Post by dorjun driver »

I don't know the answer to your question, but In Which We Serve was a great flick.  Even if it did take place in the Atlantic.
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Sardaukar
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RE: Combat at Altitude Ceilings

Post by Sardaukar »

ORIGINAL: Kadrin

Say you have a fighter with a ceiling of 20,000 feet, and you put it on cap at 20,000 feet. Then the enemy comes in with a fighter sweep at 25,000 feet, will the fighter on cap climb above its ceiling to engage at 25,000 feet or does the game force the sweep down to 20,000 feet?

Planes cannot climb over their service ceiling...obviously. So in this case, enemy at 25k will dive down and have decent advantage against 20k planes. I think in initial attack, it was something like +1 maneuverability per 1k of altitude advantage. Then there is speed advantage etc. The Elf would know, but he's not going to tell the formula. [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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cantona2
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RE: Combat at Altitude Ceilings

Post by cantona2 »

OT - Kadrin is your banner the Ark Royal leaving my lovely Rock?
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DivePac88
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RE: Combat at Altitude Ceilings

Post by DivePac88 »

ORIGINAL: cantona2

OT - Kadrin is your banner the Ark Royal leaving my lovely Rock?

I think that the Carrier is an Illustrious Class, but that is definitely your Rock.
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castor troy
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RE: Combat at Altitude Ceilings

Post by castor troy »

ORIGINAL: Sardaukar
ORIGINAL: Kadrin

Say you have a fighter with a ceiling of 20,000 feet, and you put it on cap at 20,000 feet. Then the enemy comes in with a fighter sweep at 25,000 feet, will the fighter on cap climb above its ceiling to engage at 25,000 feet or does the game force the sweep down to 20,000 feet?

Planes cannot climb over their service ceiling...obviously. So in this case, enemy at 25k will dive down and have decent advantage against 20k planes. I think in initial attack, it was something like +1 maneuverability per 1k of altitude advantage. Then there is speed advantage etc. The Elf would know, but he's not going to tell the formula. [8D]


planes could do that in WITP though and if it were Allied planes and had enough radar in the hex (therefor Allied as the Japanese "never" have enough radar) then they could not just climb above their max ceiling but also BOUNCE the incoming sweep or bomber strike. If it wasn´t changed from WITP to AE then it´s still the same.

If it´s like you´ve described then applause to the AE team.
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Sardaukar
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RE: Combat at Altitude Ceilings

Post by Sardaukar »

ORIGINAL: castor troy
ORIGINAL: Sardaukar
ORIGINAL: Kadrin

Say you have a fighter with a ceiling of 20,000 feet, and you put it on cap at 20,000 feet. Then the enemy comes in with a fighter sweep at 25,000 feet, will the fighter on cap climb above its ceiling to engage at 25,000 feet or does the game force the sweep down to 20,000 feet?

Planes cannot climb over their service ceiling...obviously. So in this case, enemy at 25k will dive down and have decent advantage against 20k planes. I think in initial attack, it was something like +1 maneuverability per 1k of altitude advantage. Then there is speed advantage etc. The Elf would know, but he's not going to tell the formula. [8D]


planes could do that in WITP though and if it were Allied planes and had enough radar in the hex (therefor Allied as the Japanese "never" have enough radar) then they could not just climb above their max ceiling but also BOUNCE the incoming sweep or bomber strike. If it wasn´t changed from WITP to AE then it´s still the same.

If it´s like you´ve described then applause to the AE team.

I have faith for The Elf. If it's not the case, it's a bug. [8D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Kadrin
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RE: Combat at Altitude Ceilings

Post by Kadrin »

ORIGINAL: dorjun driver

I don't know the answer to your question, but In Which We Serve was a great flick.  Even if it did take place in the Atlantic.

It is a great movie. 3 Cheers for HMS Torrin. [:D]
ORIGINAL: cantona2

OT - Kadrin is your banner the Ark Royal leaving my lovely Rock?

I believe its an Illustrious, as Divepac said, leaving your lovely Rock. It's been a while I forgot exactly which ship it is.
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