Review @ Out of Eight

Armada 2526 continues the great tradition of space opera games. You guide your race from its first interstellar journeys, until it becomes a mighty galactic empire. Along the way, you'll explore the galaxy, conduct research, diplomacy and trade, found new colonies, maneuver mighty star fleets, and fight epic battles.

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Aurelian
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RE: Review @ Out of Eight

Post by Aurelian »

Well, at least he doesn't consider the fact that you can't design ships fatal.
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Tom_Holsinger
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RE: Review @ Out of Eight

Post by Tom_Holsinger »

There's only so much Bob Smith can do in a finite amount of time.  This is not a full-bore turn-based space 4x game, and there are quite a few which aren't.  The game is aimed at a particular, and reachable, niche - specifically the play-in-a-day one with few games lasting more than twenty hours total.  Player ship design would be overkill for such a niche.  That was my first mistake - the initial marketing blurbs made it appear that Armada was going for epic.   It isn't.
 
The tactical combat system shows what market is being targeted.  That galaxies can be made so large as to produce battles that the tactical combat system can't handle them seems, in hindsight, to be a nifty marketing gimmick in fostering demand for a more fully-featured sequel.
 
What the game most needs is patience and continued investment in post-release development, probably in two significant code patches with perhaps a bug fix for the second.  IMO a more fully-featured, and user friendly, Scenario Creator/Saved Game editor with the second code patch would do much to foster demand for a sequel.  But the game has to be successful enough to merit a second code patch.
Warspite3
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RE: Review @ Out of Eight

Post by Warspite3 »

Wait a minute, the guy Allen who wrote the review said you can have a max of 12 players. Last I checked, I was able to have a whopping 104! So this is way innaccurate.
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Aurelian
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RE: Review @ Out of Eight

Post by Aurelian »

Anything above 12 is a repeat. I suppose you could manually change Human II, III, and IV to something else.
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Iceman
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RE: Review @ Out of Eight

Post by Iceman »

Actually, there are 19 different factions (for 12 different races).
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Wade1000
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RE: Review @ Out of Eight

Post by Wade1000 »

ORIGINAL: Iceman

Actually, there are 19 different factions (for 12 different races).

And with up to 104 players.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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RE: Review @ Out of Eight

Post by Iceman »

Which Warspite had already mentioned 3 posts ago... [:'(]
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Grotius
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RE: Review @ Out of Eight

Post by Grotius »

I'm continuing to enjoy this game! I haven't been this addicted to a 4X game in quite a while. Once the magic wears off, I may fire up GalCiv2 or Sins to get more of a fix, but for now I'm loving Armada 2526.
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ASHBERY76
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RE: Review @ Out of Eight

Post by ASHBERY76 »

In hindsight the review seems spot on.The forums are kinda dead for a 4X game this close after release.
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Ntronium
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RE: Review @ Out of Eight

Post by Ntronium »

More lively at the Ntronium forums
http://ntronium.com/simplemachinesforum/index.php

myros
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RE: Review @ Out of Eight

Post by myros »

One thing of note from the review ...
 
... and in order to become a notable game in this competitive and oversaturated genre ...
 
What 4x univerese is this guy living in? We get 50+ FPS and RTS games a year, 10 or 20 RPGs  ...and maybe 1 4x game every year or 2 ...and that makes it "oversaturated"? Hardly. There's room for many more.
 
martok
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RE: Review @ Out of Eight

Post by martok »

ORIGINAL: myros

One thing of note from the review ...
... and in order to become a notable game in this competitive and oversaturated genre ...

What 4x univerese is this guy living in? We get 50+ FPS and RTS games a year, 10 or 20 RPGs  ...and maybe 1 4x game every year or 2 ...and that makes it "oversaturated"? Hardly. There's room for many more.

Perhaps he's thinking more of the 90's and late 80's, when space 4x games were more common? Granted, even then there weren't a whole lot of space strategy games coming out, but there were certainly more then than there are now.
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