any time you can get a Japanese CA without a loss is a good thing. They are very nasty in a surface fight.
Something to do with all those Long Lance tubes, I expect . . .[:D]
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
any time you can get a Japanese CA without a loss is a good thing. They are very nasty in a surface fight.
ORIGINAL: Q-Ball
Allied Regeneration: Check out the screenshot. Isn't this a bit insane? In my game as Japan, I have focused on destroying Allied ground units, thinking that might slow their advance. Guess not; save a cadre, and apparently you can build whole divisions instantly. The IJA can do this as well I realize, maybe not as completely.
This is a great game, though I think the fragment-regrow thing is a bit out of control
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ORIGINAL: Fishbed
Q-Ball, are you still suffering coordination penalty at this point for Allied CV task forces? Are you sure you wouldn't be better off having 1-carrier TFs instead of grouping them?
And what about Lautem, you got repelled the first time, but do you have the needed assets to take it during the next assault?
ORIGINAL: Q-Ball
Oct 22,23,24 1942
Burma: An Indian Bde entered the hex south of Myiktyina, where the 56th IJA Regt. had retreated to. We attacked, and completely annihilated the Regt; I mean, unit destroyed. I was surprised by that. The unit was about 1/3 combat ready according to CF, on COMBAT mode. I knew it was in poor shape, but didn't think they would die like that. I guess it's good for us, but just trying to understand how the results happen.
Maybe I should use Powerpoint for my AAR? What do you guys think?
ORIGINAL: ny59giants
Brad - How are you setting up your fighters percentage wise (CAP, training, rest, etc.)?? As Japan, I add almost the max and then set them to 20 or 30% training.
ORIGINAL: ckammp
Patch 2 restricted damaged ships from being withdrawn from on-map bases
The restrictions are:
1) Ship may not be on fire,
2) Total damage may not exceed 99, and
3) Individual damage type (system, floatation, engine) may not exceed 50.
Ships may withdraw from off-map bases regardless of damage.