ORIGINAL: BShaftoe
ORIGINAL: Bradley7735
67% of an inflated exp number is too much. 132% of a deflated exp number is too little. Sure, those numbers will matter when all ships are at 75/75 exp in 1943 (except any new allied additions. They need to wait a bit longer to become as highly experienced as new Japanese construction.)
Oh, and as the Allies gaing exp over time, the Japanese percentage (67%) will also increase over time, negating some of the perceived Allied bonus.
Nope. Allied crews in ASW missions, after having applied modifiers, are BETTER (way better in most cases, except in some allied crews with very low experience levels), than japanese crews. Do the maths. Average differences of around 20-25 points when performing night ASW, and 0-15 points when doing ASW at day. In favor of the allied crews (well, actually in favor of the american crews; I only checked against US Navy vessels).
So the difference in doctrine, globally, is represented. And by virtue of those modifiers, the gap between japanese crews and allied will do nothing but increase... unless the allied player keeps his ships docked, and the japanese player uses his ASW ships even for the escort of fishing trawlers.
In 41 & 42, Japanese ASW vessels sank between 1-3 Allied Subs. Allied ASW vessels sank up to 17 Japanese Subs (I don't have the exact number, but it's no more than 17).
You could argue that Allied subs conducted a lot more attacks than their Japanese counterparts since doctrine for Allied dictated they shoot merchants, and doctrine for Japan dictated they form a scounting line, and eventually supply missions. (I know the Allies did supply and scouting missions as well, but they did conduct offensives vs merchants and the Japanese did not.)
So, gut numbers, Allied subs spent many many more times under Japanese ASW vessels than Japanese subs spent under Allied ASW vessels. With a lot of attacks, Japan sank at most 3 subs. With a lot less attacks, Allies sank at most 17 subs.
I'll say again, inflated exp numbers multiplied by a low number compared to low exp numbers multiplied by a higher number does not equate to historic capability in the game.
Unfortunately, the best method of figuring this out, is to count the exact number of ASW attacks in 42 and find a percent kill/damage rate and apply that to the accuracy of the weapons/exp/bonus/penalty/etc etc etc.
I'm not going to count the number of attacks, unsuccessful nor successful, and I'm not capable of figuring out the numbers to make the game more historic.
I'm not saying the game has Japanese ASW better than Allies. But, I think Allies are almost a factor of 10 better in real life, and the game has them around 10% better (from someone's calculations earlier in the thread.) That's almost 2 orders of magnitude of difference. (ok, it's not that bad)
The older I get, the better I was.