ORIGINAL: pompack
ORIGINAL: castor troy
better to live in a troll world than in an ignorant brown noser world.
[8|]
you´re right, a silly comment.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: pompack
ORIGINAL: castor troy
better to live in a troll world than in an ignorant brown noser world.
[8|]
High altitude means energy, which means more options. Speed in a unmanuverable plane, like a P-40, meant high speed passes at the enemy, extend away, climb and turn, do it again. Against a Zero, this tactic often didn't work and why the Zero was dominant early war. The Zero could out climb and out-manuver the P-40, so it could negate the P-40 dive ability leaving the P-40 pilot with two choices: 1) fight a manuver battle against a more manuverable plane or 2) dive and run away. Of course, a good pilot in a P-40 could still beat a Zero, but it wasn't based strictly on altitude.
IMO, there should be a few things tweaked with the air combat:
1) Altitude bonus, by itself, should be removed...altitude is pretty much already included in plane air to air ability and pilot quality...all things being taking into affect, altitude should only affect the ability to "bounce" (surprise) the enemy and "bounce" should affect the first round of combat only (assuming the game does round by round combat).
2) There should be a true "bounce" check. Though lower altitude planes might not be able to exploit a bounce, it was possible IF the planes could climb fast enough and the altitude difference wasn't extreme. Bouncing comes down to how fast you can surprise the enemy. The check should go for both sides, with a bonus to the higher altitude planes. Pilot quality, alititude difference, climb ability, radar (if present) should come into play. Even if the higher altitude planes get a "bounce", if there's a 20,000 feet difference, the higher altitude planes might not be able to exploit it because it takes time to drop 20,000 feet and the defenders could see them coming and manuver accordingly...If someone wants to fly at 30,000+ feet, fine, but it will significantly reduce the ability to bounce someone at 10,000 feet.
The two changes above, are probably within the scope of changes to this game that are possible. There's another option that may not be doable.
3) There should be a "spot" check, with altitude, weather, pilot quantity, etc., coming into play. If there are multiple squadrons at multiple levels, who spots whom and at what level would have major affect. High level cap spots high level sweep but misses low level bombers/escorts. Mid-level cap bounces low level bombers/escorts, but gets bounced by high level sweep or misses high level bombers (which is what happened at Midway...fighters went low to attack torp bombers and missed high level dive bombers)...
This would open the air war up a bit from the current "fly as high as you can" approach...Fly cap at high altitude to get a bounce and miss either the bounce or the low level enemy altogether...fly cap at mid-level to bounce low level bombing raids and possibly get bounced from high level sweeps. Fly sweeps at high leve (30,000+)l and miss the cap entirely or the bounce.
ORIGINAL: Who Cares
I agree as well, the "bounce" should only apply if one side is surprised regardless of relative altitudes. If a lower altitude air group spots a higher altitude air unit that does not see them, they will invariably climb to "bounce" them (or they will just plain run away). These altitude issues are nothing new, they were there in WitP and the testers had reported these issues YEARS ago in AE.
ORIGINAL: ...
High altitude means energy, which means more options. Speed in a unmanuverable plane, like a P-40, meant high speed passes at the enemy, extend away, climb and turn, do it again. Against a Zero, this tactic often didn't work and why the Zero was dominant early war. The Zero could out climb and out-manuver the P-40, so it could negate the P-40 dive ability leaving the P-40 pilot with two choices: 1) fight a manuver battle against a more manuverable plane or 2) dive and run away. Of course, a good pilot in a P-40 could still beat a Zero, but it wasn't based strictly on altitude....
ORIGINAL: Big B
So if you ask me (and no one has) a lot more experimenting with what can be done with-what we have, is in order.
ORIGINAL: vettim89
ORIGINAL: Big B
So if you ask me (and no one has) a lot more experimenting with what can be done with-what we have, is in order.
BRIAN!!!!!!
We want Big B 2.0!!! But you have to fix China too like you did in WiTP
ORIGINAL: Nemo121
I'd like to second RobBrennan's comments.
I have no problem disagreeing with people or having them disagree with me but going around calling people "brown nosers" for having an opinion which just happens to disagree with yours and be the same as the Matrix opinion is a very low standard.
By the same token just a day ago Terminus' response to a complain was to simply post "Moron" so it goes both ways.
ORIGINAL: freeboy
yep, name calling will see this shut right down..
I do not think anyone can argue the a2a model works as advertized... well they can argue but really whats the point? A2a is certainly one of several flies in the ointment, BUT notthe only one... give this a year and Patch 5 or 6 will probably be the addition of a new a2a model.. followed in a few years by the final version of witp giving us the ability to have statistical anallysys on every battle.. linked to those in the database giving us "in theory the most accurate game ever, but probably coming back to stronger faster planes shootong down weaker slower planes.. oh wait thats what happened in reality!~[X(]
Surely that's why about a half of current AARs show Japanese in full retreat by the late summer of 1942.ORIGINAL: Titanwarrior89
Thats just it, there won't be any later stages. The game will be over. Japs win! Again I ask If "ANYONE" played into the later stages(pbem) as the allies and seen real world results for the allies in the game. All the players do here is throw up -"Look at what we get in 1944".
ORIGINAL: BShaftoe
As a non english-native speaking person, I have a question: "bounce", here, means just "surprise the enemy"?. Or "make a first surprise pass"?
ORIGINAL: BShaftoe
As a non english-native speaking person, I have a question: "bounce", here, means just "surprise the enemy"?. Or "make a first surprise pass"?
ORIGINAL: BShaftoe
Ok, it's clear now. I get the rest of the conversation, but the meaning of "bouncing" here just confused me, because I cannot imagine a squadron bouncing another one in the "usual" meaning... [:D][:D]