Any possible modders out there?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Sarus
Posts: 14
Joined: Wed Mar 03, 2010 12:22 pm

RE: Any possible modders out there?

Post by Sarus »

ORIGINAL: drillerman

Hi Sarus,

Did you draw the ships yourself? They are very good!!
My sources are google and efni.org. I used only Photoshop for the transformation of pictures and the creation of engines (pure blue lines). I believe each player can make ships from popular sci-fi universes:)
I'm sorry for my bad English:)
Sarus
Posts: 14
Joined: Wed Mar 03, 2010 12:22 pm

RE: Any possible modders out there?

Post by Sarus »

The pool of potential mods.

- Babylon 5 (needs fighters, jump gates, advanced diplomacy - common projects several races like the station Babylon 5)
- Star Wars (needs fighters, a small variety of ground forces)
- Star Trek (ST will do for modding)
- BSG (needs fighters, the technologies of robotization)
- Dune (needs factions within the empires)
- Emperor of the Fading Suns (needs factions within the empire + analog of the Galactic Senate)
- Stargate (needs fighters, jump gates)
- The Honorverse (needs very long range weapons)
I'm sorry for my bad English:)
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hadberz
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RE: Any possible modders out there?

Post by hadberz »

Didn't you find the egdes of the ships were very jagged by doing this?

Here is what they look like in game. I've not noticed any jagged edges.

Image
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drillerman
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RE: Any possible modders out there?

Post by drillerman »

AAAARRRRGGGGHHHHHHH!!!!
 
Jean-Luc Versus Admiral Adama...............................Make it so!
Huh?
magickoji
Posts: 48
Joined: Mon Jul 27, 2009 5:18 pm

RE: Any possible modders out there?

Post by magickoji »

I for one am going to make a Star Blazers mod. :) With the Earth Defense Force, Gamilas Empire, and Comet Empire. To just name a few. 
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shinobu
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RE: Any possible modders out there?

Post by shinobu »

Anyone interested in working on some Star Trek universe ships might find these links useful:

http://www.ex-astris-scientia.org/index-starships.htm

http://lcars24.com/SHIPS1.JPG

http://shipyard.scifi-art.com/
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cdbeck
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RE: Any possible modders out there?

Post by cdbeck »

Hadberz, that is just plain awesome.

My question is... how does the game know where to put the engine contrails! Is this an automatic thing?
"Neca eos omnes. Deus suos agnoscet!"
(Kill them all. God will know his own.)

-- Arnaud-Armaury, the Albigensian Crusade
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Tycow
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RE: Any possible modders out there?

Post by Tycow »

ORIGINAL: Son_of_Montfort

Hadberz, that is just plain awesome.

My question is... how does the game know where to put the engine contrails! Is this an automatic thing?

Covered in the modding guide matey.

I think you put a solid blue line (0,0,255) where you want the contrails to appear when creating the image file, and the game works it's magic. :)
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Anguille
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RE: Any possible modders out there?

Post by Anguille »

ORIGINAL: magickoji

I for one am going to make a Star Blazers mod. :) With the Earth Defense Force, Gamilas Empire, and Comet Empire. To just name a few. 

Oooh...i'll be getting this! [8D]
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Gargantou
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RE: Any possible modders out there?

Post by Gargantou »

Another mod I'd like to see is a mod based off the Buck Rogers XXVC universe created by TSR(The same people who made the original Dungeons & Dragons!)

That wouldn't fit very well with Distant Worlds I guess though, since it was focused on Sol only, no colonization of other systems iirc, it was fairly 'HARD sci-fi'(As in minimal exotic non-empirical technology, no FTL travel if I recall correctly.)
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