Construction

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

Construction

Post by lancer »

Goodaye,

I was having a look at the Construction Yards screenshot

tm.asp?m=2393420[/link]

and a few things struck me.

1: Are individual space ports equiped with their own construction yards or is this a global, empire wide, thing with no specific location?

2: Are construction yards something that you, the player, decide to build and upgrade to be able to handle certain hull sizes?

3: There are tabs in the screen shot (bottom centre) that appear to be related to the highlighted 'Zuest 5 Space Port' labelled 'Cargo (25)' and 'Weapons (24)'. Can I assume that resources stockpile in individual space ports such as these and this pool is what is used to build stuff with or are stockpiles global?

4: With the weapons is this stuff like building torpedoes or missiles that are used to replenish your fleet and that, like resources, they are stockpiled here?

5: 'Docking Bays (3)' appears to be a means of being able to tweak the load/unload efficiency of the space port, kind of like port size in War in the Pacific. Or am I jumping to conclusions here?


What I'm curious about with the above questions is how much of the logistics and construction activity is localised (eg. tied in with individual space ports) or otherwise (a global pool available throughout your empire).

Thanks in advance.

Cheers,
Lancer


ypsylon
Posts: 114
Joined: Sun Jul 15, 2007 4:29 pm

RE: Construction

Post by ypsylon »

I'm only reasonably sure that construction yards are planet bound. So there is no global empire-wide ship pool from which you deploying fleets (unless I missed something [;)]). At least that is my impression from answers we received earlier.
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Okim
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RE: Construction

Post by Okim »

1. You can build either at planets or at bases and ships that have constructor component. If i correctly understood - you can place any type of component on any kind of ship/base. I wonder what is the difference between building ships at planet and in space. As you can see construction is localized - ships appear where you have put them into queue.

2. It is said that you can design any ship of any size, but your construction is limited to a certain size and requires upgrades to deal with larger hulls. I also wonder whether you have to develop a new construction component or just research smth that will auto upgrade your current construction size level.

5. docking bays are used to load/unload cargo and also refuel your ships. The more (or the better) you have - the more ships can dock to you ship/base simultaneously. I dunno know anything about docking time. Perhaps better dock also decrease time required to refuel/load/unload.

It seems that ships use the nearest refuel ships/bases if not assigned manually to a specific place. In case of trade your freighters will carry its cargo to a planet in demand of luxury resource or to a base that produces ships. This is done automatically and there is no need (and perhaps no way) to manually reroute trade.
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elliotg
Posts: 3934
Joined: Mon Sep 10, 2007 9:32 am

RE: Construction

Post by elliotg »

ORIGINAL: lancer
I was having a look at the Construction Yards screenshot

tm.asp?m=2393420[/link]

and a few things struck me.

1: Are individual space ports equiped with their own construction yards or is this a global, empire wide, thing with no specific location?
Yes, each space port has it's own set of construction yards, as specified by it's design. But, as shown in the screenshot, there is a single Construction Yards screen for you to manage all of this from one place in the game.
2: Are construction yards something that you, the player, decide to build and upgrade to be able to handle certain hull sizes?
Yes, construction yards can be built into any base, but most usually at space ports. You can custom design these yourself if you wish. Higher tech construction yard components build things faster, so larger ships can be completed sooner. But as your construction tech increases, ALL construction yards can immediately build larger ships and bases, without needing a retrofit. Older construction yards will just build ships slower than newer ones.
3: There are tabs in the screen shot (bottom centre) that appear to be related to the highlighted 'Zuest 5 Space Port' labelled 'Cargo (25)' and 'Weapons (24)'. Can I assume that resources stockpile in individual space ports such as these and this pool is what is used to build stuff with or are stockpiles global?
Correct - each space port and colony stocks their own resources. There are no global stockpiles. Freighters move resources to wherever they are needed.
4: With the weapons is this stuff like building torpedoes or missiles that are used to replenish your fleet and that, like resources, they are stockpiled here?
Torpedo weapons actually consume energy, which is generated by your ship's reactors. Reactors consume fuel to produce energy. Energy from your reactors is actually used for lots of functions on your ships: movement, weapons, shield recharging, etc. So there's no need to replenish weapon stocks - you just need to refuel.
5: 'Docking Bays (3)' appears to be a means of being able to tweak the load/unload efficiency of the space port, kind of like port size in War in the Pacific. Or am I jumping to conclusions here?

What I'm curious about with the above questions is how much of the logistics and construction activity is localised (eg. tied in with individual space ports) or otherwise (a global pool available throughout your empire).
Yes, you can design your space ports to have a specific number of docking bay components. More docking bays means faster throughput for freight and refueling.

In DW nearly everything is localized for resources and construction. This makes things a little more interesting and tends to slow things down a bit too - expansion and construction take time.
lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

RE: Construction

Post by lancer »

Goodaye Elliot,

Thanks for the detailed reply.

Hey, now I'm excited. This sounds bloody good.

Cheers,
Lancer
Gertjan
Posts: 699
Joined: Wed Dec 09, 2009 12:05 pm

RE: Construction

Post by Gertjan »

Wow, it seems that I might get a logistics degree to operate a large empire [;)]
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