Catch up!

Empires in Arms is the computer version of Australian Design Group classic board game. Empires in Arms is a seven player game of grand strategy set during the Napoleonic period of 1805-1815. The unit scale is corps level with full diplomatic options

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Marshall Ellis
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Catch up!

Post by Marshall Ellis »

Hey guys:

I'm back and playing a little catch up so will be a little slow in getting back tou your requests! I've got games to look at, issues, BETAs OH and my real job LOL! Appreciate your patience!
Thank you

Marshall Ellis
Outflank Strategy War Games


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delatbabel
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RE: Catch up!

Post by delatbabel »

You have a real job as well as coding on EIA?
--
Del
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Marshall Ellis
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RE: Catch up!

Post by Marshall Ellis »

Yep! A real job ... real BAD job LOL!
Thank you

Marshall Ellis
Outflank Strategy War Games


NeverMan
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RE: Catch up!

Post by NeverMan »

ORIGINAL: Marshall Ellis

Yep! A real job ... real BAD job LOL!

Well, at least everything makes more sense now as far EiANW goes.

Though I can't say it doesn't suck that Matrix doesn't have a full time employee on this game but I'm sure that's what they do with most of their games.
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Mardonius
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RE: Catch up!

Post by Mardonius »

If you run the numbers (Sales numbers times product price), it is impossible for Matrix to support a full time employee based on the relatively small sales of this release. All of the positive marketing spin -- well most -- was evaporated. This handicaps sales, contemporaneously crimping supportability.

I implore your forbearance, as I know it adds no value now, but the trick for these sorts of products is to get the bugs out of the way first. I am not a programmer but can tell you as a manager (and leader) that there was not enough due diligence done up front. Tis a shame, for such a great game.
"Crisis is the rallying cry of the tyrant" -- James Madison
"Yes, you will win most battles, but if you loose to me you will loose oh so badly that it causes me pain (chortle) just to think of it" - P. Khan
Tater
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RE: Catch up!

Post by Tater »

ORIGINAL: Mardonius

If you run the numbers (Sales numbers times product price), it is impossible for Matrix to support a full time employee based on the relatively small sales of this release. All of the positive marketing spin -- well most -- was evaporated. This handicaps sales, contemporaneously crimping supportability.

I implore your forbearance, as I know it adds no value now, but the trick for these sorts of products is to get the bugs out of the way first. I am not a programmer but can tell you as a manager (and leader) that there was not enough due diligence done up front. Tis a shame, for such a great game.

The sales are small because they won't devote the resources to getting to actually work. So they punish everyone who paid for the buggy game that they released. I wonder how the sales of other Matrix games have been effected by thier poor handling of this game. I know I have not no will I ever buy another Matrix game.
Later-

Tater
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kirk23_MatrixForum
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RE: Catch up!

Post by kirk23_MatrixForum »

As I have said many times before,I would not mind having to pay more, each time a major updated/ upgrade was made available,not bug fixes but actual game improvements like new scenarios or new game maps,maybe that way games might be much more sustainable.[;)]
Regards,
Graham.

I'm not retreating, I'm attacking in a different direction! Lewis B. "Chesty" Puller
Dancing Bear
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RE: Catch up!

Post by Dancing Bear »

I would agree with Graham here.
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Marshall Ellis
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RE: Catch up!

Post by Marshall Ellis »

Hey guys:

Hang on guys! Do not dispair on me :-0 I'm trying fulltime to make my company Outlfank work! I've got a few new coders and we're trying to bust into the Mobile Market place so I'm still coding EiA fulltime but have to do some paperwork, sell and heard cats from time to time!

I've said this before BUT will say it again ... This was not designed to be EiA BUT in the middle of the project, Matrix got the rights to EiA so we changed the design to be EiANW which is slowly (Admittedly) moving toward EiA. I'm accepting rules changes in favor of the classic EiA and fully admit that this is what we should have done. BUT we didn't. BUT that was then and today is different. I've learned from your input and hope to make this thing better and better and better with your help.

I'm very happy where sales are today and in fact they have picked since we have been moving toward a more pure version. The sales and lifespan of the product have exceeded my expectations. I'm not rich but that's fine! I didn't do this for the money. I simply love doing it!

Would I have done this differently today? You bet! Did I? Nope!

Thank you

Marshall Ellis
Outflank Strategy War Games


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