ORIGINAL: doktor
Any idea how long the beta testing will last? Just trying to figure out when I have to start stockpiling food for the release![]()
Very tentative release is some time in late Q2 according to Joel.
Moderators: Joel Billings, elmo3, Sabre21
ORIGINAL: doktor
Any idea how long the beta testing will last? Just trying to figure out when I have to start stockpiling food for the release![]()
The AI cheats in that it sees past the FoW and even into support unit locations...
ORIGINAL: ComradeP
Can the AI see a breakdown of the TOE of the units it can "see" through the FOW, or will it just know the units are there without knowing what their status is?
That leads me to a question that I forgot to ask the previous time: if you can get good intel on a HQ, can you see which support battalions belong to it?
Edit:
In one of PyleDriver screenshots, a 28mm AT gun is mentioned. If that's supposed to be the sPzB 41, it should be called a heavy anti-tank rifle based on comments made by, I believe, Joel in December that all units would have their historical German names translated to English. Even though the sPzB 41 is indeed basically an effective low calibre AT gun, the Germans called it a heavy AT rifle.
Will there be static heavy FlaK units/rings surrounding the on-map German cities?
ORIGINAL: zbig
Will there be intelligence briefings in the game? For example, enemy production, morale, commander assignments etc.
No, even with FOW off you can't see what's in an enemy HQ.
ORIGINAL: squatter
First post from me here following a prolonged period of interested lurking.
Question 1: when we see an artillery unit attached to an HQ, like those German heavy howitzers, what information are we given as to what it is good at? We can clearly see the size and type of the weapons, but other than our assumed knowledge of what these weapons are good for, does the game tell us anything? Will these weapons be better than smaller caliber at reducing fortifications? Or do they just add a number to some sort of overall 'bombard' total. In either case, do we get any information as to what these values might be?
Question 2: Again, regarding HQ support units - are some support units better than others at reacting to combats? For example, might a highly mobile unit like an assault gun battalion be better suited to 'firefighting' than a footslogging security battalion, or static flak, for example.
Question 3: Do support units show a combat value of some sort?
ORIGINAL: squatter
Following up on support units...
I'm interested what strategies there are for use of support units.
Are some suited better to supporting attacks rather than supporting defences?
From what you've said about the use of heavy howitzers like the German 305mm for example, is there anything in the game that means they are better suited to static siege operations, rather than used as support for a panzer corps breakthrough? From what I understand so far, I'm not sure the game is modelling the proper roles for these specialist units.
Another example - are engineer/pioneer battalions more useful attacking prepared positions than they are in defence, or do they contribute the same combat value to both?
In Pyledrivers current AAR for example, is there any other reason that he had grouped all his heavy pieces for the seige of Sevastopol, other than that's what happened historically?
And one last question: the presence of support units doesnt slow an HQ down in the movement phase? So you could have an HQ with a bunch of ultra-heavy howitzers attached, moving nimbly through holes in the enemy line in support of fast, deep panzer army penetrations?