Its the Ecomony.

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Flaviusx
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RE: Its the Ecomony.

Post by Flaviusx »

If you are having economic problems, try out one of the rodent races with the mercantile government option. The rats make tons of cash, nearly double base in some cases.
 
 
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jnpoint
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RE: Its the Ecomony.

Post by jnpoint »

Sounds good Erik, that you will fix the problem - I also have some problems with the economy.
But I must say, that this game is better than I first thought. As someone mentioned that it was EU in space - I just had to buy it (EU is my favorite game), and I am not disappointed. The only downside besides the economi is the economy-window: I find it hard to read, and I think it could be the colour choices.
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Webbco
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RE: Its the Ecomony.

Post by Webbco »

Thanks Xmudder. So 'amount on order' means the amount coming in but not available yet? Is there help in the galactopedia on these details?
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ASHBERY76
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RE: Its the Ecomony.

Post by ASHBERY76 »

I only had major problems with the economy in my first game.Using a republic gov that has higher maintenance and overbuilding ships and bases from the get go was the problem.I never let the A.I build or recommend ships for me.
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DarkWraith
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RE: Its the Ecomony.

Post by DarkWraith »

ORIGINAL: Webbco

Thanks Xmudder. So 'amount on order' means the amount coming in but not available yet? Is there help in the galactopedia on these details?

I think it actually refers to the "amount on hand" and "amount currently needed". If the "Rsvd" number is larger than the "Amt" number, you're short resources and won't finish construction of whatever until "amt" is greater than or equal. This is easiest seen on the constructors, who don't have the freighters constantly bringing them the materials. "amt" will generally be equal to "rsvd" unless you have shortages there.
theonlystd
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RE: Its the Ecomony.

Post by theonlystd »

ORIGINAL: Erik Rutins

ORIGINAL: theonlystd
I thought i had figured out the problem with my running in the red.. So i made sure to go after luxury resources.. I have 8 or 9.. And things were going fine for awhile..

But now my capital has no luxury resouces besides the one it produces even tho i have sources on 8 others.. So its devlopment is dropping like a rock and im on the way to being broke again..  I havnt really over expanded .. Couple of the Ai have double the amount of colonies i have and the rest are right around me....

Can you upload a save of this situation if you have it? I'd like to take a look at that one as well.
Ill try to in a sec

My capital has orders for all the Luxurys in the amount of about 1k. But the civilians seem to ignore the capitals luxury needs. Theres usually free freighters setting around the capital doing nothing.. And thousands of the luxuries setting in mining bases..

I've avoided going bankrupt cause the capital does produce its own luxury good but its only wroth half its revenue now and 1/3 of its tax when it had em all...




Edit- For anyone else having the issue .. I just edited some ruins onto the planet that upped devlopment .... Seems to work for now. Sadly that doesnt seem to work like i was hoping devlopment going back down.. Bah
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Titanwarrior89
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RE: Its the Ecomony.

Post by Titanwarrior89 »

I was 90.000 in the red. Changed everything from auto- and used either suggested or manual. I waited like Erik suggested and now I am in the green by 18,000.[:D] Have I master it-Not hardly.[X(][:D]
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Montesano
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RE: Its the Ecomony.

Post by Montesano »

I'm having the same problem as theonlystd. Home system, and only colony thus far, is out of numerous luxuries but they are in stock in my empire somewhere. All my freighters are sitting at the home world doing nothing. So people are unhappy, tax rates are reduced to compensate and my finances turn red. 
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Webbco
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RE: Its the Ecomony.

Post by Webbco »

Even though the AI DOES solve the issue eventually, by that time your empire hasn't really grown due to the crash and other empires have claimed large parts of the galaxy. Not good.
Hyfrydle
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RE: Its the Ecomony.

Post by Hyfrydle »

though the AI DOES solve the issue eventually, by that time your empire hasn't really grown due to the crash and other empires have claimed large parts of the galaxy. Not good.

This is the problem I've had in my last three games hopefully the patch will help.
neofit
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RE: Its the Ecomony.

Post by neofit »

First of all, GREAT game, kudos! First time I am feeling like a head of state.

Second, I too ran into some economic problems that I don't understand. I was doing OK, in the black, not building too much, then all of a sudden blam! -10K, -20K, -50K profit, and I hadn't build any fleets for an hour... I am sure that if I wait long enough it will fix itself, according to this thread. But I'd rather know exactly what is happening, see it coming and not let it happen.

The problem is I believe in the lack of feedback we are given regarding the economic situation. The Empire Status window is not fully explained (for instance, why list the maintenance cost for the private sector ships, does it affect my bottom line or not?), and is not detailed enough (what does each figure represent exactly?). I wish we could click on an indicator to drill down for more details. And also I'd like to see graphs giving the evolution of each indicator, for the last month/year/10 years/start of game. I believe it is very important even if we run with full automation.

Without more details I am afraid that most of us will give up before figuring things out, it's rather frustrating trying to figure out how a black box works.
Deto
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RE: Its the Ecomony.

Post by Deto »

Quick suggestion. If you use AI to manage your troops and agents, they'll drain your coffer just for the kicks :D My empire of 4 stars and one burned out resort base at dangerous star had so more troops than citizens till I noticed where all the money goes :)
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RonLugge
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RE: Its the Ecomony.

Post by RonLugge »

ORIGINAL: neofit

First of all, GREAT game, kudos! First time I am feeling like a head of state.

Second, I too ran into some economic problems that I don't understand. I was doing OK, in the black, not building too much, then all of a sudden blam! -10K, -20K, -50K profit, and I hadn't build any fleets for an hour... I am sure that if I wait long enough it will fix itself, according to this thread. But I'd rather know exactly what is happening, see it coming and not let it happen.

The problem is I believe in the lack of feedback we are given regarding the economic situation. The Empire Status window is not fully explained (for instance, why list the maintenance cost for the private sector ships, does it affect my bottom line or not?), and is not detailed enough (what does each figure represent exactly?). I wish we could click on an indicator to drill down for more details. And also I'd like to see graphs giving the evolution of each indicator, for the last month/year/10 years/start of game. I believe it is very important even if we run with full automation.

Without more details I am afraid that most of us will give up before figuring things out, it's rather frustrating trying to figure out how a black box works.

You want to know the maintenance of private ships because the private sector has it's own income / expenses list. And it requires cash on hand to build additional ships, just like you do.

As for the economy crash issue, the problem (from what I understand) is a bad prioritization of luxury resources. As your colonies develop, they demand more and more resources, and your economy is giving it to them at the cost of your more developed planet(s) that are actually holding up your economy. As a result, your economy crashes.
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4xfan
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RE: Its the Ecomony.

Post by 4xfan »

I think more economy metrics would be a big help in understanding the intricacies of managing an empire.  
Gertjan
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RE: Its the Ecomony.

Post by Gertjan »

@Impact, thank you for your excellent posts. You should write a strategy guide or something. I have been reading quite some useful posts from your side already.
And don't try going for black holes until you have decent engine tech. Cost me quite a few constructors until I figured that out

How do you know when you have sufficient tech? Does the AI automation work fine in this regard? Does it build sufficient resorts at the right spots?
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Shark7
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RE: Its the Ecomony.

Post by Shark7 »

It is still possible to tank your economy post patch, trust me, I did it.

Over-built I think.
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Erik Rutins
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RE: Its the Ecomony.

Post by Erik Rutins »

It should still be possible to get into trouble by over-building, blockades or other bad decisions/situations. But we can confirm that as far as we can tell, there are no more "bugs" in the economy so what happens to you now is your own fault. [;)]
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Shark7
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RE: Its the Ecomony.

Post by Shark7 »

ORIGINAL: Erik Rutins

It should still be possible to get into trouble by over-building, blockades or other bad decisions/situations. But we can confirm that as far as we can tell, there are no more "bugs" in the economy so what happens to you now is your own fault. [;)]

There was never any doubt about that. I got a little to aggressive with the star port building. [:-]
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malkuth74
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RE: Its the Ecomony.

Post by malkuth74 »

Played 2 new games since the patch and you can still tank you game if your not careful.

I have no problem with the amount of money you make in the end though. You do make a huge amount, but try to remember you can't see the whole AI territory most of the time. They sometimes are just as big as you. The graph might say you are all powerful. But the graph means crap when an AI ship can run over 5 of yours to there 1.

Trust me it happned to me. I thought he was a joke. But it was like the Humans trying to vs the Minbari. LOL>
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Tanaka
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RE: Its the Ecomony.

Post by Tanaka »

ORIGINAL: Erik Rutins

It should still be possible to get into trouble by over-building, blockades or other bad decisions/situations. But we can confirm that as far as we can tell, there are no more "bugs" in the economy so what happens to you now is your own fault. [;)]

Erik one thing Im seeing that I dont see anyone mentioning is that Im paying off like 5 pirate factions im allied with for 2000 each which is 10000 a month! I dont see this listed in any economic reports and so maybe this is how a lot of players are getting in the hole! I know i am! [X(]
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