Distant Worlds v1.0.2 Public Beta Now Available

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Tycow
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Tycow »

Trying out the beta, and things are looking much more positive on the economy so far. :)
fabio80mi
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by fabio80mi »

Tried the beta also.
Seems to be running smoothly :)

I am now in the middle of a three-race conflict in around 30 systems .. epic :D
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Webbco
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Webbco »

Looking a heck of a lot better, Erik. Will keep you posted if any problems arise. Thanks once again [:)]
Jarhead0331
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Jarhead0331 »

After applying the beta patch, my saved games are no longer available...?
de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
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Webbco
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Webbco »

Did you change the directory location for saved games in the previous version? After installing the patch, it goes back to the default location for saved games.
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Erik Rutins
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Erik Rutins »

Yes, the update resets the save location - sorry about that, we will see if we can fix that before this goes official. All your saves are still there in their original location and will open with this version. If you had them in the default location, just back up one folder level and go into the folder for the previous version.
Erik Rutins
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Jarhead0331
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Jarhead0331 »

Aha! Thanks...
de.ci.sive.ness\ n. 1. Ability to make decisions promptly and to announce them in clear, forceful manner. 2. See United States Marine.
malkuth74
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by malkuth74 »

Just downloaded it and will test it to see what happens. But I ended up fixing my economy some how before the patch and it seems that slowly but shurly my econ is back on track and I am growing again. Left me behind a very lot though. But coming back.

Will see what happens with this patch.
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jnpoint
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by jnpoint »

Thanks for a fantastic support. This alone tells me, that I made the right choice, when I bought the game. Even Paradox did not support EU that fast [&o]
RViener
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by RViener »

Erik, Just to let you know CTD's with victory conditions resolved even with all settings checked.
Bob Viener
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Wade1000
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Wade1000 »

Although, it makes me wonder how rushed the game was...even though I said this earlier:
I like to see that the developers are very active on the forum informing us of their diligent efforts to improve the game. I hope it continues in future.
(http://www.matrixgames.com/forums/tm.asp?m=2417594&mpage=2&key= from: 'A preview of what we are testing internally... ")
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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ASHBERY76
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by ASHBERY76 »

My first tweak would be to make the A.I put a much higher value on trading planets.You can buy vital colonies from them pretty cheaply.It is a exploit.

My second would be to lower the "we covert your resources" penalty, -23 is a bit steep.

My third would be to raise the prices for tech trades,.The A.I offers them too cheap.
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Erik Rutins
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Erik Rutins »

Wade,

As I posted in another thread:

I wish we hadn't needed a quick update, but the game was not rushed. We were waiting on the final art for a while, the code was (as far as we could tell) solid.

Please don't post the same message in more than one thread, it just makes more work for me. [;)]
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Tycow
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Tycow »

ORIGINAL: Wade1000

Although, it makes me wonder how rushed the game was...even though I said this earlier:
I like to see that the developers are very active on the forum informing us of their diligent efforts to improve the game. I hope it continues in future.
(http://www.matrixgames.com/forums/tm.asp?m=2417594&mpage=2&key= from: 'A preview of what we are testing internally... ")

Buy the game and find out!
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Erik Rutins
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Erik Rutins »

ORIGINAL: ASHBERY76
My first tweak would be to make the A.I put a much higher value on trading planets.You can buy vital colonies from them pretty cheaply.It is a exploit.

Hm, I've only seen them really willing to part with developing colonies. If you are getting them to part with strategic and fully developed systems for a low price, then we definitely need to tweak that.
My second would be to lower the "we covert your resources" penalty, -23 is a bit steep.

Best way to get around this is to try not to encroach on them too much with your own bases and colonies. I don't think we want to reduce this just yet, let's see how things shake out over time. Alien races shouldn't be too easy to get along with.
My third would be to raise the prices for tech trades,.The A.I offers them too cheap.

I think the price depends on their relative value to your/their current tech level and progress in that tech area. For techs that are above your level, they should be fairly expensive. This may need a tweak after we see how the fixed economy balance is though.
Erik Rutins
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Wade1000
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Wade1000 »

Alright. Thanks for your efforts. I can accept that you all saw the game as solid. I'm glad that it was fixed so fast. :)
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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Erik Rutins
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Erik Rutins »

ORIGINAL: RViener
Erik, Just to let you know CTD's with victory conditions resolved even with all settings checked.

Excellent, glad to have that confirmed.
Erik Rutins
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EagleMountainDK
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by EagleMountainDK »

ORIGINAL: Wade1000

Although, it makes me wonder how rushed the game was...even though I said this earlier:
I like to see that the developers are very active on the forum informing us of their diligent efforts to improve the game. I hope it continues in future.
(http://www.matrixgames.com/forums/tm.asp?m=2417594&mpage=2&key= from: 'A preview of what we are testing internally... ")

What are you talking about Wade? [&:]

In every piece of software are bugs and errors. Don't measure a company alone on the release, but on the support and willingness to help out.

The only ugly bug for me was the zoom at the border crash, but I saved my games every 5 mins since I knew they were working on a patch. I will not call DW a rushed product. And no, I take it very easy and is still learning so were never in the red.

Do you even have the game?


Thanks for the great support Matrix and Code Force.
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Wade1000
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Wade1000 »

I was only wondering because it was a major economic bug. I accept what Erik Rutins says though.
 
I was seeing how everything was flowing after release. I am getting the game now. heh :D
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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ASHBERY76
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by ASHBERY76 »

Hm, I've only seen them really willing to part with developing colonies. If you are getting them to part with strategic and fully developed systems for a low price, then we definitely need to tweak that.



But early game every colony is developing so you can basically kill their empire before they can grow.I am never happy with A.I trading planets at all because it does not understand what is a great strategic colony or not.

The A.I traded this colony for a tiny amount.8000

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