Distant Worlds v1.0.2 Public Beta Now Available

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Erik Rutins
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Erik Rutins »

Normally they should also only be willing to trade a colony that's in a "disputed" or border region. Are you able to get them to trade all their colonies away? If so, I agree that needs a look.
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Montesano
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Montesano »

After a very quick check this patch seems to fix the economy issues I was having. Freighters immediately started working again and are delivering luxury goods to the colony. Haven't spent enough time with it yet to see if it helped crashes, but so far so good. 
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JosEPhII
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by JosEPhII »

ORIGINAL: ASHBERY76

My first tweak would be to make the A.I put a much higher value on trading planets.You can buy vital colonies from them pretty cheaply.It is a exploit.

My second would be to lower the "we covert your resources" penalty, -23 is a bit steep.

My third would be to raise the prices for tech trades,.The A.I offers them too cheap.

Ash,

I've already had an AI sell me a colony and then threaten me for being in "Their" system. And a few turns later attacked the planet and declared War. It was originally an Independent of their race.

I agree about #2.

I disagree with #3. When a Tech costs over 1,000,000 that's Not too cheap. Heck even a XX,XXX value tech is high. Especially with a tight budget.

Now if after the patch my economy by the time I get 6-10 colonies starts hitting +6 figures (xxx,xxx) numbers then I might agree. But we'll have to wait on that.

Edit: to answer Erik's question, every AI colony that has been listed in the Trade offers have been fringe or former Independents that I have seen.
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ASHBERY76
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by ASHBERY76 »

ORIGINAL: JosEPh_II
Ash,

I've already had an AI sell me a colony and then threaten me for being in "Their" system. And a few turns later attacked the planet and declared War. It was originally an Independent of their race.

I agree about #2.

I disagree with #3. When a Tech costs over 1,000,000 that's Not too cheap. Heck even a XX,XXX value tech is high. Especially with a tight budget.

Now if after the patch my economy by the time I get 6-10 colonies starts hitting +6 figures (xxx,xxx) numbers then I might agree. But we'll have to wait on that.

JosEPh

Trading tech value needs to scale to your economy.After the patch the economy seems to get huge, so in theory you can get techs and planets for bugger all.
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RonLugge
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by RonLugge »

JOSEPH!  Long time no see!  :D

Anyway, thanks for the patch!  I'm kinda sad-panda about removing alt-f4 (I like my alt-f4 keyboard shortcut) but I'll live.  Thanks for the quick support!
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JosEPhII
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by JosEPhII »


Ron!

Glad to see you aboard too! [:D]

Ash How big is Big? I just installed the patch so I havn't started playing yet with it.

JosEPh [:)]
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ASHBERY76
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by ASHBERY76 »

ORIGINAL: JosEPh_II


Ron!

Glad to see you aboard too! [:D]

Ash How big is Big? I just installed the patch so I havn't started playing yet with it.

JosEPh [:)]

The economy is so big now that the balance has been wrecked a bit.For instance Pirates are so cheap to pay off they are irelavent.You can give gifts and it does not hurt your balance at all.The economy needs to scale better.I only have 4 colonies.
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JosEPhII
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by JosEPhII »

@ Ashbery

In all the games I started prior to the beta patch when I got up to 4 colonies my economy was running +50,000. But when I got to 6 and above is when it would tank. Last night's game I had 10 and I was -90k and losing -30k+ each month. I was to the point that I was going to have to scrap my whole fleet so the State balance sheet would get back to a + balance. I really dreaded that! But it was the only remedy I could see. And with my empire defenseless the Pirates would've had a HeyDay at mt eXpense. Not good at all.

Now I need to get playing with the patch and see how things shake out.

JosEPh
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Hyfrydle
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Hyfrydle »

Okay I've installed the new patch and been running my save with economy issues at max speed and it appears to be improving in all areas except the actual cash available which has gone from -250,000 to -341,000. Income is +33,477 and on the empire summary state cashflow is 33,000 and private cashflow is 246,000 with a overall maintenance cost of 52,000.

All colony revenues are increasing and as far as I'm aware I haven't overbuilt. The AI colonys are now miles ahead of me as I can't afford to expand.

Is this the kind of thing I should expect? Will things improve longterm?
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by malkuth74 »

Much batter now you most certainly had a bug.

My income went from 50K to 140,000 K in a few minutes after the patch.

Thanks for the fix, my game took off and was actually fun at that point. Well until I ran into a bug where a war just ended for no reason. Just pfftt.. The sucky thing was that I had them beat. Was on way to taking over many systems when it just ended.

Dam!
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Erik Rutins
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Erik Rutins »

ORIGINAL: Hyfrydle
Is this the kind of thing I should expect? Will things improve longterm?

Yes, you're very, very deep in the economic hole, but things will improve longterm if you can stay with it. If you don't want to wait that long, starting a new game will also work.
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malkuth74
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by malkuth74 »

Or you can use the editor to get you out of the hole. Since you might of suffered a bug, I don't consider it cheating. Just set yourself up at like 1K or something.
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Erik Rutins
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Erik Rutins »

Agreed on that, with the editor you could adjust that negative cash immediately. I think that's a great suggestion.
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Mad Russian
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Mad Russian »

ORIGINAL: Wade1000

I was only wondering because it was a major economic bug. I accept what Erik Rutins says though.

I was seeing how everything was flowing after release. I am getting the game now. heh :D


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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Marcuso »

Tested patch and have had no problems with it so far. It looks like it fixed everything it was intended to fix.
 
MAJOR kudos to you guys for such speedy support. [:)]
magickoji
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by magickoji »

ORIGINAL: Wade1000

Although, it makes me wonder how rushed the game was...even though I said this earlier:
I like to see that the developers are very active on the forum informing us of their diligent efforts to improve the game. I hope it continues in future.
(http://www.matrixgames.com/forums/tm.asp?m=2417594&mpage=2&key= from: 'A preview of what we are testing internally... ")


Wade, you and the "don't rushing the game mantra"... it's getting old give it a break. Because look, if the game wasn't released, I highly doubt if they would have found these other bugs. Beta testing can only find and do so much, it's once you let everyone try it out, that is when you will find these kind bugs. So your way doesn't hold any weight when it comes to software development. Now I agree that if the games doesn't even work when its release then it was rushed. But that is usually not the case, if it was. That company wouldn't last very long.

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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Wade1000 »

Anyway, yeah, I have the game now.
 
Nice Star Wars like music. Nice graphics.
The zoomed out galaxy seems blured/fuzzy a bit. Some ship graphics in the ship design list are blured/fuzzy a bit while others are very clear/sharp.
 
Now I will play around, use Galactopedia, tutorial, and manual.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
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Erik Rutins
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Erik Rutins »

1.02 official is out now, I will keep this thread pinned until tomorrow, but the public beta will be going offline then in favor of the official update.
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Andy Mac
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Andy Mac »

Erik,
 
Just played a game through to me owning about half the map on a 700 star galaxy started under the hot fix patch.
 
A few observations.
 
1. With the economic fix as you said some other things need tweaking - I was now basically able to ignore money it was never a problem after I got to 3m I stopped caring and started buyting tech and planets that was with 5 monster fleets running around. I think the cost of supporting ships is probably to low now after the economic fix was processed.
 
2. I was able to buy lots of planets basically I ended up buying half the galaxy either with money or with tech so I think the AI needs to be a little more resistant.
 
These are both implications of the Beta hotfix patch so it does probably need some more tweaking.
 
3. Not a beta observation I found it really really hard to control my operations in the mid to end game I kept wanting to de clutter the map and suppress merchant ships, tankers, miners, automated patrol ships etc All I wanted to see was my fleets, enemy fleets and stars with a decent mouseover to tell me what was there would really help command and control if we could de sensitize the map for these things as it quickly became a war game later on
 
Great game btw
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RE: Distant Worlds v1.0.2 Public Beta Now Available

Post by Andy Mac »

p.s. oh and
 
4. Late war when you have masses of warships being able to filter by class of warship and being able to order them to fuel, retrofit, go to base etc etc from the F7 screen would have really reduced the clicks i.e. more practical ship managment from that screen would have really helped - I had about 300 Frigates and Escorts running about and going through each one to retrofit them to latest tech was a real chore I ended up scrapping them en masse and building new ones because money was meaningless and it was less grief.
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