Master Wishlist Thread

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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HsojVvad
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RE: Master Wishlist Thread

Post by HsojVvad »

Another thing I would like is a % bar telling me how much completion of a ship is done when you just click on a planet. If it's there now, I am blind. We need bigger fonts a bit.

How about being able to change screen resolution size. I thought if I played on a smaller resolution the fonts might be easier to see then.
RViener
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Joined: Wed Jul 07, 2004 9:31 pm

RE: Master Wishlist Thread

Post by RViener »

Upgrading the manual and galactopedia to reflect program changes so that they remain basic useful tools.
Bob Viener
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Webbco
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RE: Master Wishlist Thread

Post by Webbco »

When selecting 1 ship on the fleets menu, would be good to have the option to go back to view the whole fleet again.
PaladinOO
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RE: Master Wishlist Thread

Post by PaladinOO »

1. I'd like the ability to obsolete a ship class from the window that lists all your ship designs.  Right now, you have to edit each individual design in order to obsolete a ship which is kind of a pain.

2. After you make a design and click save,the "only show latest design" option shouldn't default back to being on.

3. Maybe replace the "only show latest design" toggle with a "only show non-obsolete designs" since right now, you can't tell which ships are obsolete and which are not, only those which are the latest designs. The only way to do this is to go into each individual design and see if the obsolete design is toggled.

4. Make an option to have only the civilian designs automatically updated so that we can still update our combat ships manually if we wish.

5. When I upgrade some stations, either the name changes to something generic like star base from monitoring station or defense station. This requires me to go in and manually change the name back. It would be much simpler if the game would just add a MK2 or II to the end of the original name.

6. There needs to be a popup or some record made when ever one of your ships is destroyed.
Epsilon
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RE: Master Wishlist Thread

Post by Epsilon »

An ability to resupply a fleet with ships, for instance by "locking" a fleet, then the game will keep track of how many and what ships are there at the time, then when you build new ships they should router with the fleet until it's "full" again.
Or on the build menu set new military ships to automatically join and route to the fleet leader of a chooseable fleet.
But preferably both of those, as they'd be part of the same system.
It's quite a chore constantly managing your already established fleets during larger engagements.
HsojVvad
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RE: Master Wishlist Thread

Post by HsojVvad »

Playing a new game, and some things came to mind. I would love to make my own race. Also not shure yet since I only tried humans, can other races colonize other type planets? If not have some races that are aquatic only or Gas bags only, Like in Moo3 forget the names of those 2 races that love giant gas giants.

Also let races that can't colonize planets research so they can colonize them. Why couldn't humans colonize oceanic worlds?

Also haven't played the game much, but by going by reading the manual, how about some racial traits so you get smarter or better spies. I loved playing the Darlocks in Moo and making my own spy race in Moo2.
lancer
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RE: Master Wishlist Thread

Post by lancer »

Goodaye,

Some interface suggestions.

1: Whenever you open up a screen, eg. any Function button screen, it would be great to have the ability to tap the space bar which automatically closes the screen and unpauses the game. Having to mouse click shut all those screens is O.K but the space bar option would be quicker and cuts down on rodent use.

2: I second the request to somehow display cargo for any relevant ship displayed in the bottom left selector panel.

3: If you could also squeeze in how much armour a ship has (same bottom left panel) somehow that would be a bonus. Quite often in battles I'm watching the my ship's shield levels fall and wondering how much armour the ship has which will largely determine whether I hang on for a bit longer or bail out.

4: Whenever you have a ship in a construction yard that is sitting there partially built and going nowhere (stalled) it would be useful if you could find out why. If you click on the 'Resources Used' (that's not it exactly but you know the one) button next to the construction panel it shows all the resources needed to build the ship.

Having to figure out what critical resource on the list that you are missing is quite difficult at present and involves a fair bit of clicking around. Simpler if the 'Resources Used' panel highlighted the missing resources by placing a flashing red, for example, icon next to whatever is needed. Make it obvious.

5: The option to toggle a real time clock (eg. actual earth time) underneath or in place of the date display would be handy. DW is immersive and 'cause it takes up the whole screen I can't see the computer clock. An option to set a pop-up 'alert' after a set time interval, eg. every hour, would be handy.

Full screen DW runs me hard up against the 'Do I need to go to bed?' problem.

6: I run the game at 1920 x 1200 resolution and find the fonts just fine. I can see that others might not. If you tweak the fonts can you provide the option to retain the originals.

7: Provide some means of distance measurement on the main sector map. I have no means of estimating how long it will take for ships to jump from one star to another. This creates difficulties when I'm positioning fleets around my empire. If I put a fleet here will it be able to jump to there in time to respond to a threat? Who knows?

How to provide this information isn't clear to me but one idea would be to be able to right click on the sector map and have the option to draw an expanding circle like in naval sim games. It's just a temporary circle that disappears once you have finished with it but it provides a means of showing distance.

If you combined that with a small pop-up (better still use the info panel in the bottom left of the screen) that gave a standard range of ship jump speeds (at fixed intervals, just enough to enable you to extrapolate, eg. 50 - 100 - 150) that showed the time required for a ship to jump the specified distance (eg. it updates dynamically as you expand or contract the circle so you'd have something like jump speed 50, time required 1.5 days, jump speed 100, time required 1.0 days etc.) you would then be able to easily get the time/distance information required for strategic decision-making

8: Streamline the component and weapons displays as already mentioned in another thread. Eg. Condense multiple instances of an identical component or weapon into a single one.

Cheers,
Lancer
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DarkWraith
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RE: Master Wishlist Thread

Post by DarkWraith »

1) Auto-resupply construction ships: if a construction ship runs out of resources before finishing whatever it's building, it should run off to find the resources needed automatically.

2) In Construction icon from the ship screen

3) Fleet Fill Troops button: A command you can give at the fleet level that will have them go off and fill their troop holds at the nearest possible place. Bonus points if they coordinate so as not to step on each others toes.

4) Fuel tankers: A ship that can be automated so that all it does is deliver fuel to ships in the field. Unlike a resupply ship in that it doesn't actually create it's own fuel, just gets it from elsewhere. Maybe this could be part of the private economy.
magickoji
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RE: Master Wishlist Thread

Post by magickoji »

My list from the Most have to well can wait for that later... :)


1). Being able to make the races use their own ship set graphics. I believe right now, they use any of the ship graphic that they want, making modding them a waste of time. And not really worth it.<<<==== Never mind I was wrong you can assign a images to a race and they do honor it. :)

2). Biggest Change needed. Is either have a bigger/thicker font size, so that it's readable on Higher Resolution display monitors. Without the user having to change his screen display size.

3). In the ship list window F7, having the option of either right or left clicking on a ship and tell it to go Refit at nearest starbase. Or doing a group select from the list and telling them to go retrofit.

4). Also while on the Ship/base Screen. Having the list stay with the last selected selection/filter instead of going back to default one again.

5). When in main screen over home planet with the space dock. Have the ships that aren't completed yet be in a separate color or have a different color showing that it's being either retrofitted or being built. Right now it just lists all the ships... But you can't tell which ones are docked and ready to go, or are still being built.

6). Being able to select a few ships, without making them a fleet and giving them an order to escort or patrol. Right now, if you select more than one ship. You can not give them a patrol or escort command. Only if they are in a fleet.

7). Have an option to name the ship/starbase when your launching it so you can name it. Instead of having to do it after it's already built and named.

8). In the ship/base screen also having the name of the class of ships in the list, and not just the ships name. Otherwise, it's pretty hard to tell which ship has been upgrade or needs to be upgraded. Especially if you don't change the name of the ship.

9). In the mini widow on the Bottom right, being able to set it's zoom level. so that you can use it to move around the system quicker. While you main view stays at it's current zoom level. as an example, have the main view set to plantary view, and have the mini one set to system view, or father out then that. So that you don't have to zoom out in the main view to go somewhere and have to zoom back in.

10). if I come up with more... I will add to this list.

Thank you Erik, and Eliot for giving us the forum to let you guys know what we would like to have in this great game. :)


Koji

Edit:

11). Have the option at the begining to have everything manual or be able to select exactly what is and is not automated. Instead of having to do it after the game starts. And having to figuring out where to turn of the automation.

12). Also to be able to start the game with one Planet with one or two ships. One a scout and the other a colony ship.


4xfan
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RE: Master Wishlist Thread

Post by 4xfan »

I'd like to see:

More detailed economic info. Break down Star Port Income into Trade and Ship purchases

More detailed ship cost info. Display the price breakdown due to resources. When my maint fees go up, I'd like to know which resources are causing the trouble.

Show cargo (or a link to) in the freighter ship selection window.

I'd like to be able to see what a planet demands and which it is not meeting.
Litjan
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Joined: Sat Mar 27, 2010 5:16 am
Location: Butzbach, Germany

RE: Master Wishlist Thread

Post by Litjan »

Hi, love the game! My suggestions:

- Have some statistics for enemy ships encountered so far, kind of like an intelligence report. Could be on the diplo-screen, so I know how my ships measure up component-wise. Maybe even make it part of the spy-missions to gather info on that.

- Ships need to ALWAYS fight back if attacked (even if not on auto), I have them had just sitting there, taking the shots without doing anything.

- Fleet AI needs some work. Make them not disband after a manual mission. Make them share fuel. Make them jump to target, so that they arrive more or less at the same time, not peacemeal for the enemy defense to kill them one by one. They will also engage targets at the maximum range fuel-wise, so after jumping to target they are pretty much out of fuel.

More stuff soon, gotta play again!


lancer
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RE: Master Wishlist Thread

Post by lancer »

Goodaye,
More detailed economic info. Break down Star Port Income into Trade and Ship purchases

More detailed ship cost info. Display the price breakdown due to resources. When my maint fees go up, I'd like to know which resources are causing the trouble.

Show cargo (or a link to) in the freighter ship selection window.

I'd like to be able to see what a planet demands and which it is not meeting.

I'd like to second all of the above. The resource/economic system is brilliant but a lack of information on how it is working is a cause for some frustation.

Cheers,
Lancer
Deomrve
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RE: Master Wishlist Thread

Post by Deomrve »

Played just a little bit so far, but the one thing I would like is that when designing a ship all components that are the same should be on one line with a number listing how many of them there are. Look at SEIV ship design for an example of what I mean.&nbsp;
dawilko
Posts: 87
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RE: Master Wishlist Thread

Post by dawilko »

While playing I've hit a few, well it would be cool if I could do X with the fleet interface.
  • Fleet interface - The ability to select multiple ships from the small ship icons at a bottom left when a fleet is currently selected.
  • Fleet interface - the ability to tell the fleet's troop ships via the right click context interface to be able to pickup troops at nearest (to remove having to do this individually for each troop ship)
Thanks, hope these ideas help!
Wilko
mllange
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RE: Master Wishlist Thread

Post by mllange »

Upgrade functionality improvements - I propose two options:
1. When there is a new technology discovery, provide a button or link (View All Designs That Include Related Technologies?). You could then click to view all current designs that include the now obsolete technologies so you could easily upgrade the old designs if desired. Currently you have to view each old design one by one, searching through a long list of components to see if the old technology is used and needs to be upgraded, which is a pain.

-or-
2. Include an "Upgrade All" button on the Designs Screen. Clicking this button would upgrade all current designs with all of the newest technology, making old designs obsolete. Alternately you could include a checkbox next to each old design and check any design you either wanted to include or exclude from this upgrade.
There's a simple answer to every complex question - and it's wrong.
-Umberto Eco
Andy Mac
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RE: Master Wishlist Thread

Post by Andy Mac »

Just played a game through to me owning about half the map on a 700 star galaxy started under the hot fix patch.

A few observations.

1. With the economic fix as you said some other things need tweaking - I was now basically able to ignore money it was never a problem after I got to 3m I stopped caring and started buyting tech and planets that was with 5 monster fleets running around. I think the cost of supporting ships is probably to low now after the economic fix was processed.

2. I was able to buy lots of planets basically I ended up buying half the galaxy either with money or with tech so I think the AI needs to be a little more resistant.

These are both implications of the Beta hotfix patch so it does probably need some more tweaking.

3. Not a beta observation I found it really really hard to control my operations in the mid to end game I kept wanting to de clutter the map and suppress merchant ships, tankers, miners, automated patrol ships&nbsp;etc&nbsp;All I wanted to see was my fleets, enemy fleets and&nbsp;stars with a decent mouseover to tell me what was there&nbsp;would really help command and control if we could de sensitize the map for these things as it quickly became a war game later on
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4. Late war when you have masses of warships being able to filter by class of warship and being able to order them to fuel, retrofit, go to base etc etc from the F7 screen would have really reduced the clicks i.e. more practical ship managment from that screen would have really helped - I had about 300 Frigates and Escorts running about and going through each one to retrofit them to latest tech was a real chore I ended up scrapping them en masse and building new ones because money was meaningless and it was less grief. [align=right]Great game btw [/align][align=right]&nbsp;[/align][align=right]
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Hyfrydle
Posts: 77
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RE: Master Wishlist Thread

Post by Hyfrydle »

One thing I would like is all empires in the game having there own colours. In my current game the empire I'm at war with is my colour and it can get quite confusing.
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Fishers of Men
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RE: Master Wishlist Thread

Post by Fishers of Men »

Erik,

Posted my ideas on the concerns about construction shipyards stalling when there are not enough resources. See the Tech Support thread, called Suggestion----construction stalled, by KW.

FoM
Old............but very fast
Sammual
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RE: Master Wishlist Thread

Post by Sammual »

Here are the ones I like.

Visual elements on the map showing your empires battles.

Upgrade all ships button on the design screen.

A 'Refit all ships of this class' option.

More readable fonts when using bigger resolutions like 1680x1050 and 1920x1200.

Enable the mouse scroll wheel in more of the dialog windows.

An option to set automation on/off for newly built ships.

Improve the right click context menu:
--> Add retrofit costs.
--> When right clicking on a moon/planet/object, have the ability to dispatch an unselected ship there to do a task, i.e. right click on a planet, choose to send an exploration ship to explore, or send a construction ship to build a mine etc.
--> Fleet -> refit all.

Some kind of indicator or message if construction projects have stalled and for what reason.

Stockpiles of resources needed to make the starting ship designs (You can't build any ships for races with the special Shield tech unless you are lucky enough to start with a resource of that crystal).

An entry into the message log when a ship is destroyed.

Customize Race / User defined races.

Add Armor info under Shield Info in the lower left window.

Streamline the component and weapons displays / condense multiple instances of an identical component or weapon into a single one.

Weapon Mounts or modifiers (Spinal Mounts, Turents, PD Mounts, etc).

Fleet Fill Troops button: A command you can give at the fleet level that will have them go off and fill their troop holds at the nearest possible place. Bonus points if they coordinate so as not to step on each others toes.

Don't let other empires use the same color I am using.

Sammual
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Sarissofoi
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RE: Master Wishlist Thread

Post by Sarissofoi »

Possibility to modify and/or add new goverments.
Also  posibility to modify and add new technology.


New weopons type:
Balistic Weapons(Railguns, Massdrivers, GaussCannons) with limited ammo.
Missles with limited ammo.

Posibility for planets to produce goods from basic resources.
These goods will be used by population and keep cicilians more happy.


Possibility to give Fleets or Task Forces orders or missions.

For example:
You gather 10 Escorts in Task Force. You choose them base planet and give them range of operations(short, medium, long) and give them mission like:
Patroling-they patrol your territory figting enemy raiders.
Escorting-they will escort your Colony ships and constructors or other civilian ships.
AntiPiracy- they will hunt pirates(in small squads) and atack(en masse) pirate bases.
Raiding-they will scout and raid enemy instalations(in small squads). Hunt down weaker sips, blown enemy mines etc.
Defend-they will sit on your base and move only en masse against enemy bigger intrusions)
Attack-Task Force will attack enemy instalation or fleets en masse.
ETC.
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