RULE CHANGE: Shenandoah is now worth $10 if the controlling player also controls the governor of the state.
Not sure why the governor has to be on my side if my troops are sitting in the valley. This only hurts the Confederacy. It doesn't help the Union as it did in RL. Food is food, no matter what the governor says about it.
RULE CHANGE: Gunboats now automatically heal 1 strength per turn.
We only use Instant Combat so not sure how this will affect our game yet.
RULE CHANGE: National Will. The USA loses 1 additional point of NW if it loses a decisive battle in a US province (both currently and originally owned). The CSA gains 1 additional point of NW for winning a battle under these circumstances.
This is a tremendous change. This gives some credit where needed. The victories the CSA won were much more important than those won by the Union. Consider that for the first two years of the war the Union didn't win more than a couple.
Added 10 new special abilities.
o Thrifty (inf./art. only): Attacks use only 1 point of supply.
o Stalwart (inf./cav. only): While unit is Fresh it takes only 1/10th normal morale loss from fire attacks.
o Rangers (inf. only): Reduces cost to enter a hex by 1 if the terrain cost is 3 or more.
o Cautious (inf./art. only): Reduces damage this unit takes and causes in fire combat by 25%.
o Aggressive (inf./art. only): Increases damage this unit takes and causes in fire combat by 25%.
o Tenacious (inf. only): When in a pin-position with another unit, both units are automatically pinned.
o Hill Defenders (inf. only): Unit takes 10% fewer casualties and loses 33% less morale loss when defending from fire attacks on heights.
o Uphill Charger (inf. only): Unit suffers half the normal penalty for charging enemies located on heights.
o Efficient Fire (art. only): Unit may ignore the restriction that artillery units cannot fire after moving more than 4 hexes.
o Anti-Battery (art. only): Reduces penalty for artillery-vs-artillery fire attacks from -90% to -70%.
I'll have to take a look at these when they become available to choose. Most of them look like they are for detailed combat and we use Instant Combat in PBEM.
FIX: National Will bug for capture of empty city
Good to see this one fixed. This is the one that stopped our Uncivil War game.
FIX: gun problem in special unit file.
Sounds good.
FIX: Artillery strength now set properly from scenario start file.
Sounds good.
Overall, the patch has some very good fixes and additions. Now, we'll just see how it plays out.
Good Hunting.
MR