My pet peves on SPWAW
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My pet peves on SPWAW
Ok here they are, does anyone else agree?
"Are you going to do something or just stand there and bleed"
I have to deal with computers and ugghh (end users , some of which defy belief) all day. In this world you just have to put up with the problems that come with it. I have been having more CTD's since I installed MCWT ,though. If I get PO'ed at one mega or campaign I'll just usually start up a different one, unless I look at the clock. Maybe matrix could install a switchable on/off pop up window in CL that displays the time of day?lol.


Jim1954
KMC/T
What's wrong with these people?
Look at them! They are willingly skipping a session of SPWAW in order to "sleep", "eat" or "work". Why not to play the entire night, quit your job and continue playing?
They are no true wargamers.
They are no true wargamers.
Pain is for the weak.
SPWAW Funding
Greetings, Marry a rich widow woman. (or two)

I'm not retreating, I'm attacking in a different direction!
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VERY funny poll
Gary, thanks for this FUNNY poll! I cracked up when I reached the last selection (which is what I voted for) 

Re: SPWAW Funding
LMAO - Now that's a plan!!!Originally posted by Mogami
Greetings, Marry a rich widow woman. (or two)
In my musician days we called that "Blue Money" - without the getting married part - just live with them for a while.
"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f
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I must be odd cause I play a turn then turn it off and do something else a while then maybe play a turn an hour later.
And hmm finally figured out CTD (man I hate net abbreviations)
Crash to desktop.
Nope that never happens to me with Steel Panthers (any version).
Might be because I am using XP, or it might be my sound and video being onboard and lame, are not odd enough to annoy Steel Panthers.
I have some games that don't like XP and I run them in a secondary OS on a secondary drive.
But I have found that a game either installs and runs, or it doesn't install and therefore not running it becomes academic.
And hmm finally figured out CTD (man I hate net abbreviations)
Crash to desktop.
Nope that never happens to me with Steel Panthers (any version).
Might be because I am using XP, or it might be my sound and video being onboard and lame, are not odd enough to annoy Steel Panthers.
I have some games that don't like XP and I run them in a secondary OS on a secondary drive.
But I have found that a game either installs and runs, or it doesn't install and therefore not running it becomes academic.
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
Why should I be the only one bothered by it eh.
SP:WAW (or most any other program, for that matter) has only crashed on me when I should have known better (eg, graphic editing while playing, compiling while playing, etc).
On the other hand, there have been plenty of times when I told myself, "10PM, then I quit." I finally look up and it's 2AM.
I'll have to look for that anime alarm clock I saw...
On the other hand, there have been plenty of times when I told myself, "10PM, then I quit." I finally look up and it's 2AM.

The votes are overwhelmingly...
...towards the addictiveness of this game. Look, I've spent hours just selecting core forces, trying to find the right mix and thinking forward to future upgrades, etc etc etc... Going through a long campaign and getting all out of sorts when one of your elite units gets annihilated (ouch!). You really get (or I do) concerned about the health and training of the men under your command, which is everything a great tactical wargame SHOULD do. In this aspect, apart from the sheer enjoyment and technical aspects, is the intangibility factor. You ARE part of the combat force, and these virtual soldiers (I usually assign my own names to the unit commanders) develop an identity after a number of battles--you know who can depend on to take that bunker complex, and who to keep on the quieter sectors. Close Combat gives you this feeling, too, (on a smaller level) but that's what attracts me to SPWaW--I'm a battalion commander, and I have access to regimental and divisional air/artillery assets (sometimes) , and I'm responsible for the well-being of up to a thousand men, more or less. It's this, for me: after 5 or 6 battles in a campaign, your guys are in a desparate spot, but you are the commander, and your men are relying on you to make the right decisions. These are the moments you play for, and test your ability to triumph over adversity. To have a game evoke these feelings within the player is a testament to the game's greatness and its ability to draw you in to the mindset of a combat commander.

Yeah, bud. Rule number 1 in SPWAW combat: overwhelming firepower=lives saved. This rule has become a mantra in current US military thinking, and it also applies to this game. When selecting support forces for campaign games, I go for heavy artillery--period. Don't waste your time with air assets unless you want some on-board recon of rear-area enemy positions. In statistical studies of WWII battles, the bottom line is: artillery is the killer. According to Jim Dunnigan, in "How To Make War", artillery accounted for 58% of all casualties. Considering the scale of SPWaW, I would venture to guess that MGs accounted for most of the rest of infantry losses. In this way, you could say that , in terms of method of casualties inflicted, it wasn't much different than the conditions of WWI, the presence of tanks & aircraft notwithstanding.Originally posted by Irinami
Someone else anguishes over sending his little men to their deaths too! I'm not alone!![]()

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Yeah, me too. But I try to remember an old adage: "You have to break a few eggs to make an omlette". Maybe that's why I dislike cooking so much. 
But I voted for opponents disappearing off the face of the planet near the end game. This has happened all to often (and usually when I'm succeeding in handing them their arses)
What's so difficult in offering a surrender? Just lay your 'King' over and concede - and then start up the next game with a brand spankin' new set of toys.

But I voted for opponents disappearing off the face of the planet near the end game. This has happened all to often (and usually when I'm succeeding in handing them their arses)
What's so difficult in offering a surrender? Just lay your 'King' over and concede - and then start up the next game with a brand spankin' new set of toys.

"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson
- Stonewall Jackson
I think that's factually true, as well--IIRC, it went Arty most deadly, followed by the MG.Originally posted by KG Erwin
... According to Jim Dunnigan, in "How To Make War", artillery accounted for 58% of all casualties. Considering the scale of SPWaW, I would venture to guess that MGs accounted for most of the rest of infantry losses.
Master Sun says the commander should not be too concerned for the lives of his men, lest his hesitancy cost him even more.Originally posted by Capt. Pixel
Yeah, me too. But I try to remember an old adage: "You have to break a few eggs to make an omlette". Maybe that's why I dislike cooking so much.
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I try to maintain detachment. But sometimes it is impossible. I remember saying to three regiments of French infantry at the battle of Medola in AOR, "Sorry boys, I'm going to have to send you back into the line." They had taken horrible casualties driving the Austrians out of Casciato, and now were skeletons of their former selves. But the Austrians were counterattacking, the town was important and these three regiments were the only units in the way. I remember I had tears in my eyes when I said it.
Seeing a platoon of marines out by the Japanese. They held the enemy up long enough for me to save the day.
troopie
Seeing a platoon of marines out by the Japanese. They held the enemy up long enough for me to save the day.
troopie
Pamwe Chete
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