My pet peves on SPWAW

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

Moderator: MOD_SPWaW

Gary Tatro
Posts: 1200
Joined: Fri Feb 01, 2002 10:00 am
Location: MA, US

My pet peves on SPWAW

Post by Gary Tatro »

Ok here they are, does anyone else agree?
"Are you going to do something or just stand there and bleed"
User avatar
Jim1954
Posts: 1295
Joined: Wed May 15, 2002 8:31 pm
Location: Dallas

Post by Jim1954 »

I have to deal with computers and ugghh (end users , some of which defy belief) all day. In this world you just have to put up with the problems that come with it. I have been having more CTD's since I installed MCWT ,though. If I get PO'ed at one mega or campaign I'll just usually start up a different one, unless I look at the clock. Maybe matrix could install a switchable on/off pop up window in CL that displays the time of day?lol.:D
Image
Jim1954
KMC/T
Omegaunit
Posts: 24
Joined: Mon Dec 31, 2001 10:00 am
Location: Maryland

Post by Omegaunit »

Actually, SPWAW has never crashed except once when i installed the H2H mod so im really pleased by it

on the other hand i look at the clock only to realise its's 4 am
all too often
-// Enough with the arms of critique! it is time for the Critique of arms!!! //---
Jacc
Posts: 131
Joined: Mon Apr 30, 2001 8:00 am
Location: Viikki Imperium
Contact:

What's wrong with these people?

Post by Jacc »

Look at them! They are willingly skipping a session of SPWAW in order to "sleep", "eat" or "work". Why not to play the entire night, quit your job and continue playing?
They are no true wargamers.
Pain is for the weak.
User avatar
Jim1954
Posts: 1295
Joined: Wed May 15, 2002 8:31 pm
Location: Dallas

Post by Jim1954 »

I would gladly adopt your outlook on this subject. Can you tell me how to fund it?
Image
Jim1954
KMC/T
User avatar
mogami
Posts: 11053
Joined: Wed Aug 23, 2000 8:00 am
Location: You can't get here from there

SPWAW Funding

Post by mogami »

Greetings, Marry a rich widow woman. (or two)
Image




I'm not retreating, I'm attacking in a different direction!
User avatar
Jim1954
Posts: 1295
Joined: Wed May 15, 2002 8:31 pm
Location: Dallas

Post by Jim1954 »

Think I'd rather just win the lottery.
Image
Jim1954
KMC/T
ivantheterrible
Posts: 78
Joined: Tue Apr 02, 2002 5:42 am
Location: Dallas

VERY funny poll

Post by ivantheterrible »

Gary, thanks for this FUNNY poll! I cracked up when I reached the last selection (which is what I voted for) :D
Jacc
Posts: 131
Joined: Mon Apr 30, 2001 8:00 am
Location: Viikki Imperium
Contact:

Post by Jacc »

Originally posted by Jim1954
I would gladly adopt your outlook on this subject. Can you tell me how to fund it?
Fund? What does that mean? Just kill someone and claim his property. That's what I did.
Pain is for the weak.
Figmo
Posts: 548
Joined: Sun May 28, 2000 8:00 am
Location: Pennsylvania, USA

Re: SPWAW Funding

Post by Figmo »

Originally posted by Mogami
Greetings, Marry a rich widow woman. (or two)
LMAO - Now that's a plan!!!

In my musician days we called that "Blue Money" - without the getting married part - just live with them for a while.
"Laws that forbid the carrying of arms...disarm only those who are neither inclined nor determined to commit crimes ...Such laws make things worse for the assaulted and better for the assailants; they serve rather to encourage than to prevent homicides, f
Les_the_Sarge_9_1
Posts: 3943
Joined: Fri Dec 29, 2000 10:00 am

Post by Les_the_Sarge_9_1 »

I must be odd cause I play a turn then turn it off and do something else a while then maybe play a turn an hour later.

And hmm finally figured out CTD (man I hate net abbreviations)
Crash to desktop.

Nope that never happens to me with Steel Panthers (any version).

Might be because I am using XP, or it might be my sound and video being onboard and lame, are not odd enough to annoy Steel Panthers.

I have some games that don't like XP and I run them in a secondary OS on a secondary drive.

But I have found that a game either installs and runs, or it doesn't install and therefore not running it becomes academic.
I LIKE that my life bothers them,
Why should I be the only one bothered by it eh.
Irinami
Posts: 718
Joined: Wed Sep 04, 2002 12:12 am
Location: Florida, USA

Post by Irinami »

SP:WAW (or most any other program, for that matter) has only crashed on me when I should have known better (eg, graphic editing while playing, compiling while playing, etc).

On the other hand, there have been plenty of times when I told myself, "10PM, then I quit." I finally look up and it's 2AM. :mad: I'll have to look for that anime alarm clock I saw...
Image

Newbies!!
Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb
User avatar
Bernie
Posts: 1675
Joined: Fri Mar 15, 2002 3:18 am
Location: Depot HQ - Virginia
Contact:

Post by Bernie »

For me it's more like:

Look at the clock and it's 8am...and you had to be at work at 6am.

(Fortunately, I'm my own boss...but I may have to fire myself soon if this keeps up!)
What, me worry?
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

The votes are overwhelmingly...

Post by KG Erwin »

...towards the addictiveness of this game. Look, I've spent hours just selecting core forces, trying to find the right mix and thinking forward to future upgrades, etc etc etc... Going through a long campaign and getting all out of sorts when one of your elite units gets annihilated (ouch!). You really get (or I do) concerned about the health and training of the men under your command, which is everything a great tactical wargame SHOULD do. In this aspect, apart from the sheer enjoyment and technical aspects, is the intangibility factor. You ARE part of the combat force, and these virtual soldiers (I usually assign my own names to the unit commanders) develop an identity after a number of battles--you know who can depend on to take that bunker complex, and who to keep on the quieter sectors. Close Combat gives you this feeling, too, (on a smaller level) but that's what attracts me to SPWaW--I'm a battalion commander, and I have access to regimental and divisional air/artillery assets (sometimes) , and I'm responsible for the well-being of up to a thousand men, more or less. It's this, for me: after 5 or 6 battles in a campaign, your guys are in a desparate spot, but you are the commander, and your men are relying on you to make the right decisions. These are the moments you play for, and test your ability to triumph over adversity. To have a game evoke these feelings within the player is a testament to the game's greatness and its ability to draw you in to the mindset of a combat commander.
Image
Irinami
Posts: 718
Joined: Wed Sep 04, 2002 12:12 am
Location: Florida, USA

Post by Irinami »

Someone else anguishes over sending his little men to their deaths too! I'm not alone! :D
Image

Newbies!!
Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb
User avatar
KG Erwin
Posts: 8366
Joined: Tue Jul 25, 2000 8:00 am
Location: Cross Lanes WV USA

Post by KG Erwin »

Originally posted by Irinami
Someone else anguishes over sending his little men to their deaths too! I'm not alone! :D
Yeah, bud. Rule number 1 in SPWAW combat: overwhelming firepower=lives saved. This rule has become a mantra in current US military thinking, and it also applies to this game. When selecting support forces for campaign games, I go for heavy artillery--period. Don't waste your time with air assets unless you want some on-board recon of rear-area enemy positions. In statistical studies of WWII battles, the bottom line is: artillery is the killer. According to Jim Dunnigan, in "How To Make War", artillery accounted for 58% of all casualties. Considering the scale of SPWaW, I would venture to guess that MGs accounted for most of the rest of infantry losses. In this way, you could say that , in terms of method of casualties inflicted, it wasn't much different than the conditions of WWI, the presence of tanks & aircraft notwithstanding.
Image
Capt. Pixel
Posts: 1178
Joined: Mon Oct 15, 2001 8:00 am
Location: Tucson, AZ

Post by Capt. Pixel »

Yeah, me too. But I try to remember an old adage: "You have to break a few eggs to make an omlette". Maybe that's why I dislike cooking so much. ;)

But I voted for opponents disappearing off the face of the planet near the end game. This has happened all to often (and usually when I'm succeeding in handing them their arses)

What's so difficult in offering a surrender? Just lay your 'King' over and concede - and then start up the next game with a brand spankin' new set of toys. :D
"Always mystify, mislead, and surprise the enemy, if possible. "
- Stonewall Jackson
Irinami
Posts: 718
Joined: Wed Sep 04, 2002 12:12 am
Location: Florida, USA

Post by Irinami »

Originally posted by KG Erwin
... According to Jim Dunnigan, in "How To Make War", artillery accounted for 58% of all casualties. Considering the scale of SPWaW, I would venture to guess that MGs accounted for most of the rest of infantry losses.
I think that's factually true, as well--IIRC, it went Arty most deadly, followed by the MG.
Originally posted by Capt. Pixel
Yeah, me too. But I try to remember an old adage: "You have to break a few eggs to make an omlette". Maybe that's why I dislike cooking so much. ;)
Master Sun says the commander should not be too concerned for the lives of his men, lest his hesitancy cost him even more.
Image

Newbies!!
Wild Bill's Tanks at Munda Mini-Campaign. The training campaign for comb
troopie
Posts: 644
Joined: Sat Apr 08, 2000 8:00 am
Location: Directly above the centre of the Earth.

Post by troopie »

I try to maintain detachment. But sometimes it is impossible. I remember saying to three regiments of French infantry at the battle of Medola in AOR, "Sorry boys, I'm going to have to send you back into the line." They had taken horrible casualties driving the Austrians out of Casciato, and now were skeletons of their former selves. But the Austrians were counterattacking, the town was important and these three regiments were the only units in the way. I remember I had tears in my eyes when I said it.

Seeing a platoon of marines out by the Japanese. They held the enemy up long enough for me to save the day.

troopie
Pamwe Chete
User avatar
AbsntMndedProf
Posts: 1475
Joined: Fri Jul 06, 2001 8:00 am
Location: Boston, Massachusetts
Contact:

Post by AbsntMndedProf »

My pet peeve would actually be the fact that jets are not available for regular play vs AI. Two Tiger-Maus were built, and they are available. Towards the end of the war there were as many as 250 ME-262s opperating in the ETO at any given time, and they're not! :rolleyes:

Eric Maietta
Image
Post Reply

Return to “Steel Panthers World At War & Mega Campaigns”