Stay out of my system! Strategy that doesn't work

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: Stay out of my system! Strategy

Post by Fishman »

Life is so much simpler when everyone already hates you. Then it's just a matter of checking the map, "Oh, hey, thanks for free the colony, suckers."
ypsylon
Posts: 114
Joined: Sun Jul 15, 2007 4:29 pm

RE: Stay out of my system! Strategy

Post by ypsylon »

ORIGINAL: Fishman

Life is so much simpler when everyone already hates you. Then it's just a matter of checking the map, "Oh, hey, thanks for free the colony, suckers."
Very, very true. [:D]

I think that DW desperately needs some territory/influence border like in GC2.

Star Trek spring to mind here. Dominion never allowed Federation colony inside its border. Can you imagine for example Romulans, Cardassians or Tzenketi allowing colonization of a world inside Empire space?

Or Babylon 5 where no ship returned from Vorlon space.

This backyard colonization is one thing I very much hate in DW. To avoid BC (backyard colonization) best course of action is what Fishman suggested: "Get lost and burn in hell".[;)]
RViener
Posts: 123
Joined: Wed Jul 07, 2004 9:31 pm

RE: Stay out of my system! Strategy

Post by RViener »

Jim Burns and Shark 7 are on the right Track with their suggestions. It would definitely put more meat on Distant World's diplomatic bones. These options would transform the game from simple 4E's to a deeper simulation. Spheres of Influence make sense.
Bob Viener
Gertjan
Posts: 699
Joined: Wed Dec 09, 2009 12:05 pm

RE: Stay out of my system! Strategy

Post by Gertjan »

I second that!
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Wade1000
Posts: 771
Joined: Tue Oct 27, 2009 8:21 pm
Location: California, USA

RE: Stay out of my system! Strategy

Post by Wade1000 »

Any additions are good as long as the AI can use them competently.
Wish list:population centers beyond planetary(http://en.wikipedia.org/wiki/The_Culture):Ships,Ring Orbitals,Sphere Orbitals,Ringworlds,Sphereworlds;ability to create & destroy planets,population centers,stars;AI competently using all advances & features.
Fishman
Posts: 795
Joined: Thu Apr 01, 2010 6:56 pm

RE: Stay out of my system! Strategy

Post by Fishman »

Honestly, the colony purchasing thing is probably in the AI's advantage right now: Consider: It costs him about $3000 to MAKE the colony, and he can sell it to you for many times that. He's making out like a bandit. Compare this to other games, where the only thing the AI will exchange even a crappy colony for is a plasma cannon to the head.
RViener
Posts: 123
Joined: Wed Jul 07, 2004 9:31 pm

RE: Stay out of my system! Strategy

Post by RViener »

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