UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Krippakrull
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Krippakrull »

ORIGINAL: atlana

i encountered a strange behavior, or rather lacking of a behavior;

I use one of my cruisers (usually the only one at the beginning of the game [:D]) in the beginning to roam the galaxy by hand, to investigate "strange things/coords" that pirates sell me, or that ruins tell me about.

And it happened with the 1.04 Beta 2 more than thrice that around an abandoned starbase in the middle of nowhere, that have some derelict ships floating in a non-warp zone, that i can not take ownership of them all, as it usually happens when approaching them.

Bug or design?

I got a save-game if wanted.

I too was a bit confused by this the first time I saw it, though having found other ships in the same situation you will know what to do.

Sometimes derelicts are a bit too far gone to just be boarded and started up. What's the type of ship you have that's design to get other ships and bases up and running? ;)
taltamir
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by taltamir »

when you find derelict ships they will be in one of two states:
1. unharmed but abandoned.
2. damaged

If 1 is the case, you just need to get near and you get them. (sometimes it doesn't trigger, in which case you can right click and select "investigate")
if 2 is the case, you need to send a construction ship to repair it, once it is repaired you will gain control of it.
I do not have a superman complex; for I am God, not Superman.
Axefire
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Axefire »

Sometimes you need a construction ship to repair those ships.
Spacecadet
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Spacecadet »

ORIGINAL: taltamir

when you find derelict ships they will be in one of two states:
1. unharmed but abandoned.
2. damaged

If 1 is the case, you just need to get near and you get them. (sometimes it doesn't trigger, in which case you can right click and select "investigate")
if 2 is the case, you need to send a construction ship to repair it, once it is repaired you will gain control of it.

Actually in case #1 I've found that you need to check it out with an Exploration ship to trigger it.


How about case #3?
I've found an abandoned ship that neither an Exploration nor a Construction ship will do anything with.
Oh, an this abandoned ship has a PRIVATE tag on it . . .








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taltamir
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by taltamir »

Actually in case #1 I've found that you need to check it out with an Exploration ship to trigger it.
Right click and select investigate, I have used construction ships, capital ships, etc...
How about case #3?
I've found an abandoned ship that neither an Exploration nor a Construction ship will do anything with.
Oh, an this abandoned ship has a PRIVATE tag on it . . .

That isn't an abandoned ship, that is a ship that suffered heavy damage but was not finished off (most likely a pirate ran out of fuel before finishing it off and left)... that you are seeing a private tag means its probably one of your empire's private ships... you should be able to repair and have it go back on its merry way. but you can't claim it
I do not have a superman complex; for I am God, not Superman.
Spacecadet
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Spacecadet »

ORIGINAL: taltamir
Actually in case #1 I've found that you need to check it out with an Exploration ship to trigger it.
Right click and select investigate, I have used construction ships, capital ships, etc...
How about case #3?
I've found an abandoned ship that neither an Exploration nor a Construction ship will do anything with.
Oh, an this abandoned ship has a PRIVATE tag on it . . .

That isn't an abandoned ship, that is a ship that suffered heavy damage but was not finished off (most likely a pirate ran out of fuel before finishing it off and left)... that you are seeing a private tag means its probably one of your empire's private ships... you should be able to repair and have it go back on its merry way. but you can't claim it

Nope, Construction ship doesn't come up with the "Hammer" to repair it - I can "go to" it, but I can't do anything with it.

This ship is in a System that was originally inhabited by Pirates.
When I came and claimed the System I found a couple of abandoned Military ships (which I claimed & retired for research) and this ship orbiting my new Planet.

It's actually a pretty good sized ship.







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Erik Rutins
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Erik Rutins »

Hi guys,

Just a quick note to say that we are getting very close on 1.0.4 Beta 3. It will probably be ready tomorrow and I expect that you will like it a lot better than Beta 2 both in terms of the latest round of changes to economic balance, further improvements to the automation and bug fixes.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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atlana
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by atlana »

actually yah, there was a glitch, could EXAMINE/INVESTIGATE, but after a reload of the save-game, it did worked (used a construction ship to get close, see if it'd repair, but gave me the INVESTIGATE option instead, which triggered ownership change.)
Gertjan
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Gertjan »

Hi Erik,

That sounds great. Do you care to elaborate on the automation improvements? THanks in advance!
atlana
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by atlana »

hum, I can understand if the AI & game engine are calculating a specific value of a piece of technology, but...it's rather impossible (w/o cheating) to have that kind of cashflow (shown here for 3 million credits) at that stage of a game (year 2767).

There needs to be a sub routine that 'catches' such 'illogical behavior'.



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ASHBERY76
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by ASHBERY76 »

That is their races supertech and they should not be selling it in the first place.
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Webbco
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Webbco »

I agree with Ashbery, why on earth would they sell their supertech this early in the game? For whatever reason?
Gertjan
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Gertjan »

I dont agree that they should never sell it. Everything has its price.
taltamir
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by taltamir »

ORIGINAL: Gertjan

I dont agree that they should never sell it. Everything has its price.

Exactly! what they should be doing is demanding as much tech from me as will fit in the 3 million envelope AND money to match....

and btw, its fairly trivial to have that kind of cash when you are winning the game to speak...
I do not have a superman complex; for I am God, not Superman.
OberonDark
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by OberonDark »

An auto refueling problem: I told my fleet to go save my mining station from imminent pirate destruction. They had about 3/4 fuel. I'm like, "yeah, go go!" They skip it and go to the gas station RIGHT NEXT TO IT to refuel, even though they have 3/4 fuel available. The gas station is destroyed and the pirate escapes. We should either be able to override auto-refuel or actually have it function when fuel is very low.
taltamir
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by taltamir »

ORIGINAL: OberonDark

An auto refueling problem: I told my fleet to go save my mining station from imminent pirate destruction. They had about 3/4 fuel. I'm like, "yeah, go go!" They skip it and go to the gas station RIGHT NEXT TO IT to refuel, even though they have 3/4 fuel available. The gas station is destroyed and the pirate escapes. We should either be able to override auto-refuel or actually have it function when fuel is very low.

was it a manual design? maybe auto refuel triggers based on an absolute amount of fuel rather then a percentage...
I do not have a superman complex; for I am God, not Superman.
Smitemeister
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RE: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available

Post by Smitemeister »

Where is the betapatch to be found? cant find it anywhere.
taltamir
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RE: UPDATED: Distant Worlds 1.0.4 Public Beta 2 Now Available

Post by taltamir »

ORIGINAL: Smitemeister

Where is the betapatch to be found? cant find it anywhere.

At the top of the screen there is a button that says "members", between "home" and "forums"
click on it.
then login
then click on "My Games" on the right.

it will show something like:
Games Registered
Distant Worlds <date> Private Downloads

At which point you need to click on "Private Downloads", there you would find the beta patch.

be aware that while many aspects were improved and rebalanced, the 1.04 beta 1 and beta 2 are prone to crashing (much more often then 1.03). Thats why they are called beta.
I do not have a superman complex; for I am God, not Superman.
teri
Posts: 13
Joined: Mon Apr 26, 2010 3:24 pm

RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by teri »

awesome game if it would be like this most of the time:

Code: Select all

 Beschreibung:
 &nbsp; Stopped working
 
 Problemsignatur:
 &nbsp; Problemereignisname:&nbsp;&nbsp;&nbsp; CLR20r3
 &nbsp; Problemsignatur 01:&nbsp;&nbsp;&nbsp; distantworlds.exe
 &nbsp; Problemsignatur 02:&nbsp;&nbsp;&nbsp; 1.0.3.0
 &nbsp; Problemsignatur 03:&nbsp;&nbsp;&nbsp; 4bbdb0db
 &nbsp; Problemsignatur 04:&nbsp;&nbsp;&nbsp; DistantWorlds.Types
 &nbsp; Problemsignatur 05:&nbsp;&nbsp;&nbsp; 1.0.0.42379
 &nbsp; Problemsignatur 06:&nbsp;&nbsp;&nbsp; 4bbdb0c7
 &nbsp; Problemsignatur 07:&nbsp;&nbsp;&nbsp; 25e
 &nbsp; Problemsignatur 08:&nbsp;&nbsp;&nbsp; 1ba
 &nbsp; Problemsignatur 09:&nbsp;&nbsp;&nbsp; System.NullReferenceException
 &nbsp; Betriebsystemversion:&nbsp;&nbsp;&nbsp; 6.1.7600.2.0.0.256.1
 &nbsp; Gebietsschema-ID:&nbsp;&nbsp;&nbsp; 1031
 
&nbsp;and managing a >1k star empire with the one unit at a time mode
Tyranicus
Posts: 59
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RE: Distant Worlds 1.0.4 Public Beta Now Available

Post by Tyranicus »

Any word when Beta 3 is gonna be out?
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