What's up in the WBTS world?
Moderators: Joel Billings, PyleDriver
- Joel Billings
- Posts: 33494
- Joined: Wed Sep 20, 2000 8:00 am
- Location: Santa Rosa, CA
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What's up in the WBTS world?
It appears not much. I've noticed this forum has been very quiet for a while. I know some new customers are buying the game every month so there are some people out there playing the game. WBTS was never a game that generated AAR's or a lot of discussion. Possibly because it's a strategic level game that plays fairly quickly and doesn't seem to have the immense detail that makes some AAR's interesting. Maybe because not many play PBEM. I'm sure there would be people interested if someone were to post an AAR. So if you've ever thought about writing an AAR, this game is calling out for someone to write one. Who knows, it might get some more discussion going about the game. With all the ACW games that came out a few years ago, it's a shame that this game got lost in the shuffle. Gary and I think it's one of the best games he's ever done, and it's the only game he's done pre-20th century. Yes we're biased, but I've worked on plenty of games and several ACW games and also think it's up there with some of his best work.
A note about patches. Some people expect that a game should be patched every few months, with new features and rule changes to continue to change the game over time. Without the patching, the game is thought to be "dead". Well, maybe so. But we think the game as it exists is very enjoyable and doesn't need additional patches. Yes, no doubt there are a few quirks that exist, but changing the game now stands as much a chance of making it worse as it does making it better (both in terms of bugs and also gameplay and balance). So we've decided to let it be and move on. Once that decision was pretty much made last year, it becomes a self-reinforcing as Gary no longer can remember the code well enough to make any changes safely and economically. So consider WBTS to be what it's going to be. Again, we think that's for the best.
So, anyone still playing this game?
A note about patches. Some people expect that a game should be patched every few months, with new features and rule changes to continue to change the game over time. Without the patching, the game is thought to be "dead". Well, maybe so. But we think the game as it exists is very enjoyable and doesn't need additional patches. Yes, no doubt there are a few quirks that exist, but changing the game now stands as much a chance of making it worse as it does making it better (both in terms of bugs and also gameplay and balance). So we've decided to let it be and move on. Once that decision was pretty much made last year, it becomes a self-reinforcing as Gary no longer can remember the code well enough to make any changes safely and economically. So consider WBTS to be what it's going to be. Again, we think that's for the best.
So, anyone still playing this game?
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: What's up in the WBTS world?
I like what I've seen so far, but honestly, I'm still in the early stages of learning the game. I've played the tutorials and run through a few turns of the regular campaign (as the Union -- yes I'm a wuss [:'(] ), but I've not really gotten "into" it yet. My situation isn't helped by my currently having too many games and not nearly enough time to play them....
Still, I'm interested in the time period -- if not the battles themselves (which is one of the reasons WBTS appeals to me) -- and eventually I'll get around to playing it on a more serious/consistent basis. With the possible exception of AGEOD'S ACW, this is the only Civil War title (for the PC) that interests me, and I do look forward to exploring it more!
Still, I'm interested in the time period -- if not the battles themselves (which is one of the reasons WBTS appeals to me) -- and eventually I'll get around to playing it on a more serious/consistent basis. With the possible exception of AGEOD'S ACW, this is the only Civil War title (for the PC) that interests me, and I do look forward to exploring it more!
"Evil is easy, and has infinite forms." -- Pascal
RE: What's up in the WBTS world?
I bought the game at release and still play when I need my civil war fix. IMHO, I consider it to be the best of the ACW strategic level games.
RE: What's up in the WBTS world?
Tried it.. couldn't get into it.. favor AGOED and FOF over this.. maybe someday I'll try it again..
RE: What's up in the WBTS world?
Talk about timing; I purchased the game several months ago and over the last few days have decided to dig in and give it a go. I started video 1 today but scrapped it for tutorial one. I think it will take awhile to break in and understand the game.
I may try to post a few newbie comments and would love to get a fellow rookie to pbem (I have a partner that encouraged me to get the game to pbem but would like to learn with a fellow newbie instead of getting creamed right off the bat).
I may try to post a few newbie comments and would love to get a fellow rookie to pbem (I have a partner that encouraged me to get the game to pbem but would like to learn with a fellow newbie instead of getting creamed right off the bat).
RE: What's up in the WBTS world?
ORIGINAL: cmurphy625
Tried it.. couldn't get into it.. favor AGOED and FOF over this.. maybe someday I'll try it again..
I agree with cmurphy. I have FoF, Aegod's, and GGWBTS. I like the way battles are presented but I feel constrained at times. I have never been thrilled (I've never complained because why would you complain? You either like it or you don't) with the way emancipation works. I also have never liked the way I would be really struggling at the end of the game with sizes of armies/needing garrisons.
So, I put it aside.
KurtC in the WITE PBEM module.
RE: What's up in the WBTS world?
Hi Joel,
I bought WBTS upon first release, and enjoyed learning the rules and playing the first few turns. The Tutorials were very well done. It is still installed on my HD.
I own all 3 of the strategic Civil War games published by Matrix, and I would summarize them as follows:
1. WC's "Fields of Fire": The American Civil War by way of Harry Turtledove. The tactical battles are great fun. The R&D/production system lapses into science-fiction/fantasy outcomes towards the end.
2. AGEOD's ACW: A "Hot Mess". Like a former model I used to know, incredibly beautiful, and incredibly high-maintenance. Very impressive, and gorgeous to look at, but requiring such an attention to detail almost all strategic perspective is lost.
3. GG's WBTS: A good balance of military and industrial concerns. Focus stays strictly on the strategic conduct of the war.
The initial AAR's presented here (when the game was in development) are what drew me to consider purchasing the game. I hope further ones are forthcoming from those still actively playing it, as they are an excellent way to learn how to play it.
I believe WBTS suffered somwhat in relative popularity (vs. the other 2 titles) due to:
1. The rather occlusive importance (and property) of supplies.
The depot rules affecting initiative changed noticeably throughout the successive patches. Combined with the need to play the game a fair number of times to acquire a true appreciation for the importance of supply to initiative, and having this "masked" behind the inter-related factors of Army & Leader command ratings, made the game daunting to comprehend for a new player.
2. The failure of the tutorials to keep pace with the changes made in successive patches.
This made it very difficult for beginning players to orient themselves successfully to the design. Progressing through the tutorials gave them not only a huge amount of information to process (some of the tutorials introduced too many new concepts at once; they needed to be broken up), but some of the information proved to be completely wrong (e.g., the advice to Southern players re:not needing depots as much as the North).
3. The imbalance attendant to historical hindsight.
The Union ability to immediately pursue an off-coast blockade/garrison strategy, and the Confederacy's learning to building multiple factories for domestic supply production straight off the bat, both hurt the "balance" of the game.
Also, the limitation of Confederate "heavy production" to certain regions, and the ability of an experienced Union player to go through the map (database) region-by-region and "cherry pick" the necessary Confederate regions off, hurts it as well.
I have enjoyed WBTS, but not played it as much as some of my other purchases from Matrix, or Gary's other titles. It was released at about the same time as SSG's excellent update of their DBoWWII system (Kharkov: Disaster on the Donets), and that captured more of my attention. I do look forward very much to Gary's next game.
I bought WBTS upon first release, and enjoyed learning the rules and playing the first few turns. The Tutorials were very well done. It is still installed on my HD.
I own all 3 of the strategic Civil War games published by Matrix, and I would summarize them as follows:
1. WC's "Fields of Fire": The American Civil War by way of Harry Turtledove. The tactical battles are great fun. The R&D/production system lapses into science-fiction/fantasy outcomes towards the end.
2. AGEOD's ACW: A "Hot Mess". Like a former model I used to know, incredibly beautiful, and incredibly high-maintenance. Very impressive, and gorgeous to look at, but requiring such an attention to detail almost all strategic perspective is lost.
3. GG's WBTS: A good balance of military and industrial concerns. Focus stays strictly on the strategic conduct of the war.
The initial AAR's presented here (when the game was in development) are what drew me to consider purchasing the game. I hope further ones are forthcoming from those still actively playing it, as they are an excellent way to learn how to play it.
I believe WBTS suffered somwhat in relative popularity (vs. the other 2 titles) due to:
1. The rather occlusive importance (and property) of supplies.
The depot rules affecting initiative changed noticeably throughout the successive patches. Combined with the need to play the game a fair number of times to acquire a true appreciation for the importance of supply to initiative, and having this "masked" behind the inter-related factors of Army & Leader command ratings, made the game daunting to comprehend for a new player.
2. The failure of the tutorials to keep pace with the changes made in successive patches.
This made it very difficult for beginning players to orient themselves successfully to the design. Progressing through the tutorials gave them not only a huge amount of information to process (some of the tutorials introduced too many new concepts at once; they needed to be broken up), but some of the information proved to be completely wrong (e.g., the advice to Southern players re:not needing depots as much as the North).
3. The imbalance attendant to historical hindsight.
The Union ability to immediately pursue an off-coast blockade/garrison strategy, and the Confederacy's learning to building multiple factories for domestic supply production straight off the bat, both hurt the "balance" of the game.
Also, the limitation of Confederate "heavy production" to certain regions, and the ability of an experienced Union player to go through the map (database) region-by-region and "cherry pick" the necessary Confederate regions off, hurts it as well.
I have enjoyed WBTS, but not played it as much as some of my other purchases from Matrix, or Gary's other titles. It was released at about the same time as SSG's excellent update of their DBoWWII system (Kharkov: Disaster on the Donets), and that captured more of my attention. I do look forward very much to Gary's next game.
- Joel Billings
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- Joined: Wed Sep 20, 2000 8:00 am
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RE: What's up in the WBTS world?
Def Zep, excellent analysis. Makes me realize even more the cost of constant patching of games. Usually leads to increased realism for those very much into the game, but since manuals and tutorials seldom if ever keep up, as stated it makes it increasingly difficult for the new player to understand and appreciate the game.
The game is definitely an acquired taste.
The game is definitely an acquired taste.
All understanding comes after the fact.
-- Soren Kierkegaard
-- Soren Kierkegaard
RE: What's up in the WBTS world?
I'm alternating games of WBTS and COGEE (played with simple economy and quick battles). I think WBTS is a great game. Personally, it is right at the level I enjoy, though like any game I know it is not for everyone.
RE: What's up in the WBTS world?
I agree, WBTS is a brilliantly conceived and accessible game, one that inspired me to do a few PBEMs, something that's rare for me. A shame it appears to be withering on the vine.
One aspect that I think would improve it would be expanding the setting to include the initial months of the conflict after Sumter. I understand the reasons for jumping in on the eve of Bull Run, but including the early maneuvering might add a more organic, comprehensive feel to the experience.
One aspect that I think would improve it would be expanding the setting to include the initial months of the conflict after Sumter. I understand the reasons for jumping in on the eve of Bull Run, but including the early maneuvering might add a more organic, comprehensive feel to the experience.
RE: What's up in the WBTS world?
I'm working my way through the manual and then I'll get into the gameplay.
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
RE: What's up in the WBTS world?
I have one PBEM going, but my opponent has been traveling alot, so not many moves have transpired. Also pushing another partner into playing, my Combat Mission opponent, but he's been dragging his feet. Afraid I'll open a can of Woopass on him!!! [:D] Aaah Ralph?
Capt. Cliff
RE: What's up in the WBTS world?
Hey guys, Im new to this forum but not Matrix. I have bought several games here and recently titles such as DW and Armada for the love of space empire 4X games.
Anyway, Ive been on the fence with this game since its release. I love the era but not sure I would like this game. Im familar with other games by Gary like WAW which I enjoyed so how does this game compair? Are the battles similar to WAW or entirely different? Read about the patches but is the modding com still alive? THANKS.
Anyway, Ive been on the fence with this game since its release. I love the era but not sure I would like this game. Im familar with other games by Gary like WAW which I enjoyed so how does this game compair? Are the battles similar to WAW or entirely different? Read about the patches but is the modding com still alive? THANKS.
"Our strategy is to destroy the enemy from within, to conquer him through himself."
- Adolf Hitler
- Adolf Hitler
- Erik Rutins
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RE: What's up in the WBTS world?
IMHO this is one of Gary's and (2by3's) best games ever, well worth jumping in and giving it a try, you will not regret it. A very well crafted, realistic and very playable simulation of the ACW.
Erik Rutins
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC

For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: What's up in the WBTS world?
As a proud Confederate American born and raised in South Carolina I guess I have to keep my honor and kick Captain Cliff and all of the Yankee hordes out of the homeland.
RE: What's up in the WBTS world?
ORIGINAL: Erik Rutins
IMHO this is one of Gary's and (2by3's) best games ever, well worth jumping in and giving it a try, you will not regret it. A very well crafted, realistic and very playable simulation of the ACW.
Thanks Eric. Sounds like a decent title and worth playing. Can u give me a discount... k, thought Id try.
"Our strategy is to destroy the enemy from within, to conquer him through himself."
- Adolf Hitler
- Adolf Hitler
RE: What's up in the WBTS world?
I purchased the game two days ago. I have played and enjoyed FoF, and I like complex games. But I never liked FoFs production model. And the tactical battles, while very well done, made the game to long winded.
I am finding the WbtS to have all the details I need while staying at a playable level.
I think you may still get quite a following as people trickle in to try this game. I know I avoided it for a while based solely on the little men and horsey look of the troops on the map. I have switch to NATO symbols. I never understood the appeal of a massive army being depicted by one dude with a rifle

I am finding the WbtS to have all the details I need while staying at a playable level.
I think you may still get quite a following as people trickle in to try this game. I know I avoided it for a while based solely on the little men and horsey look of the troops on the map. I have switch to NATO symbols. I never understood the appeal of a massive army being depicted by one dude with a rifle


- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
RE: What's up in the WBTS world?
ORIGINAL: Ralph Harper
As a proud Confederate American born and raised in South Carolina I guess I have to keep my honor and kick Captain Cliff and all of the Yankee hordes out of the homeland.
Well since me Great Granddaddy was with in the 8th Michigan Infantry in the Grand Army of the Republic, a drummer boy, from Wilderness to Appomatix I'll have to accept the challenge from this insolent South Caorlinian rebel!!! [:D]
BTW, my avatar is my Grandfathers regemental flag!
Capt. Cliff
RE: What's up in the WBTS world?
I bought the game but was turned off by the game play. I didn't care much for the mechanics and I didn't find things to be that intuitive. The mark in my opinion of a good game is one that a veteran wargamer can muddle through with only occasionally consulting the manual. I wasn't able to that with this game, and had to read through it twice before I could get a basic understanding of it. Graphics are normally a minor deal for me but I don't get the feeling of the immension I get with the other civil war games as the map seems too small and seems disjointed, and doesn't allow for grand scale manuever.
For my money Ageod makes the best civil war game out there, with the Matrix civil war game a very close second.
For my money Ageod makes the best civil war game out there, with the Matrix civil war game a very close second.
- Capt Cliff
- Posts: 1713
- Joined: Wed May 22, 2002 4:48 pm
- Location: Northwest, USA
RE: What's up in the WBTS world?
ORIGINAL: JRB823
I bought the game but was turned off by the game play. I didn't care much for the mechanics and I didn't find things to be that intuitive. The mark in my opinion of a good game is one that a veteran wargamer can muddle through with only occasionally consulting the manual. I wasn't able to that with this game, and had to read through it twice before I could get a basic understanding of it. Graphics are normally a minor deal for me but I don't get the feeling of the immension I get with the other civil war games as the map seems too small and seems disjointed, and doesn't allow for grand scale manuever.
For my money Ageod makes the best civil war game out there, with the Matrix civil war game a very close second.
Ageod looks very simple ... too simple almost child like. If I were you I would learn the I/O, yes it isn't standard and there is a lot of right clicking to exit things, and try it again. It's best played against a human. I keep getting killed by the AI when I play the CSA. It invades Richmond in summer of 62'. You can zoom the map in but remember your playing Lincoln and Jefferson. My main gripe now is that 4 armies is not enough. The Federals should have 6 or 8 and the south 5 or 6. Are you playing with the Corp commander option? Did you play the game and beat it or just give up? There are a lot of options you should select to give the game more depth. IMHO
If you want to a PBEM game let me know.
Capt. Cliff