Ground Combat

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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deanco2
Posts: 75
Joined: Thu Apr 01, 2010 4:53 am

Ground Combat

Post by deanco2 »

1. This is gonna sound juvenile, but I don't care. I want to see the little guys shooting at each other. As it stands, ground combat consists of watching little pastries (that's what they look like, shrunk down so small, the default icons) fill up a bar, then disappear one by one. A dryer affair, I can't imagine. A spreadsheet would be positively exciting compared to it. No feedback whatsoever.

Give us a Battle Screen, with 2D sprites that don't look like pastries, that explode when dead, and slap a planet background on there, and I'll be happy. If MoO 1 could do it, so can you. You could also profit from that screen to put the troops readiness, experience, any militia troops present, and base strength, over each troop, to help us understand why the battle was won or lost.

2. As far as I can tell, there is no way to get better troops through tech, is that right? I'm reading the manual on it, and I don't see any mention. I dunno, perhaps they could get stronger with every breakthrough in lasers, armor, and force fields? Heck, a whole 'troop' branch of the tech tree with it's own discoveries would be cool, and would allow the player to crash research and research base his way to stronger troops. At any rate, the higher tech civ should have an advantage over lower tech in ground combat, one would think.

3. ?
Astax
Posts: 126
Joined: Mon May 17, 2010 3:18 am

RE: Ground Combat

Post by Astax »

Yes ground combat needs a bit love. But have you tried the troop icons mod? It's fabulous!  Also your troops do get stronger with fighting!  And soem races excel in combat from the start.

I wouldnt go so far as to demand a screen of shooting stuff. Once you have the troop icons it is not so bad to watch the invasion :)  Since the units actually are different.
Bartje
Posts: 308
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Location: Netherlands
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RE: Ground Combat

Post by Bartje »

Perhaps just an interactive organised back drop? Something that changes as the battles are fought? Something dynamic yet not really graphic intensive?
 
 
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ASHBERY76
Posts: 2080
Joined: Wed Oct 10, 2001 8:00 am
Location: England

RE: Ground Combat

Post by ASHBERY76 »

A screen size like the EU3 combat one would be nice and not break the real time flow.
Bartje
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Joined: Tue Apr 27, 2010 6:48 pm
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RE: Ground Combat

Post by Bartje »

Yeah that would be awesome although they should use better graphics.

EU3 has such ugly looking and depersonal images.

DW deserves better style!
Bartje
Posts: 308
Joined: Tue Apr 27, 2010 6:48 pm
Location: Netherlands
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RE: Ground Combat

Post by Bartje »

I like the Galciv 2 system as well by the way.

Notice how they have the ability to use space forces & other strategies such as mass drivers to influence combat?

That seems very plausible and with the possible inclusion of fighters would give those a reason to participate in planet invasion as well!
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