In that "other" WWII game, the 3D one, I remember reading a long topic on hull-down. Some things to consider.
1.) Hull-down will present a smaller target to enemy tankers.
2.) Tankers are trained to fire like soldiers are--at center mass of the target.
3.) Some tanks have heavier front hull armour than front turret armour, and vice-versa.
4.) Some tanks have better front hull slope than front turret slope, and vice-versa.
5.) In the end, what this means is that with some tanks, hull-down turns them into uberbunkers. Superheavy turrets with ideal sloping means any hits will probably bounce off.
6.) In the other end (ewwwwwwwwwww...

), what this means is that some tanks are sitting ducks in hull-down positions. Light or moderate armoured turrets and/or with little consideration for slope means any hit will put the vehicle out of action. A lot of these tanks are ones which would benefit more from moving fast than from a hull-down position.
What's it all mean?!?!
Know your tanks, that's what.
