War in the East Q&A

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: War in the East Q&A

Post by Helpless »

Image

Image
Pavel Zagzin
WITE/WITW/WITE-2 Development
User avatar
wurger54
Posts: 152
Joined: Sat Jul 28, 2007 1:18 am
Location: Texas

RE: War in the East Q&A

Post by wurger54 »

To continue the discussion of the mud season


I always liked the two levels of mud in the old Russian Campaign board game. [:D]
Wurger
User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: War in the East Q&A

Post by Flaviusx »

Are people seriously disputing how unbelievably disruptive the rasputitsa was? It shut down campaigns -- for both sides. This is as close to a no brainer for game design as it gets, c'mon.
 
 
 
 
WitE Alpha Tester
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: War in the East Q&A

Post by ComradeP »

Are people seriously disputing how unbelievably disruptive the rasputitsa was? It shut down campaigns -- for both sides. This is as close to a no brainer for game design as it gets, c'mon.

I'm disputing that there's "mud" (which could appear in any season in the Soviet Union) and that it's always equally disruptive.

The idea of two levels of mud would be a good start.

There's a difference between a muddy field and WWI no man's land after a rain storm, just like there's a difference between a muddy road and a muddy road that thousands of vehicles used/tried to use.

I'd also like to stress that the game uses 1 week turns, and even when it's muddy, a week gives you plenty of time to do something, it will just be very slow.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: War in the East Q&A

Post by Flaviusx »

I see no reason to add multiple levels of mud to this game. "Mud" in this context represents the rasputista and that's that. It's a very specific climactic event that happens biannually in this part of the world, and vehicular use doesn't really have much to do with it in this particular time frame: Russia had virtually no hard surface roads.
 
When the weather changed in spring and autumn campaigns stopped, and stopped quite suddenly. You could possibly make a case for weather zones, I suppose, since it acted somewhat differently in the Ukraine than in the north, and the timing of the rasputitsa did show some regional variations. But levels of mud? Nope.
WitE Alpha Tester
jaw
Posts: 1049
Joined: Fri Jul 24, 2009 1:07 pm

RE: War in the East Q&A

Post by jaw »

ORIGINAL: Flaviusx

I see no reason to add multiple levels of mud to this game. "Mud" in this context represents the rasputista and that's that. It's a very specific climactic event that happens biannually in this part of the world, and vehicular use doesn't really have much to do with it in this particular time frame: Russia had virtually no hard surface roads.

When the weather changed in spring and autumn campaigns stopped, and stopped quite suddenly. You could possibly make a case for weather zones, I suppose, since it acted somewhat differently in the Ukraine than in the north, and the timing of the rasputitsa did show some regional variations. But levels of mud? Nope.

The game does have weather zones and the whole front doesn't change simultaneously. You can have mud in front of Moscow and still dry weather down south. Perhaps someone could post a shot of the map showing the weather zones?
elmo3
Posts: 5797
Joined: Tue Jan 22, 2002 10:00 am

RE: War in the East Q&A

Post by elmo3 »

ORIGINAL: jaw

... Perhaps someone could post a shot of the map showing the weather zones?

Not quite the whole map but is shows the four weather zones.



Image
Attachments
weather.jpg
weather.jpg (282.71 KiB) Viewed 273 times
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

WitE alpha/beta tester
Sanctus Reach beta tester
Desert War 1940-42 beta tester
USSLockwood
Posts: 537
Joined: Fri Aug 16, 2002 4:42 am

RE: War in the East Q&A

Post by USSLockwood »

Any chance of seeing a AAR with the AI playing the Germans on offense?  Barbarossa or Blau, or even Kursk?
Dave
San Diego
Home of the World's Busiest Radar Approach Control
User avatar
PyleDriver
Posts: 5906
Joined: Tue Apr 18, 2006 10:38 pm
Location: Occupied Mexico aka Rio Grand Valley, S.Texas

RE: War in the East Q&A

Post by PyleDriver »

The German AI is still a work in progress...May be some time before that can happen...
Jon Pyle
AWD Beta tester
WBTS Alpha tester
WitE Alpha tester
WitW Alpha tester
WitE2 Alpha tester
ajds
Posts: 44
Joined: Tue Oct 31, 2006 11:24 pm
Location: Apple Valley, California USA

RE: War in the East Q&A

Post by ajds »

That is a beautiful map
Smirfy
Posts: 1057
Joined: Fri Jul 16, 2004 8:24 pm

RE: War in the East Q&A

Post by Smirfy »

How is combat efficency modeled? Some formations have been in offensive combat for three months in the AAR, are they not showing signs of fatigue? It has after all been tough fighting rather than exploitation warfare like Blau (for units not involved in Stalingrad and until Kleist ran out of supply). Do units just fight on indefinately without much effect.

Also during the foul weather months of mud, frost and snow is recovery of units and the arrival of replacements the same pace as normal good weather. Surely the Russians must have an advantage being the home team. Would be good if units sent far to the rear ie Germany recovered and replaced quicker than those held in local reserve in Russia.
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: War in the East Q&A

Post by Hard Sarge »

units take Fat from doing just about anything (moving, fighting) and the more Fat the sub units in the unit have, the less it's efficency is

each week, you regain/lower your fat levels, but units that are high in Fat, will not lose as much, so will start the next week, with more Fat

a fine line in the game, you need to keep pushing, as much and as deep as you can, but the more you do so, the weaker you are, if you hang back, the enemy gets stronger, more dug in, and HARDer to push out
Image
User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: War in the East Q&A

Post by Flaviusx »

I'm glad to see you put in the weather zones, those make sense. Russia is very very big, even by US standards, and that map does it proper, awe inspiring justice.
 
 
WitE Alpha Tester
USSLockwood
Posts: 537
Joined: Fri Aug 16, 2002 4:42 am

RE: War in the East Q&A

Post by USSLockwood »

Just curious if the German player's economy improves if he captures industrial and resource locations within the USSR?  Are the Germans able to use captured assets?  It would make the oil of the Caucasus region very tempting.
Dave
San Diego
Home of the World's Busiest Radar Approach Control
User avatar
SGHunt
Posts: 878
Joined: Wed Jan 20, 2010 6:28 pm
Location: Lancaster, England

RE: War in the East Q&A

Post by SGHunt »

Caucasus?   Oil?   Now, that reminds me of someone...can't quite place who...   [;)]
Stuart 'von Jaeger' Hunt

WitE Alpha, Beta Tester

User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: War in the East Q&A

Post by Hard Sarge »

okay, I thought somebody had asked about some of the To&Es of some units, and Jaw said he didn't have the snaps on hand

so I forgot and then remembered, so here are some if this is what you were looking for

42 Inf vs 43 Inf

Image
Attachments
4243Inf.jpg
4243Inf.jpg (218.94 KiB) Viewed 271 times
Image
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: War in the East Q&A

Post by Hard Sarge »

44 Inf

Image
Attachments
44.jpg
44.jpg (223.14 KiB) Viewed 271 times
Image
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: War in the East Q&A

Post by Hard Sarge »

best I could do off hand for Pz, here is 42 vs 44 Panzer Div

Image
Attachments
42pz44pz.jpg
42pz44pz.jpg (119.38 KiB) Viewed 271 times
Image
vinnie71
Posts: 969
Joined: Wed Aug 27, 2008 7:32 am

RE: War in the East Q&A

Post by vinnie71 »

Thanks for the screenies
 
How is it possible that a division goes above its official TO&E? Do divisions resist giving up equipment (a la II SS Panzerkorps before Arnhem) or maybe replacements and repaired systems arrive at the same time?
 
Interesting - guess the '44 versions have more firepower and AT capabilities
User avatar
Hard Sarge
Posts: 22145
Joined: Sun Oct 01, 2000 8:00 am
Location: garfield hts ohio usa
Contact:

RE: War in the East Q&A

Post by Hard Sarge »

most times you will see that with merged units, newly formed units, combined units

the game is set up, so you can be over the number, but it will then start sending stuff back to the pool
Image
Post Reply

Return to “Gary Grigsby's War in the East Series”