New 1.0.5.6 Public Beta Now Available!

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

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Aloid
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Joined: Fri Jun 02, 2000 8:00 am
Location: Simi "touchme feelme" Valley

RE: New 1.0.5.6 Public Beta Now Available!

Post by Aloid »

Once again, thank you guys for such excellent support.

#1 with a torpedo

[&o]
ParachuteProne
Posts: 227
Joined: Mon Aug 02, 2004 1:35 pm

RE: New 1.0.5.6 Public Beta Now Available!

Post by ParachuteProne »

ORIGINAL: tornnight

Perhaps a "Attack Immediately" Selection and a normal "Attack" selection which does normal fleet cohesion.

Good idea !
hidden_asbestos
Posts: 18
Joined: Thu May 06, 2010 8:24 am

RE: New 1.0.5.6 Public Beta Now Available!

Post by hidden_asbestos »

ORIGINAL: hidden_asbestos

What are the chance of this game ever running in a window? For such a passive game it'd be nice to have it running at the side of my monitor while I can be working on something else!  But I realise this represents a potentially large change to the graphics engine so I'm just wondering shall I give up hope or keep holding on for this to appear one day?

So my question got derailed but I'm still keen to know the answer to it.

Can you reveal any plans for any user interface improvements and fixes, going forward?

By fixes, for me it's just the little stuff that needs work on like that when panning to the extreme right of the map the galaxy keeps scrolling further than the grid overlay, drop shadows on text that change colours, smooth scrolling with the cursor keys instead of relying on button repeat. FWIW the roughness of the UI is the #1 reason I've seen people give to recommend against this game, and it's the reason I barely play it.

Vanguard_DW
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Joined: Thu Jun 10, 2010 1:50 pm

RE: New 1.0.5.6 Public Beta Now Available!

Post by Vanguard_DW »

edit:Moved to tech support
hewwo
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RE: New 1.0.5.6 Public Beta Now Available!

Post by hewwo »


ORIGINAL: hidden_asbestos

for me it's just the little stuff that needs work on like that when panning to the extreme right of the map the galaxy keeps scrolling further than the grid overlay, drop shadows on text that change colours, smooth scrolling with the cursor keys instead of relying on button repeat. FWIW the roughness of the UI is the #1 reason I've seen people give to recommend against this game, and it's the reason I barely play it.


I completely agree with this! Honestly, for me, at this moment, improving the UI is much more important than tweaks in gamebalance!
tornnight
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RE: New 1.0.5.6 Public Beta Now Available!

Post by tornnight »

ORIGINAL: ParachuteProne

ORIGINAL: tornnight

Perhaps a "Attack Immediately" Selection and a normal "Attack" selection which does normal fleet cohesion.

Good idea !


I'm really hoping something like this gets implemented. The "Assembling for Attack ..." message makes me insane when my mines are getting blown to bits.
taltamir
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RE: New 1.0.5.6 Public Beta Now Available!

Post by taltamir »

ORIGINAL: tornnight
ORIGINAL: ParachuteProne
ORIGINAL: tornnight

Perhaps a "Attack Immediately" Selection and a normal "Attack" selection which does normal fleet cohesion.

Good idea !

I'm really hoping something like this gets implemented. The "Assembling for Attack ..." message makes me insane when my mines are getting blown to bits.

By a single, weak, ship.
I do not have a superman complex; for I am God, not Superman.
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elliotg
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RE: New 1.0.5.6 Public Beta Now Available!

Post by elliotg »

ORIGINAL: Canute
More Realistic Colonization and Migration:

1. Cannot build colony ships at a colony until population reaches a threshold of 100 million

That isn't working. I saw now a Colony ship building on a pretty new planet. And i got many planets now with populations below 10M.
I allways use expansion planer to let the Colony ships build.
I'm unable to reproduce this problem Canute. Are you able to upload a savegame showing this?

Thanks
Elliot
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elliotg
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RE: New 1.0.5.6 Public Beta Now Available!

Post by elliotg »

ORIGINAL: tornnight

ORIGINAL: ParachuteProne

ORIGINAL: tornnight

Perhaps a "Attack Immediately" Selection and a normal "Attack" selection which does normal fleet cohesion.

Good idea !


I'm really hoping something like this gets implemented. The "Assembling for Attack ..." message makes me insane when my mines are getting blown to bits.
FYI, we'll be adding something like this in the next version of this beta.

Thanks
Elliot
hewwo
Posts: 276
Joined: Thu Apr 22, 2010 7:34 pm

RE: New 1.0.5.6 Public Beta Now Available!

Post by hewwo »

ORIGINAL: elliotg

FYI, we'll be adding something like this in the next version of this beta.

Thanks
Elliot

Great news! Three thumbs up for clear communication. Could you maybe comment on your plans to improve the little UI things that we would like to see polished? For me this is really the most important thing :)|
taltamir
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RE: New 1.0.5.6 Public Beta Now Available!

Post by taltamir »

ORIGINAL: elliotg
ORIGINAL: tornnight

ORIGINAL: ParachuteProne




Good idea !


I'm really hoping something like this gets implemented. The "Assembling for Attack ..." message makes me insane when my mines are getting blown to bits.
FYI, we'll be adding something like this in the next version of this beta.

Thanks
Elliot

You guys are awesome. I really feel bad asking for all those things you end up implementing, its like we keep on generating work for you guys... :P
I do not have a superman complex; for I am God, not Superman.
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Nebuladon
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Joined: Fri May 21, 2010 9:10 pm

RE: New 1.0.5.6 Public Beta Now Available!

Post by Nebuladon »

ORIGINAL: elliotg

FYI, we'll be adding something like this in the next version of this beta.

Thanks
Elliot
Do you have a rough guess on when the next version is to be released? I'm itchin' to try it.
Arboris
Posts: 19
Joined: Thu Mar 25, 2010 7:19 am

RE: New 1.0.5.6 Public Beta Now Available!

Post by Arboris »

ORIGINAL: Nebuladon

Do you have a rough guess on when the next version is to be released? I'm itchin' to try it.

I am also interested on the eta of the next version.
serptex
Posts: 12
Joined: Sun Mar 28, 2010 1:20 am

RE: New 1.0.5.6 Public Beta Now Available!

Post by serptex »

Honestly this is pathetic - you still haven't fixed the bug where your (or their) empire randomly stops its wars even when your fleets are in the middle of battles. Happened several times in one war.

Also I find it incredibly odd that the player empire should be reduced to pariah status (went from satisfactory to "evil" for destroying 6 ships) for attacking an enemy fleet arriving at your capital planet to enforce a blockade. Inciting a war I can understand, but not having half the galaxy attack you over a major territorial infraction by another empire.

I'm not sure about whether inciting rebellions at colonies is working properly at present - several years of near continuous inciting by 4 high level agents on a small enemy planet in one of my systems in the midst of my huge empire could not turn them or even get their happiness down below a certain level. If it is working then the system is pretty much a waste of time.

Finally the entire retrofitting system is rather dubious. The AI never retrofits for you or the AI empires (it seems), and the whole private sector is stuck with ancient tech. I was playing on a small galaxy and the private AI maxed out its fleet size some time before any of the advanced industrial techs were in play, so it was very noticeable that they gave no benefit as there were no ships or facilities being built that used them. Perhaps they should be spending their huge capital reserves on retrofitting their fleets and building mining installations?
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Erik Rutins
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RE: New 1.0.5.6 Public Beta Now Available!

Post by Erik Rutins »

ORIGINAL: ZeroSum
ORIGINAL: Nebuladon

Do you have a rough guess on when the next version is to be released? I'm itchin' to try it.

I am also interested on the eta of the next version.

We're hoping to release this on Tuesday of this week.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

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Erik Rutins
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RE: New 1.0.5.6 Public Beta Now Available!

Post by Erik Rutins »

ORIGINAL: serptex
Honestly this is pathetic - you still haven't fixed the bug where your (or their) empire randomly stops its wars even when your fleets are in the middle of battles. Happened several times in one war.

Well, this is a beta and that bug was actually on the fix list for this beta. If we didn't manage to fix it entirely, please upload a save for us as that will greatly help with making sure it's completely fixed!
Also I find it incredibly odd that the player empire should be reduced to pariah status (went from satisfactory to "evil" for destroying 6 ships) for attacking an enemy fleet arriving at your capital planet to enforce a blockade. Inciting a war I can understand, but not having half the galaxy attack you over a major territorial infraction by another empire.

Could you upload a save? I would say this also needs an adjustment.
I'm not sure about whether inciting rebellions at colonies is working properly at present - several years of near continuous inciting by 4 high level agents on a small enemy planet in one of my systems in the midst of my huge empire could not turn them or even get their happiness down below a certain level. If it is working then the system is pretty much a waste of time.

Upload a save please.
Finally the entire retrofitting system is rather dubious. The AI never retrofits for you or the AI empires (it seems), and the whole private sector is stuck with ancient tech. I was playing on a small galaxy and the private AI maxed out its fleet size some time before any of the advanced industrial techs were in play, so it was very noticeable that they gave no benefit as there were no ships or facilities being built that used them. Perhaps they should be spending their huge capital reserves on retrofitting their fleets and building mining installations?

I've seen the AI do retrofits in both cases, it could be this recently broke or that it's situational. Could you upload a save please?

I can't stress enough how helpful saves can be since the various permutations and possibilities in the game are almost infinitely complex.
Erik Rutins
CEO, Matrix Games LLC


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For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/

Freedom is not Free.
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Justascratch
Posts: 233
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RE: New 1.0.5.6 Public Beta Now Available!

Post by Justascratch »

Hi guys,

I'm just getting ready to hit the road and didn't have time to check that this issue has not already been posted.

I've installed the latest patch so my configuration should be current.

I just noticed that when I upgrade my small, medium, and large construction ports with level 200 construction yards that all the old level 100 yards remain on the stations after I retrofit them.

I am careful to delete all the level 100 units in the design screen before adding the level 200 units so I don't think it's a player error.

Thanks for taking a look.
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Shark7
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RE: New 1.0.5.6 Public Beta Now Available!

Post by Shark7 »

ORIGINAL: Justascratch

Hi guys,

I'm just getting ready to hit the road and didn't have time to check that this issue has not already been posted.

I've installed the latest patch so my configuration should be current.

I just noticed that when I upgrade my small, medium, and large construction ports with level 200 construction yards that all the old level 100 yards remain on the stations after I retrofit them.

I am careful to delete all the level 100 units in the design screen before adding the level 200 units so I don't think it's a player error.

Thanks for taking a look.

Actually noticed this myself last night, so its not just you.
Distant Worlds Fan

'When in doubt...attack!'
SilverRocket
Posts: 9
Joined: Sun Apr 11, 2010 8:02 am

RE: New 1.0.5.6 Public Beta Now Available!

Post by SilverRocket »

I've picked up the new patch recently and enjoying it, having previously only patched up to 1.03. The game seems a lot better, not least the vastly reduced save/load times...thanks to the Codeforce guys!

Just a minor request for the next patch. Could we please get 100,000 credit and 1,000,000 credit buttons for the diplomacy screen? A long term solution might be a text box for money amounts (so you don't have to re-click a bunch of times if an offer is rejected) but for the next patch just the extra buttons would be great.

Thanks
XoX
Posts: 18
Joined: Mon Apr 05, 2010 11:59 am

RE: New 1.0.5.6 Public Beta Now Available!

Post by XoX »

wrong thread
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