All you have to do is to unzip files into
Code: Select all
/ed/
Code: Select all
/ed/
ORIGINAL: doomtrader
This needs a little bit of polishing, but its working as intended.
Please take a look at cities_diagram.csv file. This one tab is responsible for filling that.
I could not figure out what to enter to assign connections through the editor
ORIGINAL: Peter123
I could not figure out what to enter to assign connections through the editor
Click over a city on the map, then click over another city and then push add button.
My map has cities that cover 3 hexes, could the problem be that I connected all 3 hexes to one another?
ORIGINAL: doomtrader
Each city can be only at one hex, however you can give the same name for few hexes.
Take a look at Saipan scenario for example.
In terms of game logic those would be separate cities, but in terms of gameplay it's one city.
ORIGINAL: AH4Ever
The trouble I was having was when I created connections between cities with two or more hexes
but with the same name the editor only recognized the (X,Y) of the 1st entry.
ORIGINAL: doomtrader
From the Modding Tutorial for ToW:
I suggest you copy the whole game folder on to another drive. You can still run the game and can be sure no data will be lost and your game will be free of possible bugs and mistakes.
ORIGINAL: Peter123
...not required to link every city hex.
It seems to be more suited to editing existing scenarios.
ORIGINAL: bbmike
How do you start the editor? If I go into the ed directory and double click ed.exe all I get is an "ed has stopped working" error message. [&:][:(]