Excellent

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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JudgeDredd
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RE: Excellent

Post by JudgeDredd »

The bren had around 190 rounds left...and as I watched this "switching" it carried on going down to 144 is a number I remember. Like I said, I can't recall seeing "FIRING" showing up for the rifle...it seemed to show up during reloading of the bren.

I'll check it tonight. It didn't seem to be a gameplay issue - the unit seemed to be using the Bren for firing. It just seemed like a graphical/data glitch which kept switching to the rifle.
Alba gu' brath
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RD Oddball
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RE: Excellent

Post by RD Oddball »

Ah okay. Glad it wasn't a major issue. Still sounds like it should be looked at. Thanks for passing it along!

*EDIT* If you don't mind doing so, please note exactly which team type/name it was and any specifics related. That will help us find the exact location to start looking at. Thanks!
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D.Ilse
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RE: Excellent

Post by D.Ilse »

played the first battle of the GC solo as the germans.

nice to see this isn't a tank heavy game for the germans or allies
also nice to see LW, KM, FJ, SS and Heer..makes it that much more interesting..like CC2 was with it's mixed KGs.

man there are alot of maps, and a lot of bridges.

So far I like it.
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mavraamides
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RE: Excellent

Post by mavraamides »

I've been loving WAR for quite some time now and figured I wasn't gaining much by picking up this new title. After all, WAR has so much replay potential plus the added new grand campaigns which are almost like another free game.

But...

The more I read the design notes and changes the more I realize this has a lot of new features that sound very interesting:

Blowing up and repairing bridges and their impact on strat movement.
Ferry and river crossings.
All the new battle group capabilities (stacking, sharing units, front line and reserves, etc.)
Video playback.

Just to name a few.

Hopefully the new editing features will lead to tons of new scenarios and campaigns as well.

(Reaching for wallet...) [:D]


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D.Ilse
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RE: Excellent

Post by D.Ilse »

This is def a Game of the Year candidate
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RD Oddball
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RE: Excellent

Post by RD Oddball »

Wow! [8D] That's a pretty big compliment. Thanks for saying so. Kudos go to Steve McClaire our lead developer for his features list selections and Grand Campaign design.
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mavraamides
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RE: Excellent

Post by mavraamides »

Downloading now...

Thanks again Matrix!
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squadleader_id
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RE: Excellent

Post by squadleader_id »

CCLSA looks and plays great!  Maps are truly awesome...as usual (SL rules!)...very nice textures and the maps also plays great and should provide lots of tactical challenges.
Looks like a lot of research went into this release...this one looks very polished out of the box...great stuff!
The artwork and interface/menus also look great.  I've only played some single battles and 2 days into a short Ops...the AI is pretty nasty so far...well done, Dev Team!
Thanks for a great game...and looking forward to play and explore this for the upcoming months! [:D]

Looks like CCLSA will be the best platform for porting all those great CC5 mods...and also for brand new mods.

Maybe one minor complaint...not enough ambient noises during battles...too quiet [;)]
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Kubel
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RE: Excellent

Post by Kubel »

Oh man so many games so little time
I totally loved the old ones...this one will be incoming tonight when I get home...
Don
"Our profession should always be crowned by heroic death in battle" Generalfeldmarschall Fedor von Bock
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tigercub
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RE: Excellent

Post by tigercub »

tanks drive all over the place i think its worse than ever...you have to give short move orders or they will drive into the trees...i am only talking about the parthing,The game looks good.

Tigercub!
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You have enemies? Good. That means you've stood up for something, sometime in your life
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Zakhal
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RE: Excellent

Post by Zakhal »

Played three battles on grand campaign. I can see the vehicle issue but hope that 15min battles will lessen the effect on AI performance. Othervice its fun! Damn those AI snipers though they killed my 88s.
"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster
"Those who dont read history are destined to repeat it."– Edmund Burke
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Kubel
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RE: Excellent

Post by Kubel »

[&o][&o][&o]

Most fun on a game in a long time...looks like my AE vs AI will be on the back burner for awhile....no worries Kris our PBEM will remain number 1 [:D]
Don
"Our profession should always be crowned by heroic death in battle" Generalfeldmarschall Fedor von Bock
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D.Ilse
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RE: Excellent

Post by D.Ilse »

ORIGINAL: tigercub

tanks drive all over the place i think its worse than ever...you have to give short move orders or they will drive into the trees...i am only talking about the parthing,The game looks good.

Tigercub!

yea I haven't been loading up on armour, so I just tonight got the pathing issue..but then this has been a issue since cc2 came in 1995.

Still best game I've bought in the last 6-8months, esp when I decided to buy HOI 3..which was unplayable out of the box, I am still getting amazed with this game.
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CSO_Talorgan
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RE: Excellent

Post by CSO_Talorgan »

ORIGINAL: JudgeDredd

I move, I die.

Even if you sneak?
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