The bug thread.

Post bug reports and ask for game support here.
User avatar
Korzun
Posts: 126
Joined: Fri Nov 18, 2005 12:04 am
Location: Frankfurt, Germany

RE: The bug thread.

Post by Korzun »

ORIGINAL: Dundradal

In this image you can see a square appearing where the return key was used.


I have the same "problem" here. Win XP.
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: The bug thread.

Post by Andrew Williams »

I'm wondering if it's language/character set , something like that.
ImageImage
User avatar
GS_Schimpf
Posts: 66
Joined: Wed Mar 21, 2007 3:08 pm
Location: Germany
Contact:

RE: The bug thread.

Post by GS_Schimpf »

Could indeed be language specific, I'm using German system language here and encountered the same prob.

TAIL GUNNER
Posts: 1156
Joined: Wed Apr 27, 2005 5:10 am
Location: Los Osos, CA

RE: The bug thread.

Post by TAIL GUNNER »

WinXP SP3 here, and same dealio...
"If you want peace, prepare for war."
7A_Woulf
Posts: 91
Joined: Thu Jan 28, 2010 8:18 am

RE: The bug thread.

Post by 7A_Woulf »

Swedish Win XP (SP3) and I've got those pesky squares as well... [8|]
chiroho
Posts: 33
Joined: Fri Jul 09, 2010 6:50 pm

RE: The bug thread.

Post by chiroho »

ORIGINAL: Trash78

*Campaign map AI just sits there. It's basically inactive at the moment. To me this is a gamebreaker.

I'm having a similar sort of issue, but more specifically that the AI on the Allied Guards units which are supposed to be attacking up the highway have just been sitting still for 4 battles so far - I've just finished 0600 on Sep 18. And in that last battle, I saw exactly one Allied squad (I'm playing as the Germans). They've really made no concerted effort at all to attack, which seems ridiculous given that at this time they're supposed to be at Son already from a historical perspective.

Some of the Allied airborne units are much more aggressive, but the one for XXX Corps seems to be doing nothing.
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: The bug thread.

Post by RD Oddball »

The squares in the text sound like it's related to Windows XP and perhaps language settings. Will report that.

chiroho - Thanks for the extra info. It's being worked on and a solution will be made. Thank you.
berndn
Posts: 206
Joined: Fri Jan 05, 2007 9:29 am

RE: The bug thread.

Post by berndn »

What about ANSI vs UTF-8 encoding issues? Vista/Windows 2008/7/2008R2 default to UTF-8 where XP defaults to ANSI. Windows 7 here and no problems with the text.
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: The bug thread.

Post by RD Oddball »

Yeah we're looking at that. The fact the file is created in the game and saved by the game kind of rules that out. It looks like it's isolated to XP as you mentioned. Perhaps a specific service pack in XP. We're looking into it.
User avatar
BigJ62
Posts: 1132
Joined: Sat Dec 28, 2002 9:53 am
Location: Alpharetta, Georgia
Contact:

RE: The bug thread.

Post by BigJ62 »

"\r\n" vs "\n"
Witp-AE
AeAi…AeAi …AeAi…Long live AeAi.
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: The bug thread.

Post by RD Oddball »

Thanks BigJ62. I had to get an interpreter to tell me what you were talking about. i.e. asked our programmer. [:D] Thanks for the suggestion.
User avatar
Andrew Williams
Posts: 3862
Joined: Mon Jan 08, 2001 10:00 am
Location: Australia
Contact:

RE: The bug thread.

Post by Andrew Williams »

Was a Mac used to create those text files?   (Unix)



Software applications and operating systems usually represent a newline with one or two control characters:


* Systems based on ASCII or a compatible character set use either LF (Line feed, '\n', 0x0A, 10 in decimal) or CR (Carriage return, '\r', 0x0D, 13 in decimal) individually, or CR followed by LF (CR+LF, 0x0D 0x0A). These characters are based on printer commands: The line feed indicated that one line of paper should feed out of the printer, and a carriage return indicated that the printer carriage should return to the beginning of the current line.

o LF: Multics, Unix and Unix-like systems (GNU/Linux, AIX, Xenix, Mac OS X, FreeBSD, etc.), BeOS, Amiga, RISC OS, and others

o CR+LF: DEC RT-11 and most other early non-Unix, non-IBM OSes, CP/M, MP/M, MS-DOS, OS/2, Microsoft Windows, Symbian OS
ImageImage
User avatar
RD Oddball
Posts: 4836
Joined: Sat Feb 10, 2007 6:38 pm

RE: The bug thread.

Post by RD Oddball »

ORIGINAL: Andrew Williams

Was a Mac used to create those text files?   (Unix)


No. As I'd said it was created within the game by Steve.
User avatar
SteveMcClaire
Posts: 4339
Joined: Mon Nov 19, 2007 9:31 pm

RE: The bug thread.

Post by SteveMcClaire »

The briefing text is entered using a normal Windows edit control, so if you hit enter you do get \r\n.

It appears there is different behavior regarding end of line characters in the Windows API being used to write the text on XP vs. Vista and Win 7, though.  System settings don't seem to have anything to do with it, just OS version.  We'll fix it though.
User avatar
P.N.Volodnikov
Posts: 1
Joined: Thu Jul 08, 2010 12:34 am

RE: The bug thread.

Post by P.N.Volodnikov »

Not much of a bug I suppose, but I find that a number of victory point names are partially or mostly covered by trees, thus I have to turn off the trees to read them. I don't recall this happening in the previous games.
User avatar
JudgeDredd
Posts: 8362
Joined: Fri Nov 14, 2003 7:28 pm
Location: Scotland

RE: The bug thread.

Post by JudgeDredd »

Should I post this in here?

Unit was saying it was running low on ammo...I double clicked the message to go to the unit and low and behold...plenty of ammo. In fact this particular unit (as far as I'm aware) has not had to fire a shot...it may have done, but it's been pretty much out the fight.

This is the Best of the Best Operation

Image
Attachments
Snap1.jpg
Snap1.jpg (162.72 KiB) Viewed 297 times
Alba gu' brath
User avatar
JudgeDredd
Posts: 8362
Joined: Fri Nov 14, 2003 7:28 pm
Location: Scotland

RE: The bug thread.

Post by JudgeDredd »

And another unit

Image
Attachments
Snap2.jpg
Snap2.jpg (290.88 KiB) Viewed 297 times
Alba gu' brath
User avatar
Dundradal
Posts: 753
Joined: Sat Jun 09, 2007 8:36 pm

RE: The bug thread.

Post by Dundradal »

I can confirm that I'm experience the same thing as the Judge. Squad had plenty of ammo (actually hadn't fired a shot yet!) and after first attack command..."low on ammo."

I've got a screenshot if you need it, but I can already tell you it was an US Rifle Team just like with the Judge.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
TopGun
Posts: 4
Joined: Thu Jul 15, 2010 2:13 pm

RE: The bug thread.

Post by TopGun »

So, it seems that AI is broken or maybe Im using wrong game difficult settings... or something...

I have noticed this: When AI team gets under fire, AI usually moves this team right back to where it started running from and after a while sends it to another try. This same runing forth and back can occur for the whole battle.

Should I set AI to always obey orders and never act on initiative? AI to Green and myself to Elite?

I will attach few pics to show what is going on. In this first pic you see the situation after 4min (total battletime 15min). AI almost completely freezer to where it is now...
Attachments
pic1.jpg
pic1.jpg (140.65 KiB) Viewed 307 times
TopGun
Posts: 4
Joined: Thu Jul 15, 2010 2:13 pm

RE: The bug thread.

Post by TopGun »

And here is second pic when there is around 1min left. I just left my teams on ambush mode to see how AI will act if Im not going to shoot them down right away.

But I have to give thumb up for AI for atleast trying something. You see, that in second pic AI has moved one team to the left flank and one to the right flank (ok it doesnt show very well from the pics but yeah AI tried to flank...).
Attachments
pic2.jpg
pic2.jpg (140.43 KiB) Viewed 309 times
Post Reply

Return to “Tech Support”