*Campaign map AI just sits there. It's basically inactive at the moment. To me this is a gamebreaker.
I'm having a similar sort of issue, but more specifically that the AI on the Allied Guards units which are supposed to be attacking up the highway have just been sitting still for 4 battles so far - I've just finished 0600 on Sep 18. And in that last battle, I saw exactly one Allied squad (I'm playing as the Germans). They've really made no concerted effort at all to attack, which seems ridiculous given that at this time they're supposed to be at Son already from a historical perspective.
Some of the Allied airborne units are much more aggressive, but the one for XXX Corps seems to be doing nothing.
What about ANSI vs UTF-8 encoding issues? Vista/Windows 2008/7/2008R2 default to UTF-8 where XP defaults to ANSI. Windows 7 here and no problems with the text.
Yeah we're looking at that. The fact the file is created in the game and saved by the game kind of rules that out. It looks like it's isolated to XP as you mentioned. Perhaps a specific service pack in XP. We're looking into it.
Software applications and operating systems usually represent a newline with one or two control characters:
* Systems based on ASCII or a compatible character set use either LF (Line feed, '\n', 0x0A, 10 in decimal) or CR (Carriage return, '\r', 0x0D, 13 in decimal) individually, or CR followed by LF (CR+LF, 0x0D 0x0A). These characters are based on printer commands: The line feed indicated that one line of paper should feed out of the printer, and a carriage return indicated that the printer carriage should return to the beginning of the current line.
o LF: Multics, Unix and Unix-like systems (GNU/Linux, AIX, Xenix, Mac OS X, FreeBSD, etc.), BeOS, Amiga, RISC OS, and others
o CR+LF: DEC RT-11 and most other early non-Unix, non-IBM OSes, CP/M, MP/M, MS-DOS, OS/2, Microsoft Windows, Symbian OS
The briefing text is entered using a normal Windows edit control, so if you hit enter you do get \r\n.
It appears there is different behavior regarding end of line characters in the Windows API being used to write the text on XP vs. Vista and Win 7, though. System settings don't seem to have anything to do with it, just OS version. We'll fix it though.
Not much of a bug I suppose, but I find that a number of victory point names are partially or mostly covered by trees, thus I have to turn off the trees to read them. I don't recall this happening in the previous games.
Unit was saying it was running low on ammo...I double clicked the message to go to the unit and low and behold...plenty of ammo. In fact this particular unit (as far as I'm aware) has not had to fire a shot...it may have done, but it's been pretty much out the fight.
I can confirm that I'm experience the same thing as the Judge. Squad had plenty of ammo (actually hadn't fired a shot yet!) and after first attack command..."low on ammo."
I've got a screenshot if you need it, but I can already tell you it was an US Rifle Team just like with the Judge.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
So, it seems that AI is broken or maybe Im using wrong game difficult settings... or something...
I have noticed this: When AI team gets under fire, AI usually moves this team right back to where it started running from and after a while sends it to another try. This same runing forth and back can occur for the whole battle.
Should I set AI to always obey orders and never act on initiative? AI to Green and myself to Elite?
I will attach few pics to show what is going on. In this first pic you see the situation after 4min (total battletime 15min). AI almost completely freezer to where it is now...
And here is second pic when there is around 1min left. I just left my teams on ambush mode to see how AI will act if Im not going to shoot them down right away.
But I have to give thumb up for AI for atleast trying something. You see, that in second pic AI has moved one team to the left flank and one to the right flank (ok it doesnt show very well from the pics but yeah AI tried to flank...).