Pointless merges and fixed platoons

Close Combat – Last Stand Arnhem is a highly enhanced new release of Close Combat, using the latest Close Combat engine with many additional improvements. Its design is based on the critically acclaimed Close Combat – A Bridge Too Far, originally developed by Atomic Games, as well as the more recent Close Combat: The Longest Day. This is the most ambitious and most improved of the new Close Combat releases, but along with all the enhancements it retains the same addicting tactical action found in the original titles! Close Combat – Last Stand Arnhem comes with expanded force pools, reserve & static battlegroups, a troop point buying system, ferry and assault crossings, destructible bridges, static forces and much more! Also included in this rebuild are 60+ battles, operations and campaigns including a new enhanced Grand Campaign!
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Rift
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Joined: Thu Jul 23, 2009 10:21 am

Pointless merges and fixed platoons

Post by Rift »

I love the flammpanzers they are awesome tanks but Pz. Kp. 224 is small, it has 4 vehicle slots available but only 2 support slots which only allows you 2 infantry squads to cover the tanks. This seems ridicules there is no way a BG would go into battle like this. Maybe the other way round with 2 tanks and 4 infantry units?? Although to be honest going into battle with only 6 squads seems too little to have a good fight on these huge maps.

I thought that by merging PZ Kp 224 with another BG I could provide my lovely Flammpanzers with some shiney SS and FJ troops so I merged them with KG Walther.

On carrying out the merge I discovered that I had lost all but one of my tanks. It would appear that whatever is in the active roster is lost and not returned to the forcepool. This must be a bug surely??

Is it also possible to look at altering the vehicle/support/infantry layouts IMO it would be best to remove the restrictions on each platoon. The introduction of the fixed inf. veh. and sup. only platoons is an interesting idea but for me it just results in unrealistic load outs. Particularly in Pz. Kp. 224 and 280 Stug. BDE.

What are your thoughts?
Rift
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RE: Pointless merges and fixed platoons

Post by Rift »

Here is the end result of the merge, all but one of the Flammpanzers is lost:



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xe5
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RE: Pointless merges and fixed platoons

Post by xe5 »

Ive also seen teams in the active roster of the subordinate BG get lost when merging. This is contrary to the game manual: "Merging Battle Groups moves all teams from the absorbed Battle Group into the forcepool of the absorbing Battle Group." (pp. 62-63).

Always possible they meant to say "...from the forcepool of the absorbed battle Group..." but the loss of the absorbed BG's active teams from the combined forcepool is a penalty that doesnt make sense. Penalty enough that you cant 'un-merge' and have one less manuever BG.
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Ivan_Zaitzev
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RE: Pointless merges and fixed platoons

Post by Ivan_Zaitzev »

You can always just put them together but not merge them.
Rift
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RE: Pointless merges and fixed platoons

Post by Rift »

Sadly that doesn't seem to work either:

As you can see in the photo below you can't choose anything from Kp Pz 224 even though there is an empty slot??

Yeah sorry just realised why I couldn't choose any tanks, NO CREDITS!! doh my fault.

However it still illustrates that even if I didn't merge I could only have used one of the tanks (if I had the credits).



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RD Oddball
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RE: Pointless merges and fixed platoons

Post by RD Oddball »

ORIGINAL: xe5

Ive also seen teams in the active roster of the subordinate BG get lost when merging. This is contrary to the game manual: "Merging Battle Groups moves all teams from the absorbed Battle Group into the forcepool of the absorbing Battle Group." (pp. 62-63).

Always possible they meant to say "...from the forcepool of the absorbed battle Group..." but the loss of the absorbed BG's active teams from the combined forcepool is a penalty that doesnt make sense. Penalty enough that you cant 'un-merge' and have one less manuever BG.

Steve provided that section of the text for the manual writing so doubtful he meant to say something else. I'll report it as a bug and see what he says. Maybe there's an explanation but it doesn't look like it at first blush.
xe5
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RE: Pointless merges and fixed platoons

Post by xe5 »

Apparently you can keep merging BGs (and absorbing static BGs) until youve merged your entire OOB into a single BG with a huge forcepool...so huge the forcepool slider cant handle the load and it cuts off at the start of the available FJ units.

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xe5
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RE: Pointless merges and fixed platoons

Post by xe5 »

Sometimes the Infantry/Vehicles/Support platoons arent so fixed. Occasionally the game will stock my Veh Platoons with Ersatz.

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stolidog
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RE: Pointless merges and fixed platoons

Post by stolidog »

Nice, thats like a corp size BG, im suprised the slider even went that far to show all those units/teams
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Ivan_Zaitzev
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RE: Pointless merges and fixed platoons

Post by Ivan_Zaitzev »

Today I put two AB BG in a map, one of them was really mowed down, with only a couple of HQ a sniper and a Bren squad. The other one was in full strength with all the slots filled.
When the I was to choose my forces for the battle, the main BG was the mowed down one, and I could only put one squad from the other BG, that was pointless. [:(]
xe5
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RE: Pointless merges and fixed platoons

Post by xe5 »

@Ivan - unfortunately that battle was "pointless" due to an incompetent Allied commander who remained ignorant of how Battle Group Orders work (pp. 60-62).
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Ivan_Zaitzev
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RE: Pointless merges and fixed platoons

Post by Ivan_Zaitzev »

ORIGINAL: xe5

@Ivan - unfortunately that battle was "pointless" due to an incompetent Allied commander who remained ignorant of how Battle Group Orders work (pp. 60-62).

I Know it was my mistake, just sharing.
[:D][:D][:D]
TheReal_Pak40
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RE: Pointless merges and fixed platoons

Post by TheReal_Pak40 »

Yet another bug in the strategic layer and another reason to wait for the patches before playing the campaigns. *sigh*

Oddball, The merging topic reminds me of a question I've been yearning to ask:

Why on earth can you merge units but not split them? Seems like every battalion should have the ability to split from it's parent regiment/brigade/kamfgroup, much like they did in real life. You should at least have the ability to split units that were previously merged, but to be realistic it should be all battalions. If map crowding is the reason then you could just simply force auto-merges of 3 or more units on the same map.
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Andrew Williams
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RE: Pointless merges and fixed platoons

Post by Andrew Williams »

I Know it was my mistake,

I've heard that can happen
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