[SUGGESTION] Strategic Resource Uses

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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LeonTheNeon
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Joined: Tue May 25, 2010 10:26 am

[SUGGESTION] Strategic Resource Uses

Post by LeonTheNeon »

I've been thinking (oh noes!) some more about how to make it so that the galaxy isn't swimming in resources. I already made one suggestion about having a slider that would effect the resource percentage.

But another idea, that would likely be fairly easy to implement since planets already demand resources, how about if strategic resources were needed for population growth? After all those new homes, energy reactors, etc have to be built from something. This would provide an additional sink for strategic resources.
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WoodMan
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RE: [SUGGESTION] Strategic Resource Uses

Post by WoodMan »

I've been thinking (oh noes!) some more about how to make it so that the galaxy isn't swimming in resources. I already made one suggestion about having a slider that would effect the resource percentage.

I made the same request a while ago too [:D]

I think an ideal situation would be two sliders, the above one you mention and a second for resource usage, increase that slider and you need twice or three times as many resources as what you usually need for everything.
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
Wayston
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Joined: Sat Apr 17, 2010 7:48 pm

RE: [SUGGESTION] Strategic Resource Uses

Post by Wayston »

great ideas! it makes much sense...
Gertjan
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RE: [SUGGESTION] Strategic Resource Uses

Post by Gertjan »

What's the problem with the resources? Is there too much in the universe? Perhaps you could make your game more difficult by increasing corruption?
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WoodMan
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RE: [SUGGESTION] Strategic Resource Uses

Post by WoodMan »

Corruption just hurts your income, less resources would increase competition for resources, make trade more important, make exploration more fun (or frustrating depending on your angle I guess [:D]).
"My body may be confined to this chair, but my mind is free to explore the universe" - Stephen Hawking
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