Bloody Omaha MMCCIII CoI Test 2
- Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2
Just noticed the russians have fled


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RE: Bloody Omaha MMCCIII CoI Test 2
So is there a new plugin up?
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
Go."
- Final Terminal Message Marathon Infinity
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: Bloody Omaha MMCCIII CoI Test 2
Not yet... I'm alpha testing Paladins update... and making a few adjustments


RE: Bloody Omaha MMCCIII CoI Test 2
Command half track is missing its 37mm cannon.


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- command37.jpg (80.39 KiB) Viewed 358 times
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
Go."
- Final Terminal Message Marathon Infinity
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: Bloody Omaha MMCCIII CoI Test 2
[quote]ORIGINAL: Andrew Williams
250/10 w/- 37mm Fixed

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- 25010.jpg (132.8 KiB) Viewed 361 times


RE: Bloody Omaha MMCCIII CoI Test 2
The example I showed is a Command halftrack, not the support version.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
Go."
- Final Terminal Message Marathon Infinity
RE: Bloody Omaha MMCCIII CoI Test 2
I think I spotted an Allied Infantry Team which says it includes a Bazooka (in the Roster), but the Bazzoka didn't seem to appear with the Team on the battlefield. I'll have to go back and check...
- Andrew Williams
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- Joined: Mon Jan 08, 2001 10:00 am
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RE: Bloody Omaha MMCCIII CoI Test 2
All sdkfz 250/10's are fixed 



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- command.jpg (31.37 KiB) Viewed 361 times


- Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2
Bazooka
IIRC , if it's a secondary weapon you won't see it until he brings it out to use.
IIRC , if it's a secondary weapon you won't see it until he brings it out to use.


- CSO_Talorgan
- Posts: 804
- Joined: Sat Mar 10, 2007 5:53 pm
RE: Bloody Omaha MMCCIII CoI Test 2
ORIGINAL: vonB
I don't know how MMCC3 decides the layout for the deployment areas.
Isn't it random?
RE: Bloody Omaha MMCCIII CoI Test 2
if it's a secondary weapon you won't see it until he brings it out to use.
and where does he hide it when he is not using it? [;)]
Isn't it random?
I honestly do not know, but it would seem that way as they can be quite bizarre at times...
- Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2
ORIGINAL: Andrew Williams
All sdkfz 250/10's are fixed![]()
Currently or in next update? You are confusing me a bit here.
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
Go."
- Final Terminal Message Marathon Infinity
- CSO_Talorgan
- Posts: 804
- Joined: Sat Mar 10, 2007 5:53 pm
RE: Bloody Omaha MMCCIII CoI Test 2
ORIGINAL: vonB
they can be quite bizarre at times...
Yes
- Andrew Williams
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RE: Bloody Omaha MMCCIII CoI Test 2
This is update info. only.
A notification will be made when an updated download is available.
Paladin has sent me some files to 'Alpha"test before unleashing it on the community.
A notification will be made when an updated download is available.
Paladin has sent me some files to 'Alpha"test before unleashing it on the community.


- Andrew Williams
- Posts: 3862
- Joined: Mon Jan 08, 2001 10:00 am
- Location: Australia
- Contact:
RE: Bloody Omaha MMCCIII CoI Test 2
Ok... a new client is available.
Please report any errors.
The campaign will continue from where it is.... no reset.
Instructions.
*****Backup your playername.dat, you may be able to continue with this playername*****
1. Close MMCCIII
2. Use modswap to uninstall BloodyOmaha MMCCIII client
3. Download the new BloodyOmaha MMCCIII client and unzip it to your \plugins folder overwriting the old file of the same name.
4. Use modswap to install BloodyOmaha MMCCIII client.
5. Play
Please report any errors.
The campaign will continue from where it is.... no reset.
Instructions.
*****Backup your playername.dat, you may be able to continue with this playername*****
1. Close MMCCIII
2. Use modswap to uninstall BloodyOmaha MMCCIII client
3. Download the new BloodyOmaha MMCCIII client and unzip it to your \plugins folder overwriting the old file of the same name.
4. Use modswap to install BloodyOmaha MMCCIII client.
5. Play


- CSO_Talorgan
- Posts: 804
- Joined: Sat Mar 10, 2007 5:53 pm
RE: Bloody Omaha MMCCIII CoI Test 2
ORIGINAL: vonB
I honestly do not know, but it would seem that way as they can be quite bizarre at times...
Sorry to keep harping on about the deployment areas, but when you think about it, the game seems to be able to choose from a selection of different possibilities ... so why can't we? Why can't the human intervene, just before game start, and select from a pre-determined choice of deployment areas designed to correspond to the direction of approach at the operational level?