Idle ships & patrolling.

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Equendil
Posts: 35
Joined: Fri Jul 23, 2010 6:49 pm

Idle ships & patrolling.

Post by Equendil »

I tend not to let the AI automate anything in my games, so I use (or would like to use) the feature that lets you cycle through idle ships (as I don't always catch all the notifications).

However, since my military ships are not automated, pretty much all my home defense ships will be marked as "idle" *unless* I order them on patrol. Now this would work fine if not for the following two issues:

1) "Patrolling" wastes fuel needlessly. "Patrolling" ships circle whatever they are ordered to patrol, meaning they consume fuel for motion *and* since they do not get energy from collectors while moving, also consume fuel for their components. The "circling", however, does not seem to serve any useful purpose. Static ships do just as good a job. Fuel costs and worst, ships being low on fuel when they actually need it to repel the pirates/creatures/AI makes this behaviour undesirable.
2) While "patrolling" a space port or a mining station goes on forever (well almost, repairs and other automatic actions will make them "forget"), patrolling a planet or system does not. Ships will circle a planet/star once and go idle.

Because of 1) "patrolling" currently makes no tactical sense (that I can see) in the game. Ships are best left idle near whatever it is you'd like to keep protected. Now, because of *that* and 2) the "next idle ship" cycling feature does not really help managing your ships manually.

Now, what I'm really trying to do is to put my ships on "standby", but there's no such thing. Unfortunately, "patrol" doesn't really do the trick either. Did I miss something?
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Pipewrench
Posts: 453
Joined: Tue Jan 05, 2010 1:38 am

RE: Idle ships & patrolling.

Post by Pipewrench »

I know where you are coming from

so patrolling should make sense,

how about,

pirate attacks lessen with patrols and lets say insurance costs drop for private sector, income boost.

institute an experience or readyness factor that rewards mobility and action and punishes do nothing's.

what good is a navy in port or anyone who does not practice their trade?
“We are limited only by our imagination and our will to act.”
– Ron Garan
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Erik Rutins
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Location: Vermont, USA
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RE: Idle ships & patrolling.

Post by Erik Rutins »

Hi Equendil,

The patroling behavior you describe is more of a left-over from before the various engagement stances and you make a good point that it should now be more of a "standby" that can take advantage of energy collectors. In some respects it does that, but I've also seen what you describe.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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Gertjan
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Joined: Wed Dec 09, 2009 12:05 pm

RE: Idle ships & patrolling.

Post by Gertjan »

Erik is back. Good to see you!
profanicus
Posts: 60
Joined: Wed Jul 09, 2008 10:35 pm

RE: Idle ships & patrolling.

Post by profanicus »

I agree with Equendil here, it would be great to have something similar to "Sentry" in other games, where the "Next/Previous Idle Ship" buttons will skip over any ships that are set to Sentry.
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