New 4.50.10b Beta Patch Available!

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

My campaign txt does not show that option.
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

Has the download been corrected yet to include Night Battles?
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

No correction needed, the download is as it was supposed to be.



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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

please note:

All mods for the retail version of WaR will not function if this beta patch is installed.


An update for the Bloody Omaha mod now allows you to play BO with the WaR 10b patch installed
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

The Scenario Editor is not able to load any files.
GC's
Ops
User scenarios

The deploy bug still looks to be available.
When I tested on the map Vielsalm the Germans were left with a rectangle area in the center of Town and a very small area in the lower right hand corner.
Still see where the AI has some difficulty with Deep Water,2 soldiers of a german command group were able to cross where shallow water is but it took about 5 minutes for the other 2 to figure it out.

And is it just me or did the vehicles get a graphic update?
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

I also don't understand why I have 2 teams 1 each from different BG's that are shaded out as being disorganized yet each team had upwards of 8-10 kills apiece in there last Battle.
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

The deployment bug still exists.

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pimpyotis
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RE: New 4.50.10b Beta Patch Available!

Post by pimpyotis »

Is this issue part of the fix?

tm.asp?m=2299124
Tejszd
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RE: New 4.50.10b Beta Patch Available!

Post by Tejszd »

I would think so.

In the last post by Andrew on March 9/2010 he indicated he could play through the problem saved games and this patch was released June 17/2010.
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

Have you tried playing your stalled save games?


Let us know if it works for you.

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pimpyotis
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RE: New 4.50.10b Beta Patch Available!

Post by pimpyotis »

Hi Andrew...my original stalled games are still crashing with the same circumstances (i.e. a battle group with less than 15 untits left, about to be destroyed).

Does this quote from the main post imply that this fixes will not help and existing games?

*Note* - Do to the changes in this version it is recommended you start a new game, as the data files in previous saves are not compatible.

I would post my saved game but can't seem to.
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

Hi Pimpyotis

Sorry no one else has answered you, I'm afraid I don't know.

It was on the list of fixes slated for the patch ... and my updates from your other post ran your saved games fine.


I do not know what was and was not included.
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wurger
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RE: New 4.50.10b Beta Patch Available!

Post by wurger »

I updated to this version a while ago, just realised today, as i was playing the Setz map, it says the txt file is corrupted. I did an reinstall with the update, still the same problem.
So I tried playing the map on 4.50, the map works, only when I update to 4.50.10 beta, the txt file becomes corrupted, so i copy and pasted the new setz.txt with the old one, now the map works.

any one else have this problem?
Tejszd
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RE: New 4.50.10b Beta Patch Available!

Post by Tejszd »

Hi Wurger;

Yes, the Setz map is a problem in the beta patch. Here is a link to the support thread with an updated Setz map file (post #6); tm.asp?m=2503598
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RE: New 4.50.10b Beta Patch Available!

Post by wurger »

cheers, mate, didn't see it before
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

Why has the Fpools been able to support 25 Units but the Battlegroup Screen still has only 20 slots for displaying the Units?
Will WAR now support 25 Units in the FPools?

Does anyone else notice how slow the game is when going from the last battled played to the next strategic moves turn?

What and how does the "Rest Battlegroup" do? any readme for that?
Those graphics are the wrong color too,they are the old CCV blue.

Is there a fix to the schonberg map yet?




Tejszd
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RE: New 4.50.10b Beta Patch Available!

Post by Tejszd »

25 units, yes the fpools now support 25 units to make WAR compatible with TLD mods. The mod would supply the updated BG screen changing the 20 slots to 25 slots.

Slow down, haven't noticed but then again I have not played WAR since LSA so would have to test again to see if what you are saying is happening to my installation.

Rest Battlegroup, this has been added to make WAR compatible with TLD mods. The mod would provide the check box, along with the cohesion and fatigue boxes to show a BG's status.
- Resting helps a BG recover these two items.
- if both sides BG's select rest no battle will occur
Tejszd
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RE: New 4.50.10b Beta Patch Available!

Post by Tejszd »

For schonberg I think you just need to delete the rfm file....
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Andrew Williams
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RE: New 4.50.10b Beta Patch Available!

Post by Andrew Williams »

Does anyone else notice how slow the game is when going from the last battled played to the next strategic moves turn?

i'd have to re-check but I think there is more error checking here now as this area has historically been an area prone to bugginess and game crashes.... I prefer slowness.
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Platoon_Michael
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RE: New 4.50.10b Beta Patch Available!

Post by Platoon_Michael »

So are these items in WAR just for the purpose of playing tLD Mods or are they going to be implemented in WAR?
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