How do ARD work?

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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chesmart
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RE: How do ARD work?

Post by chesmart »

They are worth it
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oldman45
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RE: How do ARD work?

Post by oldman45 »

An ARD has no repair shops on it, it can't fix anything. The one I worked with while in the navy had only a small machine shop. The tender provided all the support. There is no bug in the game with the ard's just put some naval support squads and an AR and it works fine. I have not tried with an AS/AD.
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chesmart
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RE: How do ARD work?

Post by chesmart »

Nice to know!
erstad
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RE: How do ARD work?

Post by erstad »

Yes, it seems to be the AR

castor troy sent me his save game, and I did the same thing that worked for me - does not work. Rules out pilot error (and that special "castor troy edition" of Witp-AE :-)

I then went to my game - I do have an AR (and an AD and an AS) in the port with the ARD. When I removed all of them, I could no longer assign a BB to the ARD. Put the AD/AS back in, still couldn't. Added the AR, works again.

So, at least we know what's going on. Wondering if it's WAD or not? I don't have any background to agree/disagree on whether the ARD has organic repair capability, but in both CT's game and mine, the port with the ARD is a healthy sized port, with gobs of naval support squads on top of that. Would seem like some of those guys could stop gold-bricking and help out.
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oldman45
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RE: How do ARD work?

Post by oldman45 »

Its working as it was designed, there has to be support for the ARD to repair flotation damage.
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castor troy
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RE: How do ARD work?

Post by castor troy »

ORIGINAL: erstad

Yes, it seems to be the AR

castor troy sent me his save game, and I did the same thing that worked for me - does not work. Rules out pilot error (and that special "castor troy edition" of Witp-AE :-) [:'(]

I then went to my game - I do have an AR (and an AD and an AS) in the port with the ARD. When I removed all of them, I could no longer assign a BB to the ARD. Put the AD/AS back in, still couldn't. Added the AR, works again.

So, at least we know what's going on. Wondering if it's WAD or not? I don't have any background to agree/disagree on whether the ARD has organic repair capability, but in both CT's game and mine, the port with the ARD is a healthy sized port, with gobs of naval support squads on top of that. Would seem like some of those guys could stop gold-bricking and help out.


thanks for having a look and confirming it isn´t a user fault. I´ve got the feeling that it is not working as designed. Just like you say, why being in need of an AR if you got a huge port with hundreds of naval suppport. The manual says nothing about an ARD being in need of an AR by the way.
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RE: How do ARD work?

Post by erstad »

ORIGINAL: oldman45

Its working as it was designed, there has to be support for the ARD to repair flotation damage.

Not arguing with that, but the question I have is why can't the organic port repair ability and/or naval support squads provide that support? Why specifically an (undocumented) AR requirement?

There's quite possibly a logical explanation I'm ignorant of, but I'm not sure what that would be (because I'm ignorant of it :-)
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RE: How do ARD work?

Post by Czert »

When talking about repairs, will AR ship repair disbanded ships even if not selected to do ? (all damaged ships on readiness, not on pierside), or it will work only on ships in pierside and selected repair ship ?
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RE: How do ARD work?

Post by Sardaukar »

ORIGINAL: Czert

When talking about repairs, will AR ship repair disbanded ships even if not selected to do ? (all damaged ships on readiness, not on pierside), or it will work only on ships in pierside and selected repair ship ?

If I recall correctly, AR will add "ops points" to pierside repairs similarly as Naval Support Squads do, unless they are selected to repair specific ships in "Repair Ship" repair mode.
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oldman45
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RE: How do ARD work?

Post by oldman45 »

I don't recall the explanation exactly, but we had one when the ARD's came out and for some reason the AR had to be there, sorry I can't remember why. On a side note, I have had ships that had a # on the repair ship (floating dry dock) [there were also # symbol when they were assigned pierside, but once the 2 or 3 points of major engineering damage was repaired, it removed the symbol and I could finish the flotation damage repair using the dry dock.
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RE: How do ARD work?

Post by Czert »

Ar ships will remove major damage only if they are specified for selected ship (pierside - repair ship), or they will repair it for shieps in readiness status too (at slower rate) ?
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RE: How do ARD work?

Post by Rainer »

AR will add "ops points" to pierside repairs similarly as Naval Support Squads do, unless they are selected to repair specific ships in "Repair Ship" repair mode.

How do you do that (assigning an AR to repair specific ships)?
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RE: How do ARD work?

Post by witpqs »

ORIGINAL: castor troy
ORIGINAL: erstad

Yes, it seems to be the AR

castor troy sent me his save game, and I did the same thing that worked for me - does not work. Rules out pilot error (and that special "castor troy edition" of Witp-AE :-) [:'(]

I then went to my game - I do have an AR (and an AD and an AS) in the port with the ARD. When I removed all of them, I could no longer assign a BB to the ARD. Put the AD/AS back in, still couldn't. Added the AR, works again.

So, at least we know what's going on. Wondering if it's WAD or not? I don't have any background to agree/disagree on whether the ARD has organic repair capability, but in both CT's game and mine, the port with the ARD is a healthy sized port, with gobs of naval support squads on top of that. Would seem like some of those guys could stop gold-bricking and help out.


thanks for having a look and confirming it isn´t a user fault. I´ve got the feeling that it is not working as designed. Just like you say, why being in need of an AR if you got a huge port with hundreds of naval suppport. The manual says nothing about an ARD being in need of an AR by the way.

Just FYI - I had an AR i port before and after repairing the ARD. I am sure the ARD will not work when damaged as mine was, which was not severe. Maybe they can take a point or two, dunno.
Czert
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RE: How do ARD work?

Post by Czert »

ORIGINAL: Rainer
AR will add "ops points" to pierside repairs similarly as Naval Support Squads do, unless they are selected to repair specific ships in "Repair Ship" repair mode.

How do you do that (assigning an AR to repair specific ships)?

It is very simple - boot ships - repaired and AR - must be disbanded in port. Set repairing ship to stand down mode and thech change pierside to repair ship mode.
No idea if AR can repair in any port size (including 0/1 size ports) or it is here minimum port size limit. I have done it in size 5 port to repair major damage, no shipyard was in that port.
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RE: How do ARD work?

Post by Rainer »

My question was about specific ships to be assigned to AR.
I do not believe ships in repair mode will change from "pierside" to "repair ship" on their own.
EDIT: You probably didn't say that. Your
thech change pierside to repair ship mode
I read as "they" but you probably meant "then". Sorry about my misinterpretation.

My understanding (with a little test) is this:
IF at least one AR is in port AND the AR is disbanded, THEN and only then you can assign ships to "Repair Ship". You can assign as many ships as you want to this repair modus (only damaged ships of course). You cannot assign one specific ship to one specific AR (unless only one ship is in "ship repair" mode and there is only one AR in the port).

If ships had been asigned to "repair ship" while AR(s) are/were available, and then said AR(s) is/are removed, the ships formerly assigned to "repair ship" will be re-assigned automatically to "pier side" (sometimes a ship is not re-assigned - a small bug? - but when you click on repair mode you cannot select "repair ship" anymore).

All this based on a little test - Latest Version, Scen 1, Allied vs AI, Sep 1942, Noumea Port Lvl 7, Naval Support 220,
2 disbanded and undamaged ARs, damaged Shis in port: 1 CV, 1BB, several APs and AKs - some in upgrade mode (forced waiting after upgrade)

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mike scholl 1
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RE: How do ARD work?

Post by mike scholl 1 »

QUESTION.  Has anyone figured out how to get the one that shows up in Portland OUT of Portland?
Seems to be to big to sail down river...
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witpqs
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RE: How do ARD work?

Post by witpqs »

ORIGINAL: mike scholl 1

QUESTION.  Has anyone figured out how to get the one that shows up in Portland OUT of Portland?
Seems to be to big to sail down river...

They changed that in a patch to arrive at a port it can sail out of. If you started the game before the patch you should have upgraded the OOB when you applied the patch. Once it's there, it's stuck AFAIK.
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RE: How do ARD work?

Post by mike scholl 1 »

ORIGINAL: witpqs

ORIGINAL: mike scholl 1

QUESTION.  Has anyone figured out how to get the one that shows up in Portland OUT of Portland?
Seems to be to big to sail down river...

They changed that in a patch to arrive at a port it can sail out of. If you started the game before the patch you should have upgraded the OOB when you applied the patch. Once it's there, it's stuck AFAIK.


OK.., thanks. Unfortunately we're far enough along that it arrived before the patch, so I guess it's stuck there. [:(]
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RE: How do ARD work?

Post by erstad »

I have a BB that has 13 major float damage that claims it will repair in 1 day. Just sent the turn off, so I don't know how true that is. That would be pretty impressive, and a little too good...

Thought I'd report out on this. Turns out the 1 days is a minor display bug. that ship did not repair at all. What appears to happen is this: I had two ships assigned to the repair ship, one at critical priority and the other at normal. The one that was at normal displayed as "1 day", even though it presumably wouldn't even get a turn at the ARD until the other ship was full repaired. Once I removed the other ship from the repair ship, the ship that was at normal showed a more reasonable completion time.
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