Range for HQs and other questions?

The team behind the award-winning game Advanced Tactics is back with a new and improved game engine that focuses on the decisive early days of World War II! Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is the first in an innovative series of operational World War II wargames that also include a strategic element. The Blitzkrieg from Warsaw to Paris simulates Germany’s military successes in Poland and France in 1939 and 1940 (including also a hypothetical “Sea Lion” invasion of Great Britain).

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GBS
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Range for HQs and other questions?

Post by GBS »

I saw some mention in the manual about the HQ bonus in combat being for units within it's range but I can't find anything that shows me what that range is for each HQ. How does this work exactly?

Also I assume all artillery range is two hexes. Is this correct?

The Battlestack number shows in the black oval but sometimes there is a number in a square. What does that represent?

Last one. Is there a way to highlight units that have AP left other than going back and clicking on every unit individually?


Thanks. Enjoying the game
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patchogue
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RE: Range for HQs and other questions?

Post by patchogue »

Artillery is two hexes

The brightness of the symbol fades as AP are used up
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Josh
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RE: Range for HQs and other questions?

Post by Josh »

HQ range, that's explained in the "rules"or "variables" I think, it's depending on the scenario 8-10 hexes for 100% HQ bonus, and from there on 20% less for each hex extra distance.

The number in the black square is movement penalty.

And no, no highlighting units with unused AP points... but personally I try to keep my units together so if they're greyed out they pretty much all used up their AP's. (note that I would find it usefull to have a "n" button for "next unit" that still can be moved)
WilliePete
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RE: Range for HQs and other questions?

Post by WilliePete »

ORIGINAL: GBS

I saw some mention in the manual about the HQ bonus in combat being for units within it's range but I can't find anything that shows me what that range is for each HQ. How does this work exactly?

Also I assume all artillery range is two hexes. Is this correct?

The Battlestack number shows in the black oval but sometimes there is a number in a square. What does that represent?

Last one. Is there a way to highlight units that have AP left other than going back and clicking on every unit individually?


Thanks. Enjoying the game


I couldn't find anything in the manual either. The only thing I can think of is to check to see how far a HQ unit can move and if the HQ's subordinate units are within its "grey" movement area, then these units are within range to get the bonus. I wonder if an Army Group HQ provides a special bonus at all and is there a certain range for that?
- They That Sow The Wind, Shall Reap The Whirlwind -
Josh
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Joined: Tue May 09, 2000 8:00 am
Location: Leeuwarden, Netherlands

RE: Range for HQs and other questions?

Post by Josh »

I don't think it has anything to do with movement, or how far a HQ can move.

I took this from Barthheart's reply in another thread: "For HQ ranges its 100% effect out to 8 hexes then it drops by 20% for each hex beyond that.
If you select a unit and click on the "Unit Details" tab you can see what effect teh HQ is having on that unit - it's called HQ power."

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