
LRCap-.....no idea how to get it to work
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- SoliInvictus202
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- Joined: Fri Aug 27, 2010 7:24 pm
- Location: Austria
RE: LRCap-.....no idea how to get it to work
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RE: LRCap-.....no idea how to get it to work
It's worth noting that those TF's got hit in both the AM and PM air phases- with no LRCAP showing up in either phase.
Daniel
Edit: - It's also worth noting I suppose, I should, yeah ok that the BF providing those torps were still in Strat mode- having only just been told to get their asses off the train in the orders phase just before that action (well- I guess they did see the TF coming- maybe the left all the REMF's on the train and made a bee line for the torps).
WAD?
Daniel
Edit: - It's also worth noting I suppose, I should, yeah ok that the BF providing those torps were still in Strat mode- having only just been told to get their asses off the train in the orders phase just before that action (well- I guess they did see the TF coming- maybe the left all the REMF's on the train and made a bee line for the torps).
WAD?
RE: LRCap-.....no idea how to get it to work
IIRC, you can LRCAP only up to normal range, not extended range. I don't know if this is why you cannot LRCAP those TFs..in screenshots ranges are 3 and 8..well within.
But I am not entirely sure if it takes drop tanks to that calculation or not...so your problem might be related to range to TFs. After all, planes have to fly there and then loiter on LRCAP, so range cannot be too far.
But I am not entirely sure if it takes drop tanks to that calculation or not...so your problem might be related to range to TFs. After all, planes have to fly there and then loiter on LRCAP, so range cannot be too far.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- SoliInvictus202
- Posts: 367
- Joined: Fri Aug 27, 2010 7:24 pm
- Location: Austria
RE: LRCap-.....no idea how to get it to work
ORIGINAL: Sardaukar
IIRC, you can LRCAP only up to normal range, not extended range. I don't know if this is why you cannot LRCAP those TFs..in screenshots ranges are 3 and 8..well within.
But I am not entirely sure if it takes drop tanks to that calculation or not...so your problem might be related to range to TFs. After all, planes have to fly there and then loiter on LRCAP, so range cannot be too far.
thanks - that might explain it for yesterday'S disaster - cause it was within extended range - I guess I didn't find that in the manual then
....the disaster 2 days ago however was well within normal range and only 1 of the 3 LRCAPing squadrons even had drop tanks on....
at least I'm sort of convinced that I didn't do anything majorly wrong...
RE: LRCap-.....no idea how to get it to work
Looks fine to me, too. I guess weather is the only explanation left, even if it is far fetched: for 4 days only your AF was closed due to weather, and the target hex and the Allied bases were not...?
You could post a save in the tech support forum and ask a dev to look at it. They can debug a save and find out what happened to your LRCAP. There might be an issue here.
You could post a save in the tech support forum and ask a dev to look at it. They can debug a save and find out what happened to your LRCAP. There might be an issue here.

RE: LRCap-.....no idea how to get it to work
Found some discussion with search function, mentioning that LRCAP works only within normal (clean range without droptanks) range of plane. So I bet range to TF is your problem. What is your planes' normal range without drop tanks?
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- SoliInvictus202
- Posts: 367
- Joined: Fri Aug 27, 2010 7:24 pm
- Location: Austria
RE: LRCap-.....no idea how to get it to work
11 or 12 I think
ORIGINAL: Sardaukar
Found some discussion with search function, mentioning that LRCAP works only within normal (clean range without droptanks) range of plane. So I bet range to TF is your problem. What is your planes' normal range without drop tanks?
RE: LRCap-.....no idea how to get it to work
Could there be some glitch that the planes WON'T go to LR-CAP when they have drop-tanks on (even if they would be within normal range?)ORIGINAL: SoliInvictus202
11 or 12 I think
ORIGINAL: Sardaukar
Found some discussion with search function, mentioning that LRCAP works only within normal (clean range without droptanks) range of plane. So I bet range to TF is your problem. What is your planes' normal range without drop tanks?
RE: LRCap-.....no idea how to get it to work
That would be my guess as well. Soli, can you test LRCAP without drop-tanks?

- SoliInvictus202
- Posts: 367
- Joined: Fri Aug 27, 2010 7:24 pm
- Location: Austria
RE: LRCap-.....no idea how to get it to work
ORIGINAL: VSWG
That would be my guess as well. Soli, can you test LRCAP without drop-tanks?
there won't be an occasion next turn that I can....as all the ships that would be in need of LRCAp are either sunk or sinking [:D]
I could against the AI - but I have learnt that the games against the AI are no reference at all for a PBEM game - many things seem to work differently there...
I will test it as soon as the occasion presents itself of course - but I have yet to digest those impossible losses I have suffered - as my entire tactic was based on the assumption that the conquest in the DEI will NOT need carrier support - and that the TFs can be protected by LRCap - which they obviously can't....
RE: LRCap-.....no idea how to get it to work
ORIGINAL: rtrapasso
Could there be some glitch that the planes WON'T go to LR-CAP when they have drop-tanks on (even if they would be within normal range?)ORIGINAL: SoliInvictus202
11 or 12 I think
ORIGINAL: Sardaukar
Found some discussion with search function, mentioning that LRCAP works only within normal (clean range without droptanks) range of plane. So I bet range to TF is your problem. What is your planes' normal range without drop tanks?
That can well be the case, might be worth making thread on Tech Support and putting save there.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


RE: LRCap-.....no idea how to get it to work
ORIGINAL: SoliInvictus202
11 or 12 I think
ORIGINAL: Sardaukar
Found some discussion with search function, mentioning that LRCAP works only within normal (clean range without droptanks) range of plane. So I bet range to TF is your problem. What is your planes' normal range without drop tanks?
SoliInvictus202,
Sorry but you are quite mistaken.
The clean range of the A6M2 Zero is only 7 hexes for normal range, 9 hexes at extended. These ranges can be increased with the use of drop tanks up to 11 and 14 respectively. However, AFAIK, using drop tanks is not compatible with flying LRCAP. Thus, as pointed out in post #18, you are limited to a range of only 7 hexes if you want your ships to be LRCAP'ed by A6M2 Zeros.
From Kendari or Makassar the range to Koepang is 10 hexes. From Kendari to Denpassar the range is 13 hexes. from Makassar to Denpassar the range is 8 hexes. In all these instances the range is beyond the normal clean range of your Zeros.
Alfred
- SoliInvictus202
- Posts: 367
- Joined: Fri Aug 27, 2010 7:24 pm
- Location: Austria
RE: LRCap-.....no idea how to get it to work
ORIGINAL: Alfred
ORIGINAL: SoliInvictus202
11 or 12 I think
ORIGINAL: Sardaukar
Found some discussion with search function, mentioning that LRCAP works only within normal (clean range without droptanks) range of plane. So I bet range to TF is your problem. What is your planes' normal range without drop tanks?
SoliInvictus202,
Sorry but you are quite mistaken.
The clean range of the A6M2 Zero is only 7 hexes for normal range, 9 hexes at extended. These ranges can be increased with the use of drop tanks up to 11 and 14 respectively. However, AFAIK, using drop tanks is not compatible with flying LRCAP. Thus, as pointed out in post #18, you are limited to a range of only 7 hexes if you want your ships to be LRCAP'ed by A6M2 Zeros.
From Kendari or Makassar the range to Koepang is 10 hexes. From Kendari to Denpassar the range is 13 hexes. from Makassar to Denpassar the range is 8 hexes. In all these instances the range is beyond the normal clean range of your Zeros.
Alfred
if that is the case - you can confirm that LRCap only works without droptanks?
RE: LRCap-.....no idea how to get it to work
I don't think drop tanks really matter, because LRCAP max. range is normal clean range. Thus it does not matter if you carry them or not, you can only LRCAP up to 7 hexes with A6M2.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-


- SoliInvictus202
- Posts: 367
- Joined: Fri Aug 27, 2010 7:24 pm
- Location: Austria
RE: LRCap-.....no idea how to get it to work
ORIGINAL: Sardaukar
I don't think drop tanks really matter, because LRCAP max. range is normal clean range. Thus it does not matter if you carry them or not, you can only LRCAP up to 7 hexes with A6M2.
.
ok...that explains yesterday's debacle...but still not the one before...as this was only (just checked) 6 hexes away from Kendari....so...this should have worked then...
anyway - thanks for all the answers.....
- SoliInvictus202
- Posts: 367
- Joined: Fri Aug 27, 2010 7:24 pm
- Location: Austria
RE: LRCap-.....no idea how to get it to work
just one last question:
why select LRCAP - if CAP has the same effect? - i've seen ships being protected by Cap (first turn Buffaloes over Force Z, or several other occasions later on in my game as Allied) - and that works better apparently...
why select LRCAP - if CAP has the same effect? - i've seen ships being protected by Cap (first turn Buffaloes over Force Z, or several other occasions later on in my game as Allied) - and that works better apparently...
RE: LRCap-.....no idea how to get it to work
Not sure I understand the question...? You can't give a destination for "CAP". You can set up a CAP and then hope for "leaking CAP" by increasing the max range, but you have no control whatsoever how many and where your fighters show up.

RE: LRCap-.....no idea how to get it to work
Tip: if you want to LRCAP a TF and you know 100 % that this TF will end its turn in a certain base hex (either friendly of hostile), LRCAP the base, and not the TF.

RE: LRCap-.....no idea how to get it to work
The manaul doesn't say anything specific about LRCAP and drop tanks. What it says, however, is (on p153); "The amount of fighters protecting the friendly units at the moment of an enemy airstrike is based on the range to the hex being protected and the normal radius of the aircraft flying Long Range CAP" (bold text put in by me).
In my games, I've never set LRCAP beyond normal range and I've had few problems. Ok, some times I've wished that the CAP would've been a little heavier, but such is life ... [:)]
In my games, I've never set LRCAP beyond normal range and I've had few problems. Ok, some times I've wished that the CAP would've been a little heavier, but such is life ... [:)]
“Not mastering metaphores is like cooking pasta when the train is delayed"
RE: LRCap-.....no idea how to get it to work
LRCAP (specifically because you can set a destination) is also used to intercept enemy transport planes dropping supplies, picking up/dropping LCUs.
As VSWG has posted, without the use of LRCAP you would be dependent on "leaky" CAP. That will deliver far fewer fighters than a dedicated LRCAP over your Task Force.
Alfred
As VSWG has posted, without the use of LRCAP you would be dependent on "leaky" CAP. That will deliver far fewer fighters than a dedicated LRCAP over your Task Force.
Alfred