Work in progress

Post discussions and advice on TOAW scenario design here.

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Telumar
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RE: Work in progress

Post by Telumar »

Hm i don't know - when i look at the scanned map and compare it to the TOAW map i wouldn't put a superriver into the same location as Zechlin. The bridge could be blown. Something that has no relation to reality whatsoever.

Keep it going, looks good! Just take attention to rivers and actual bridges.
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RE: Work in progress

Post by Erik2 »

ORIGINAL: Telumar

Hm i don't know - when i look at the scanned map and compare it to the TOAW map i wouldn't put a superriver into the same location as Zechlin. The bridge could be blown. Something that has no relation to reality whatsoever.

Keep it going, looks good! Just take attention to rivers and actual bridges.

I always use various bridge symbols to indicate wether there actually is a bridge there and if it may be blown.

Examples:
#
)*(
][
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samba_liten
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RE: Work in progress

Post by samba_liten »

Good point. I'll have to rethink that. Trouble is, that in many cases there are no bridges at all, but i'm not able to illustrate the obstacle the lake represents without inventing one. Three options spring to mind; First, use symbols to denote cases where the bridges were invented by the editor, second, change the major river to a minor river, third, move the road and railroad one ex so as to remove the fictional bridge.

In the first case, we have history preserved, but at the cost of a house rule. In the second, units on foot will be hindered in an approximately apropriate way, but rail traffic and supply flow can be hindered in an unhistorical way, and in the third everything is ok, except the fact that the railroad and road is not where it is supposed to be.

I'm leaning towards number one at this point, but am worried about the limit on named locations on the map, so i think for now i will go for option three.

EDIT: Went with #4, and removed the super river from that hex. I'm off to check the rest of the lake system for false bridges[:D]
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samba_liten
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RE: Work in progress

Post by samba_liten »

Been working on the map a bit again. Realized i've finished almost exactly half of the source map. Time consuming work this.

Still haven't made up my mind as to just how much to cram into this. At the least i need to finish this map, extend it a couple of hexes to the west, to get to the limit of the historical Soviet advance, and extend it a bit to the south east so i can fit Rokossovsky on there.

Would be interesting to go further south as well, to try to get more of the front, but as the designer of the original Berlin scenario said in his notes, it ads work for not much gain. Another thing I'm thinking about is extending the map eastwards in general to try and show the Soviet Pomeranian offensive. And wouldn't it be lovely to include the encircled army in the Baltic too. OK, getting carried away here...

By the way, that gray thing in the lower half of the map is the bit of Berlin i sketched in. It's about half of the city.



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BigDuke66
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RE: Work in progress

Post by BigDuke66 »

Sure it's sweet to get more on the map especially when there is something to depict but when the focus of the scenarios is Berlin it should be enough to show Berlin and the things around it to depict the soviet attack on Berlin.
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samba_liten
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RE: Work in progress

Post by samba_liten »

Finished the first bit of the German OOB. Still lots to be done. Have to look through the sources to find any units that were missing from the original division level oob i based this on, and add corps and army level artillery and stug units, as well as any other non-divisional units ive missed so far. Finally i have to add units that will arrive as reinforcements.

Ive attached a link to the file in open office format. Should open in excel as well.

http://www.mediafire.com/?ef5sjmn1e2w5iqy
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samba_liten
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RE: Work in progress

Post by samba_liten »

Someone told me he was unable to open the file, so here is a link to an xls version.
http://www.mediafire.com/?cv2vsx5c0hzf6c2

Pretty much the same file. A few stug units have been added though.

Please let me know if you spot something that shouldn't be there, or something that should be included and isn't.
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BigDuke66
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RE: Work in progress

Post by BigDuke66 »

Did you already think about scenario parameters like starting date, turn range, etc.?
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Silvanski
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RE: Work in progress

Post by Silvanski »

I don't see the SS KG 1001 Nacht
Have you considered including the 12th Army? 
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samba_liten
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RE: Work in progress

Post by samba_liten »

ORIGINAL: BigDuke66

Did you already think about scenario parameters like starting date, turn range, etc.?

Still thinking. As you know from my previous ramblings i am tempted to include more than Berlin itself. Also the sources i have for the Wehrmacht are usually for March 1st. Hence, the original idea was to start off somewhere close to that date with the Soviet Pomeranian offensive and German counter attack.
Your arguments have been noted, and are being considered. The remaining reason i have for not changing my mind is the fact that Berlin, historically was not defended as well as it could have been. I would like to give the German player the opportunity to change that, if i can come up with victory conditions that simulate the price to be paid, that is.

Edit: Forgot to answer part two of your question. The scale is 2.5 km per hex. Initially i was thinking 6 hour turns, in keeping with my super-detailed philosophy. I have realized that that will make 280 or so turns. If the scenario starts from April 16th we end up with 88 turns or so. More reasonable, but i am still not convinced. 6 hour turns might make progress seem to slow, and also lead to one or both side having too many units destroyed. I'll have to experiment i guess. At the moment im leaning towards half or full day turns.

Another thing is reconstituting units. With such a short time frame covered, i don't think units should reconstitute. However, i don't know if that will mean one or the other side will run out of units to fast.
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samba_liten
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RE: Work in progress

Post by samba_liten »

ORIGINAL: Silvanski

I don't see the SS KG 1001 Nacht
Have you considered including the 12th Army? 
I completely forgot about KG 1001 Nacht.
12th army will be included. I just have to make up my mind about whether it should be locked in place until it moved towards Berlin, or enter as reinforcements.
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samba_liten
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RE: Work in progress

Post by samba_liten »

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samba_liten
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RE: Work in progress

Post by samba_liten »

Back to working on the map. Will hopefully finish the northern half of Berlin today. The rail network is a nightmare to get right!

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Telumar
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RE: Work in progress

Post by Telumar »

Keep it going![&o]

What about Auto Contouring Off? Makes it a lot easier when you have that much parallel/adjacent raillines.

Det is die Berliner Straßenbahn, wa?

....Btw, are you sure this railnet isn't the Berlin tram and/or subway?
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samba_liten
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RE: Work in progress

Post by samba_liten »

Auto-contouring is off for everything except the farm land. I don't even use it for forests. It nearly drove me to drink before i figured out that i could turn it off![8D]

I am 90% certain that it is not the trams I'm building. The base map is a Luftwaffe one, and i don't see why they would put that kind of thing on it. Further, the map does show stations, and there aren't that many of them in Berlin itself, also the net as depicted is fully connected to lines leading out of the city. And lastly, The symbology(wrong word?) of the map classifies all the lines as
Haupt u. vollspurige Nebenbahn
, or
Kleinbahn u. schmalspurige Nebenbahn
.
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Telumar
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RE: Work in progress

Post by Telumar »

Hm, okay tram lines would most probably not have been shown on a Luftwaffe map.

..but "Kleinbahn u. schmalspurige Nebenbahn" however could be a tram.. Nevertheless. I found a map from 1936, this was the closest i could get towards the beginning of the war. The next map on the site is from '47, comparing both maps it looks like the net didn't change during that period..

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Telumar
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RE: Work in progress

Post by Telumar »

The thick black lines are the subway.

Thinner lines are normal surface tram lines.

EDIT: Oh and i forgot, the map is from here: http://www.berliner-verkehr.de/snetze.htm
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samba_liten
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RE: Work in progress

Post by samba_liten »

Thanks for the link!

I can't find any relation between my map and the tram lines. I'm not entirely sure about the surface trams, but i figure if they do end up in the game, it is no big deal, as they could conceivably be used to move troops about. Either way, as far as i can tell, the axis rail capacity should be fairly minimal by this stage anyway.
The map I'm using is indeed published by the Luftwaffe, and is an actual Fliegerkarte, which, i guess, makes it even more unlikely that subways should show up.



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samba_liten
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RE: Work in progress

Post by samba_liten »

Taking longer than i thought it would, but slowly Berlin is taking shape. Here is the north-west corner. Maybe i will have the time and patience to do more tomorrow[:'(]



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samba_liten
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RE: Work in progress

Post by samba_liten »

It's been a while. Much longer than i thought, but I'm back working on this. Finished Berlin today.

Image

The green space in the corner of the mini-map is all that's left to do from this map sheet. When that's all done we'll see if the battle of Berlin will fit, otherwise I'll have to extend the map a bit. When it's finished it will be 82x83 hexes at this stage.

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