Battlefleet Gothic

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

User avatar
2guncohen
Posts: 401
Joined: Fri Apr 09, 2010 4:28 pm
Location: Belguim

RE: Battlefleet Gothic

Post by 2guncohen »

Beserko, Great job dude [&o]
Bestor
Posts: 18
Joined: Sun Mar 28, 2010 10:48 pm

RE: Battlefleet Gothic

Post by Bestor »

Loving the imperial ships, any chance of a ship set any time soon? and also are you going to be doing a seprate set of ships for the astartes?
User avatar
nicodede62
Posts: 194
Joined: Fri Jan 04, 2008 2:22 pm
Location: France

RE: Battlefleet Gothic

Post by nicodede62 »

For now, the mod is a little break. Waiting for photos of fan playing the board game, in order to recreate as faithfully possible as the ships of each race.

For the Astarte, why not. In the near future, maybe ... [;)]
- Pour l'Empereur -
Image
d.erlemeyer@gmx.de
Posts: 17
Joined: Fri Apr 30, 2010 12:39 pm

RE: Battlefleet Gothic

Post by d.erlemeyer@gmx.de »

I was all giddy when I first saw the topic.
But now that I see those ship models... *drools*

Which is to say: I'm a huge WH40k nerd and I'm really looking forward to this.



Also looking at the first image:
Very Aggressive, Extremely Aggressive, Very Aggressive,...
Smells like fun [:D]
wormguy
Posts: 10
Joined: Wed Mar 31, 2010 5:13 pm

RE: Battlefleet Gothic

Post by wormguy »

I have the complete pack done for The Imperium of Man, but they are my uncoloured version (so not like the ones nicodede62 posted) but they still look pretty sweet ingame. Haven't worked on it for a while now so I forget if some of them needed tweaking to fix engines and blinking lights or whether I did that already. [:'(] If anyone wants to try em despite that I could upload the file somewhere.
User avatar
drillerman
Posts: 467
Joined: Thu Feb 11, 2010 6:59 pm
Location: Blighty

RE: Battlefleet Gothic

Post by drillerman »

Hi wormguy,
You could send them to me to try.
davidmack2@sky.com

Alternatively, can you just do an attachment on this forum.

Thanks
Huh?
Phocian
Posts: 74
Joined: Mon May 10, 2010 6:59 pm
Location: Old England

RE: Battlefleet Gothic

Post by Phocian »

I brought Distant Worlds when I had read that you could mod it.
The plan was to make a Battlefleet gothic mod as Im a 40k nut as well.

Great mod Nicodede62 !!

If their is anything that I can help with please let me know. I don't have a huge amount of experience with modding but more than happy to help.

Cheers.
d.erlemeyer@gmx.de
Posts: 17
Joined: Fri Apr 30, 2010 12:39 pm

RE: Battlefleet Gothic

Post by d.erlemeyer@gmx.de »

Hey nicodede62,
I love the music you gathered. But most of those files are .ogg and the customization guide says that the game does only recognise .mp3 files.
Quoting:
Note that the music files must be in MP3 format, no other format files will be played (WMA, MIDI, OGG, etc).
So... a good part of that download is useless, gamewise. [:(]
User avatar
nicodede62
Posts: 194
Joined: Fri Jan 04, 2008 2:22 pm
Location: France

RE: Battlefleet Gothic

Post by nicodede62 »

Ah, thank you for intelligence. Before the last patch, everything was in mp3. I look and I'm going to change that [;)].
Thank you for your support [:)].
- Pour l'Empereur -
Image
wormguy
Posts: 10
Joined: Wed Mar 31, 2010 5:13 pm

RE: Battlefleet Gothic

Post by wormguy »

There are programs you can use on the internet that can convert those file formats into mp3. I forget which one I used now, but I know they are out there because that's what I did myself.

Here are my Imperium ships for anyone who wants to test run the BETA. As mentioned, I think some ships are still unfinished because I haven't checked in a long time and have forgotten whats done and whats not. Enjoy! [8D]
Attachments
wormguysi..umships.zip
(2.23 MiB) Downloaded 121 times
karstenchu
Posts: 16
Joined: Sat Dec 04, 2010 7:13 pm

RE: Battlefleet Gothic

Post by karstenchu »

Don't tell me this mod is dead! Is any 40k stuff going on in relation to DW?
karstenchu
Posts: 16
Joined: Sat Dec 04, 2010 7:13 pm

RE: Battlefleet Gothic

Post by karstenchu »

I think I'll take over this mod for a little. I've merged the Imperium ships with the rest of the mod and am working on the races.txt file. I've made a few changes and am working on some race pics. Here are all the races I've included thus far. I still need two more to fill in Shandar and Ugnari. If anyone is interested in doing shipsets for Orks, Space Marines, Chaos, or Tyranids, by all means, go for it :)

The Imperium of Man
Adeptus Mechanicus
Ultramarines
Blood Axe Ork Clan
Deathskullz Ork Clan
Goffs Ork Clan
Champions of Khorne
The Unclean
Sorcerors of Tzeentch
Dark Eldar
Necron
Hive Fleet Behemoth
Hive Fleet Kraken
Hive Fleet Leviathan
Craftworld Alaitoc
Craftworld Ulthwe
Craftworld Biel-Tan
Shandar
Ugnari
Human
karstenchu
Posts: 16
Joined: Sat Dec 04, 2010 7:13 pm

RE: Battlefleet Gothic

Post by karstenchu »

Ok, so I used Excel to organize the races.txt file and then reexported the file back to a comma separated valued text file. This is what came out and it seems to be making DW unable to create a galaxy. I noticed that there are no longer spaces between the middle numbers. Does anyone see any issues with this file? I will play around with it a little more and then spam this thread more.

The Imperium of Man,0,0,1.25,110,125,100,75,90,0,0,10,25,20,30,0,0,15,0,2,0,0,0,0,1, Sol, Imperial Guard Regiment
Adeptus Mechanicus,1,0,1.15,150,110,125,65,80,0,13,20,0,0,0,0,0,10,0,0,1,12,14,12,31, Mars, Skitarii Regiment
Ultramarines,2,0,1.15,125,130,110,75,150,0,13,20,0,0,0,0,0,10,0,0,1,12,14,12,31, Ultramar, Company
Blood Axe Ork Clan,3,2,1.3,50,140,50,50,50,1,5,10,10,0,40,0,0,0,0,0,1,0,2,15,38, Balur, Waaagh
Deathskullz Ork Clan,4,2,1.3,50,140,50,50,50,1,5,10,10,0,40,0,0,0,0,0,1,0,2,15,38, Oumyau, Waaagh
Goffs Ork Clan,5,2,1.3,50,140,50,50,50,1,5,10,10,0,40,0,0,0,0,0,1,0,2,15,38, Gorkamorka, Waaagh
Champions of Khorne,6,1,1.15,85,150,75,50,110,8,7,0,10,0,20,10,0,10,0,1,0,4,8,11,31, Drakaasi, Traitor Regiment
The Unclean,7,1,1.2,110,100,150,80,80,7,6,0,0,20,0,20,20,0,0,1,0,9,10,20,3, Bubonicus, Traitor Regiment
Sorcerors of Tzeentch,8,1,1.1,135,100,125,75,75,3,3,0,0,0,20,20,10,0,10,3,2,10,2,22,15, Planet of the Sorcerors, Traitor Regiment
Dark Eldar,9,1,1.1,125,115,150,50,50,4,13,0,0,0,20,10,10,20,0,1,5,6,19,11,17, Commoragh, Pirate
Necron,10,2,1.1,100,130,100,50,50,2,2,10,0,20,20,0,10,0,0,2,2,13,14,12,31, Sanctuary 101, Combine
Hive Fleet Behemoth,11,4,1.3,80,150,75,50,50,6,12,0,0,10,40,0,0,10,0,3,4,8,11,14,12, Tyran, Tendril
Hive Fleet Kraken,12,4,1.35,90,150,75,50,50,2,5,0,40,0,0,0,0,0,0,0,4,0,17,8,15, Ichar IV, Tendril
Hive Fleet Leviathan,13,4,1.45,100,150,75,50,50,4,9,10,0,0,0,20,0,0,0,3,0,7,13,20,1, Ophelia IV, Tendril
Craftworld Alaitoc,14,3,1.05,130,80,135,75,100,3,12,0,0,40,0,0,0,0,20,0,2,0,12,9,29, Alaitoc, Rangers
Craftworld Ulthwe,15,3,1.05,135,80,140,80,90,6,11,0,0,20,0,0,0,0,25,1,3,0,7,12,20, Ulthwe, Black Guardians
Craftworld Biel-Tan,16,3,1.1,130,100,110,70,120,1,3,0,25,0,70,0,0,0,0,2,5,11,16,20,3, Biel-Tan, Dire Avengers
Shandar,17,5,1.16,96,84,116,103,109,3,9,0,0,0,0,40,0,0,0,0,5,0,9,12,14, Shandar, Shandar Protector
Ugnari,18,5,1.09,94,76,81,108,70,5,2,0,0,30,0,10,0,0,0,0,4,0,18,11,11, Ugnar, Ugnari WarBot
Human,19,0,1.25,110,110,110,110,120,0,0,0,0,0,0,0,15,15,0,1,0,0,1,20,18, Sol, Strike Trooper Battalion
Phocian
Posts: 74
Joined: Mon May 10, 2010 6:59 pm
Location: Old England

RE: Battlefleet Gothic

Post by Phocian »

Hey karstenchu,

I believe that Nic was waiting for the promised modding tools which I hope the expansion will have.
DW is the perfect format for a 40K universe !!
A question, why are you having the Ultramarines as a separate race ?
Fingers crossed for the expansion !!!

karstenchu
Posts: 16
Joined: Sat Dec 04, 2010 7:13 pm

RE: Battlefleet Gothic

Post by karstenchu »

Oh, ok! Well, I wanted to play around with it a little and wasn't sure whether it was just left or not. My reasoning behind the Ultramarines being a separate race is that the Ultramarines hold a small fiefdom of planets and I kinda wanted to have groups of three friendly races so that the poor Imperium wouldn't be in an entirely unfriendly galaxy!

If I can just figure out what it is that is making my galaxy fail to create, I can make some more progress. I actually did race pictures for all the races listed here, so at least I've made some contribution to the gentlemen's work.
Phocian
Posts: 74
Joined: Mon May 10, 2010 6:59 pm
Location: Old England

RE: Battlefleet Gothic

Post by Phocian »

Thats all good, sadly I cant help with your map issues.
Rumour has it the expansion is next week.
When its out and what tools they have made avaiable to us become clear I would love to help as the other posts are quite a long time ago.
karstenchu
Posts: 16
Joined: Sat Dec 04, 2010 7:13 pm

RE: Battlefleet Gothic

Post by karstenchu »

Darn. Well, wouldn't hurt to get some ships done in the meantime.
Phocian
Posts: 74
Joined: Mon May 10, 2010 6:59 pm
Location: Old England

RE: Battlefleet Gothic

Post by Phocian »

A question, what software are you using to make ship sets ? I would love to help.
karstenchu
Posts: 16
Joined: Sat Dec 04, 2010 7:13 pm

RE: Battlefleet Gothic

Post by karstenchu »

Um, well, I didn't make any of the shipsets posted in here. They were done by the people who posted them. I do think that Photoshop or GIMP (free photoshop) can be used as they are just 2d pictures. The only thing really special about them is that you need to have a blue line to show where they engines are! Well, from what little I understand :)
User avatar
Setekh
Posts: 178
Joined: Sat Dec 11, 2010 10:38 pm
Location: Norfolk, England
Contact:

RE: Battlefleet Gothic

Post by Setekh »

I'm using Photoshop for my Homeworld shipset editing, and you do need a blue (0,0,255) line for engine placement yes.
Image
Post Reply

Return to “Design and Modding”