Questions regarding the Editor

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ussdefiant
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Joined: Thu Jun 18, 2009 7:06 pm

Questions regarding the Editor

Post by ussdefiant »

1) How might i go about editing the amount of Manpower/Armament points that each side starts off the war with?

2)How exactly does the Maximum Import settings on AFVs for the Axis Minors work? Would it be unlimited if i set it to zero?

3) How would i go about adding extra support units at Soviet HQs at the start of a scenario? Assign/Form doesn't seem to be avaliable for them.

4) What is the poor little city of Syktyvkar doing all the way at the top of the map with the nearest rail line two hexes away? Looks like it's already suffering starvation damage.
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Great_Ajax
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Location: Oklahoma, USA

RE: Questions regarding the Editor

Post by Great_Ajax »

1. You have to edit the cities individually by adjusting their manpower points and add armament factories.

2. Not sure

3. Add the units in the UNIT EDITOR manually (copy & paste works well) and assign them to their respective headquarters.

Trey
ORIGINAL: HMSImperator

1) How might i go about editing the amount of Manpower/Armament points that each side starts off the war with?

2)How exactly does the Maximum Import settings on AFVs for the Axis Minors work? Would it be unlimited if i set it to zero?

3) How would i go about adding extra support units at Soviet HQs at the start of a scenario? Assign/Form doesn't seem to be avaliable for them.

4) What is the poor little city of Syktyvkar doing all the way at the top of the map with the nearest rail line two hexes away? Looks like it's already suffering starvation damage.
"You want mercy!? I'm chaotic neutral!"

WiTE Scenario Designer
WitW Scenario/Data Team Lead
WitE 2.0 Scenario Designer
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Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: Questions regarding the Editor

Post by Helpless »

1) How might i go about editing the amount of Manpower/Armament points that each side starts off the war with?

Go to the ground element Manpower(1482) or Armaments(1489) and set Axis number and Soviet number in pool
2)How exactly does the Maximum Import settings on AFVs for the Axis Minors work? Would it be unlimited if i set it to zero

The number set in Max Import defines target built value of particular ground element or aircraft. GE or AC will be exported until this value is reached. 0 means nothing is exported.
3) How would i go about adding extra support units at Soviet HQs at the start of a scenario? Assign/Form doesn't seem to be avaliable for them.

As Trey said you need to make a new one in unit editor.
4) What is the poor little city of Syktyvkar doing all the way at the top of the map with the nearest rail line two hexes away? Looks like it's already suffering starvation damage.

There is no starvation for the cities not being on the rail net.
Pavel Zagzin
WITE/WITW/WITE-2 Development
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