Mod file structure?

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ANUBIS
Posts: 25
Joined: Wed Jul 21, 2004 7:19 pm

Mod file structure?

Post by ANUBIS »

I'm way behind yall here...

running version 4.01 full retail

My folders are

Matrix Games\
Starshatter\
Mods\
Ships\
Weapons\
Missions\


Take the Ship "Cruiser" sample in the sample folder.

I copy all the files in that folder into my Matrix Games\Starshatter\Mods\Ships folder

In game I click options then mod config .. and nothing shows up.

I'm sure I'm missing a post with the whole explination somewhere, but I havn't found it.
The web site explination isn't entirely clear.

Can anyone "splain" to me what folders\path I need to put mods into, and how to get them to work?

I've been trying with the "sample" Cruiser files, looks like a full ship mod to me is it just that the "sample" suplied doesn't actually work? Or am I putting it into the wrong folder? Or am I missing a step somewhere?
Abortion has killed more people than nuclear weapons.
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Mod file structure?

Post by TheDeadlyShoe »

Enable/disable mods is for .DAT files only. If you want to use mods via the directory structure, add "-Filesys" to the command line. I would place the Cruiser sample in its own folder (ie /ships/cruiser/).
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
ANUBIS
Posts: 25
Joined: Wed Jul 21, 2004 7:19 pm

RE: Mod file structure?

Post by ANUBIS »

Ok, I'm still lost...

Where do I add -filesys

I keep getting "windows cannot find c:\matrix games\starshatter\stars.exe-filesys

The only lines I have in shortcuts are "location" and "start in" .. both give me the same error if I try to add -Filesys to em.
Abortion has killed more people than nuclear weapons.
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TheDeadlyShoe
Posts: 549
Joined: Tue Apr 06, 2004 3:06 pm

RE: Mod file structure?

Post by TheDeadlyShoe »

Add a space between stars.exe and -filesys

you want this in 'location' only- so start in should be c:\matrix games\starshatter\, and location should be c:\matrix games\starshatter\stars.exe -filesys

if that gives you problems, try putting "c:\matrix games\starshatter\", and "c:\matrix games\starshatter\stars.exe"-filesys, in start in and location respectively, and with the quotes.
@TheDeadlyShoe> Unless, say, you could make black holes at will.
@Razeam> I can do that but I don't want to.
Mehrunes
Posts: 257
Joined: Wed Mar 31, 2004 6:56 am
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RE: Mod file structure?

Post by Mehrunes »

Make sure -filesys is outside of the quotation marks, if there are any.
ANUBIS
Posts: 25
Joined: Wed Jul 21, 2004 7:19 pm

RE: Mod file structure?

Post by ANUBIS »

Got it to work, thx

... odd though, I'd swear I tried it exactly the same way about 10 times when it suddenly decided to work.
Abortion has killed more people than nuclear weapons.
Kuokkanen
Posts: 3740
Joined: Fri Apr 02, 2004 1:16 pm

RE: Mod file structure?

Post by Kuokkanen »

Do you need do everything hard way? I simply create .BAT file for that -filesys thing. Or run it in command mode.
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Derick
Posts: 1
Joined: Sun Dec 12, 2010 4:05 pm

RE: Mod file structure?

Post by Derick »

Hello.
And how exactly you run that command mode. I'm currious about the .bat file creation too.
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