tech progress?

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Nibelung44
Posts: 99
Joined: Fri Apr 30, 2010 4:24 am

tech progress?

Post by Nibelung44 »

Am I the only one where the techs fields progresses by big jump? Sometime I even get massive amounts of tech breakthroughs, like 2 techs in each 3 fields at once.

To give an example, in 2760 november I'm at 0% in all 3 fields, having discovered them all at once.

Months passes. No changes, except just now in my game: we are now in 2761.04.30. Techs % changed to 73-36-73 % !

Now, there is a bit of consistency because the 36% tech costs twice as much as the others, still... Why the game only calculates % of tech every 5 months or so???
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Shark7
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Joined: Tue Jul 24, 2007 4:11 pm
Location: The Big Nowhere

RE: tech progress?

Post by Shark7 »

ORIGINAL: Nibelung44

Am I the only one where the techs fields progresses by big jump? Sometime I even get massive amounts of tech breakthroughs, like 2 techs in each 3 fields at once.

To give an example, in 2760 november I'm at 0% in all 3 fields, having discovered them all at once.

Months passes. No changes, except just now in my game: we are now in 2761.04.30. Techs % changed to 73-36-73 % !

Now, there is a bit of consistency because the 36% tech costs twice as much as the others, still... Why the game only calculates % of tech every 5 months or so???

Set the cost to 999, even retiring or discovering a big tech advance barely makes a dent in the basic level stuff. It's great if you want slow research.
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feygan
Posts: 324
Joined: Wed Mar 31, 2010 8:41 am

RE: tech progress?

Post by feygan »

Have to agree here about slow research the counter next to the slider is for me still the best single thing I have ever seen in a 4x game, for getting the starting galaxy exactly how I wish to play the game rather than a preset bunch.
Liquid5n0w
Posts: 26
Joined: Sat Dec 18, 2010 5:35 am

RE: tech progress?

Post by Liquid5n0w »

I think he was asking about how slow the tech counters update, not how slow the progress is. On the topic of how slow they progress, the techs double in research time for each level of tech down the tree, and if there is a gap of 1 space, the next one costs 4 times as much, which is a very long time.

About the tech update rate, I've been curious about that myself, it's especially noticeable in the early game if you watch the numbers on the tech button, they change in large chunks, not in smooth shifts. I'm wondering if the change rate is affected by game speed (4x, 2x, x0.5 etc...) Or if it's an engine limitation.
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