Air Units - Their Combat Range?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Capt Cliff
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Air Units - Their Combat Range?

Post by Capt Cliff »

Ok, I looked and looked. So how do you display the air units combat radius?
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Gandalf
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RE: Air Units - Their Combat Range?

Post by Gandalf »

There is no on-map display of air units radius, YET. It has been suggested. If you read thru section 16.0 of the EBook manual however, you will note that there are different operating ranges (2x, 3X and even 4x) based on mission type. Also, if the air base moves in a turn, it will proportionally affect all the air units based within combat ranges.
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RE: Air Units - Their Combat Range?

Post by Mehring »

It's also apparently of little relevence. You can hover over a target and it wil tell you XXX amount of fighters and bombers are in range and when you ctrl+ R click to select them, they aren't available. Then when you choose a different target and/or target type next door, they may be available (but then maybe not). There is no palpable logic to the air system. No devs have commented in the numerous threads I've mentioned it. Elephant in the room?
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RE: Air Units - Their Combat Range?

Post by Jabba »

This was something that I felt was very poorly explained in the manual. Pages and pages on how to group your air units, and only in the very last section of the chapter (8.4.2.1) is there a passing reference to their range. [&:]
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RE: Air Units - Their Combat Range?

Post by jimkehn »

Mehring try SHIFT-right click.
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RE: Air Units - Their Combat Range?

Post by ComradeP »

Sometimes I'm wondering how many people with questions actually read what I post, as the same questions keep popping up. The range is the radius divided by 10 from the nearest air base to the target, sometimes with an extra hex added due to rounding.
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RE: Air Units - Their Combat Range?

Post by elmo3 »

Aircraft ranges in miles are shown when you click on an air unit in the airbase window.  Divide by 10 to get the range in hexes.  As has been pointed out in the manual and other threads, air units need a form up airbase for a mission so they rarely fly direct routes to and from the target.  Air unit availability has more to do with readiness and air doctrine than range.

As JimKehn said above, you can shift right click on a target to get a popup with all available air units with their range to the target and other useful information.  The air units the AI will send are highlighted but you can overrule that by clicking a unit to remove it from the mission.  When you actually launch the mission some units may not fly for various reasons including bad weather, leader checks, etc.

It has been stated that the devs are considering adding more realistic air system in the future.  So I don't see any elephant here, maybe a mouse or two.
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RE: Air Units - Their Combat Range?

Post by Mehring »

ORIGINAL: JimKehn

Mehring try SHIFT-right click.
Yes, that's what I meant and it doesn't work.
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RE: Air Units - Their Combat Range?

Post by Capt Cliff »

ORIGINAL: ComradeP

Sometimes I'm wondering how many people with questions actually read what I post, as the same questions keep popping up. The range is the radius divided by 10 from the nearest air base to the target, sometimes with an extra hex added due to rounding.


Ahem, why are we doing any math in our head with a computer game? It's simple ... click, or shift-rh-clic on the air unit or what ever and the units it can attack at=re highlighted!! Simple!! So divid by 10, what number and where?? Then I have to count on my screen from the air unit ... give me a break. Didn't WIR have a range display? Maybe not. So here we are supreme commanders having to use a pen and paper instead of having an flunky looie aid do it for me.

Oh, and I am also getting a "bomber out of range" message when bombing a unit ... then I click the same unit again an I get an attack ... click again an "bomber out of range "... click again I get an attack ... what's it doing scrolling through the units one by one?

This needs to be fixed! An please will the play testers refrain from jumping in and defending the game with some obsure work around. Thank you.

Addendum: Ok ... to display available aircraft you select a base, the stagin base and then hover over a propose target and the number of aircraft available is displayed. But ... deplying and redeploying air bases requires the ranges of the aircraft.
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RE: Air Units - Their Combat Range?

Post by randallw »

The factors that go into air missions is certainly something to ponder.
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RE: Air Units - Their Combat Range?

Post by Gandalf »

ComradeP:

Please feel free to post all the helpful work arounds that you can think of. Most of us appreciate the help. [:)]
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RE: Air Units - Their Combat Range?

Post by ComradeP »

This needs to be fixed! An please will the play testers refrain from jumping in and defending the game with some obsure work around. Thank you.

So taking note of a number on the air unit information screen, and dividing that by 10, is a serious mental exercise that could be considered "an obscure work around"? Of course it would be nice if the PC would do that for you and ranges would be displayed, but it's not like you need a math degree to calculate the range.
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RE: Air Units - Their Combat Range?

Post by Steeltrap »

Posted this in another 'air' related thread, but it applies here, too.

Well as a new player I can say the whole air system is somewhat of a nightmare to comprehend/organise.

As is the case for the rest of it, the manual tends to talk about 'what/how' but nothing much about 'why/when'. It is very off-putting as a new player with dozens of airbase counters and all sorts of arcane mechanics behind them (the air commitment etc etc). And to make it clear, I am a fan of the manual and the amount of effort put into it.

Not having range obvious on the map seems a remarkable oversight. How do I know what coverage I have from all those different fields? Work it out in my head? Sure I can. But why on earth would I want to??

I'm talking from the Soviet perspective. The first 20 turns are so dreadful to organise through the interlocking mechanics of the game - C&C, support units, air etc etc - that I've all but thrown my hands up and decided not to play until I see the 'user guide' being put together.

I do think looking at the complexity a player has to confront to play the game is a different thing from the complexity behind what's on the screen. Right now, I find it all so horrible to get to grips with I'm regretting spending my money to be blunt.
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RE: Air Units - Their Combat Range?

Post by henri51 »

So far what I have been doing is leaving all air operations to the AI, except for the first-move airbase bombings (using the AI button) and occasionally moving my air bases closer to the front. [&:]

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RE: Air Units - Their Combat Range?

Post by MengJiao »

ORIGINAL: henri51

So far what I have been doing is leaving all air operations to the AI, except for the first-move airbase bombings (using the AI button) and occasionally moving my air bases closer to the front. [&:]

Henri

I agree. There doesn't seem to be much of a mind-boggleing nature going on. If you put your battle reports on 0 (so that things go faster and nothing clutters the screen), set your air doctrine to minimize loses (ie don't fly missions if you have too few planes), move your airfields up and only attack vital targets, you can see the support graphics during the battles and judge how things are going.
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