rookiequestions

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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mattep74
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rookiequestions

Post by mattep74 »

How is the supplyneed calculated. Lets say a base have 1000 supply and needs 100. Will it take 10 turns aka 10 days(I use 1 day turns) for the supply to run out, or is the supplies counted by weeks, months or year? Dont fully understand the manual.

Were are the spitfires and hurricanes to defend India or Australia against japanese airstrikes(not that i currently need them there, Singapore hasnt fallen yet), i got planes that were modern in ww1 at best.

If playing the AI, will it attack in the same pattern as the japanese did in 41. That is, leave Indonesia until last?

Can i use one of my carriers as a transport only, that is, transport US fighters from mainland US to Australia? I dont see any other way for me to get them into the fight.
bradfordkay
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RE: rookiequestions

Post by bradfordkay »

The first decent fighters you will get to defend Australia will be USAAF P-40's. Later the Australian Kittyhawks start to show up. You will get some Spitfires late in 1942, but in general you will have to depend upon the USAAF to defend Australian airspace throughout 1942.

You can crate the fighter squadrons and ship them in AKs. If you have any AKVs (I think that the US gets two of them in early 1942) you can ship fighters on these ships without having to crate them (by "crating" them I mean that they will arrive disabled - with the AKVs they will be disabled on the ship but once unloaded will be ready to go).

The supply requirement for a base is an estimated number - the supplies needed for a fortnight (of something similar) based upon present rate of use. You'll learn to live with it...

There are several scripts for the AI. One was chosen when you started your game. So, no, the AI will not necessarily follow the historic script.
fair winds,
Brad
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inqistor
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RE: rookiequestions

Post by inqistor »

ORIGINAL: mattep74

How is the supplyneed calculated. Lets say a base have 1000 supply and needs 100. Will it take 10 turns aka 10 days(I use 1 day turns) for the supply to run out, or is the supplies counted by weeks, months or year? Dont fully understand the manual.

This is rough estimation of how much supply present units will burn in one day of very heavy combat. In reality units rarely uses more than 1/3rd of supply in combat. So, in calm regions, when there is no construction, fleets rearming, or air operations going, the basic value (in this case 100) could last more than a week.
It is calculated dynamically, depending of current action, so when there is battle, or construction, requirements will go up.
Were are the spitfires and hurricanes to defend India or Australia against japanese airstrikes(not that i currently need them there, Singapore hasnt fallen yet), i got planes that were modern in ww1 at best.

Production have to kick in. They will start appearing at the beginning of 1942, but this whole year will be tight for Allies, in terms of planes production.
Can i use one of my carriers as a transport only, that is, transport US fighters from mainland US to Australia? I dont see any other way for me to get them into the fight.

Yup, but you can also hunt some unprotected invasion fleets (when you know, where Kido Butai is. Just check area around Wake, Rabaul and Tarawa), or raid Japan supply lines. As far, as possible, from Japan Carriers, and bases, preferably.
mattep74
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RE: rookiequestions

Post by mattep74 »

ORIGINAL: inqistor


Yup, but you can also hunt some unprotected invasion fleets (when you know, where Kido Butai is. Just check area around Wake, Rabaul and Tarawa), or raid Japan supply lines. As far, as possible, from Japan Carriers, and bases, preferably.

Well, since i started the game with not loosing any battleships outside of Singapore or PH with a nonhistorical turn i used force Z to kill merchants off Borneo and the middle of Malaya, unfortunally only after they delivered the troops. A cruisersquadron attacked a fleet disembarking off new guina and Oklahoma, Arizona and carrierplanes visited Wake.

100 merchants sunk by me in the first months. Atleast it beat the OTL score of 13 with a big margin. If i keep this up i will surpass the allied real sinkings before 44.
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Sharps9
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RE: rookiequestions

Post by Sharps9 »

Don't forget that squadron of Beaufighter 1Cs in Sydney with a 38 durability. Pretty decent against Zeroes for that time.
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Fallschirmjager
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RE: rookiequestions

Post by Fallschirmjager »

Don't forget the scores of Wirraways! Just put them on 100% cap and they will clean out the skies and as an added bonus sink any ships in a 50 hex radius.
Once 1945 comes around make sure you ship them to the front lines and let them sweep over Japan and the war will end in a few weeks!

In all seriousness. Most of the early war US effort should go to keep the supply line open to Australia. Ship a few regiments and a few squadrons to Suva and New Caledonia in the first few weeks of the war. This is a very vital supply line that needs to stay open.
Once you have it secured load up about 100,000 supply and fuel at San Francisco and LA and San Diego. Then set a meeting point about 10 hexes off the west coast and put all the ships back into one TF. Ship it on the long and perilous journey back across the Pacific.
I do this in about a 75 ship convoy. You will easily have enough ships. Use DDs and CLs to escort and if you have any undamaged BBs from PH then toss them in too.
Once the convoy is two hexes away from the Australian coast I begin to break it apart into smaller groups and sending it to different ports.
If you still hold Port Moresby then send about 7k supply there.
Check all the major ports to get tonnage levels and then start sending smaller groups there loaded up with supply. Melbourne, Brisbane, Townsville and the west coast at Perth.
The biggest group should drop anchor at Sydney.
In WITP things were simpler as you could drop most of it off at Sydney and Perth and be done with it. Now you have to split it up into about six different groups.

Collect all the ships back up at Sydney and put them into one monster TF again and then ship them back to the west coast. By that time the supply levels should be built back up and you can get 100,000 supply and fuel in one TF.

This is the single most important thing you will do as the Allies in the first 12 months of the war and one of the few advantages you have early in the war. You get massive amounts of supply. The trick is bringing it forward into useful places.
Believe it or not but I can actually outstrip my resources on the west coast [:D]
With these monster convoys sometimes you have to wait for the supply to roll back in from the east coast.

A 100k supply convoy and especially fuel is something that Japan can never dream of. Use it and enjoy it!
Just make sure you do everything you can to hold Noumea and Suva.
Against the AI it shouldn't be much of a problem. Against a PBEM opponent who is competent they can land forces and naval planes at these bases and make life extremely difficult until 1943 when you can reopen them.
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Sardaukar
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RE: rookiequestions

Post by Sardaukar »

Only use for Wirraways I have found so far is close-range ASW near ports...and pilot training.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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Fallschirmjager
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RE: rookiequestions

Post by Fallschirmjager »

Low level naval attack works well too despite the meager 100 lb bomb and single .303 rifle cal machine gun.

In the real world from my reading I have found that it could carry two 500 lb bombs or 2 250 lb bombs

Its weak forward firing armament, poor payload short range, glacial speed and maneuverability like it is covered in heavy oil make it a candidate for worst plane in the game.
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morganbj
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RE: rookiequestions

Post by morganbj »

Wirraways of the world unite!!!!!


[:D]
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Alpha77
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RE: rookiequestions

Post by Alpha77 »

The replcement rate is too high for Wirraways in game, did the Aussies really produce that much ?
As I see it, they are more a training plane, with secondary use as auxilary or low range patrol.

I use them in Melbourne, Perth, Sidney etc. to fly ASW at 1000ft. Later they can be upgraded. Sometimes they even sight a sub. So they are not entirely useless.
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noguaranteeofsanity
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RE: rookiequestions

Post by noguaranteeofsanity »

ORIGINAL: Alpha77

The replcement rate is too high for Wirraways in game, did the Aussies really produce that much ?
As I see it, they are more a training plane, with secondary use as auxilary or low range patrol.

I use them in Melbourne, Perth, Sidney etc. to fly ASW at 1000ft. Later they can be upgraded. Sometimes they even sight a sub. So they are not entirely useless.

755 were produced, between 1939 and 1946, while in the game, you only receive 6 a month, until January, 1943. Most of those were used as trainers, especially as part of the Empire Air Training scheme, after their poor performance in combat.
Alfred
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RE: rookiequestions

Post by Alfred »

ORIGINAL: Alpha77

The replcement rate is too high for Wirraways in game, did the Aussies really produce that much ?
As I see it, they are more a training plane, with secondary use as auxilary or low range patrol.

I use them in Melbourne, Perth, Sidney etc. to fly ASW at 1000ft. Later they can be upgraded. Sometimes they even sight a sub. So they are not entirely useless.

The Wirraway WAS a training plane.

Earlier poster who decried it as worst plane of the war obviously has no knowledge of history. As a trainer aircraft it was not shabby and quite a useful aircraft when compared with Japanese trainers which do not appear in the game.

Alfred
Alpha77
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RE: rookiequestions

Post by Alpha77 »

ORIGINAL: noguaranteeofsanity

ORIGINAL: Alpha77

The replcement rate is too high for Wirraways in game, did the Aussies really produce that much ?
As I see it, they are more a training plane, with secondary use as auxilary or low range patrol.

I use them in Melbourne, Perth, Sidney etc. to fly ASW at 1000ft. Later they can be upgraded. Sometimes they even sight a sub. So they are not entirely useless.

755 were produced, between 1939 and 1946, while in the game, you only receive 6 a month, until January, 1943. Most of those were used as trainers, especially as part of the Empire Air Training scheme, after their poor performance in combat.

6 per month are you sure, I think more (however I play an older game version maybe changed in newer patch).

@ Alfred: Yeah, in my 1st game I also thought they might be useless, but after learning the game engine gives them some use.
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noguaranteeofsanity
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RE: rookiequestions

Post by noguaranteeofsanity »

ORIGINAL: Alfred

ORIGINAL: Alpha77

The replcement rate is too high for Wirraways in game, did the Aussies really produce that much ?
As I see it, they are more a training plane, with secondary use as auxilary or low range patrol.

I use them in Melbourne, Perth, Sidney etc. to fly ASW at 1000ft. Later they can be upgraded. Sometimes they even sight a sub. So they are not entirely useless.

The Wirraway WAS a training plane.

Earlier poster who decried it as worst plane of the war obviously has no knowledge of history. As a trainer aircraft it was not shabby and quite a useful aircraft when compared with Japanese trainers which do not appear in the game.

Alfred

It did actually manage to shoot down one zero, which is pretty good for a trainer, especially considering that is one more than the Australian built fighter and Wirraway offshoot, the Boomerang ever managed.
LeeChard
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RE: rookiequestions

Post by LeeChard »

The wirraway was a license built North American T-6 with a more powerful engine and guns added. It was intended to be a stop gap measure before they realized what they were going to be up against. It was also thought that building a relatively simple proven design would help the Aussies develop an aircraft industry.
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morganbj
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RE: rookiequestions

Post by morganbj »

ORIGINAL: Ranger5355

The wirraway was a license built North American T-6 with a more powerful engine and guns added. It was intended to be a stop gap measure before they realized what they were going to be up against. It was also thought that building a relatively simple proven design would help the Aussies develop an aircraft industry.
Actually, the most succesul bombing design the Aussies produced was Foster's. Americans everywhere get bombed with Foster's even to this day. It's even happened to me a time or two.


Sorry. Couldn't help myself. [:(]
Occasionally, and randomly, problems and solutions collide. The probability of these collisions is inversely related to the number of committees working on the solutions. -- Me.
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Sardaukar
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RE: rookiequestions

Post by Sardaukar »

ORIGINAL: bjmorgan

ORIGINAL: Ranger5355

The wirraway was a license built North American T-6 with a more powerful engine and guns added. It was intended to be a stop gap measure before they realized what they were going to be up against. It was also thought that building a relatively simple proven design would help the Aussies develop an aircraft industry.
Actually, the most succesul bombing design the Aussies produced was Foster's. Americans everywhere get bombed with Foster's even to this day. It's even happened to me a time or two.


Sorry. Couldn't help myself. [:(]

That's why they export it...no self-respecting Australian would drink Fosters..[:D]
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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LeeChard
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RE: rookiequestions

Post by LeeChard »

ORIGINAL: Sardaukar

ORIGINAL: bjmorgan

ORIGINAL: Ranger5355

The wirraway was a license built North American T-6 with a more powerful engine and guns added. It was intended to be a stop gap measure before they realized what they were going to be up against. It was also thought that building a relatively simple proven design would help the Aussies develop an aircraft industry.
Actually, the most succesul bombing design the Aussies produced was Foster's. Americans everywhere get bombed with Foster's even to this day. It's even happened to me a time or two.


Sorry. Couldn't help myself. [:(]

That's why they export it...no self-respecting Australian would drink Fosters..[:D]
That's OK with me. Send it here, I'll dispose of it for you
Alfred
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RE: rookiequestions

Post by Alfred »

ORIGINAL: Sardaukar

ORIGINAL: bjmorgan

ORIGINAL: Ranger5355

The wirraway was a license built North American T-6 with a more powerful engine and guns added. It was intended to be a stop gap measure before they realized what they were going to be up against. It was also thought that building a relatively simple proven design would help the Aussies develop an aircraft industry.
Actually, the most succesul bombing design the Aussies produced was Foster's. Americans everywhere get bombed with Foster's even to this day. It's even happened to me a time or two.


Sorry. Couldn't help myself. [:(]

That's why they export it...no self-respecting Australian would drink Fosters..[:D]

I'm very impressed. A discerning Finnish beer connoiseur.[:)]

Alfred
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