ORIGINAL: Puhis
Because of this bug, player can't really tell how many fighters are flying... [:(]
Ahh, bummer.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: Puhis
Because of this bug, player can't really tell how many fighters are flying... [:(]
ORIGINAL: Puhis
ORIGINAL: EUBanana
ORIGINAL: Puhis
So I think your opponent don't have that much Tojos. It's minor a bug.
You're seeing some twice because of morning and afternoon attacks, and a lot of them are the 40 Tojo CAP over Choiseul Bay, which you see again and again as the Allies attack it, again and again.
But even given that, look at the Japanese strikes on Vella Lavella. Possibly some Tojos are managing to escort the same raid twice in one phase, not sure.
No no... All those strikes I quoted are Morning Air attack on TF, near Vella Lavella at 110,133.
As you see, A6M2-N Rufe x 4 appears 6 times.
Ki-44-IIa Tojo x 31 appears 3 times, and Ki-44-IIa Tojo x 10 appears 2 times. Some of those other Tojo groups might partly be "ghost" planes too. Like I said, it's a minor bug, a known display glitch. They are escorting only once, but they appear several times.
Because of this bug, player can't really tell how many fighters are flying... [:(]
ORIGINAL: Djordje
ORIGINAL: Puhis
ORIGINAL: EUBanana
You're seeing some twice because of morning and afternoon attacks, and a lot of them are the 40 Tojo CAP over Choiseul Bay, which you see again and again as the Allies attack it, again and again.
But even given that, look at the Japanese strikes on Vella Lavella. Possibly some Tojos are managing to escort the same raid twice in one phase, not sure.
No no... All those strikes I quoted are Morning Air attack on TF, near Vella Lavella at 110,133.
As you see, A6M2-N Rufe x 4 appears 6 times.
Ki-44-IIa Tojo x 31 appears 3 times, and Ki-44-IIa Tojo x 10 appears 2 times. Some of those other Tojo groups might partly be "ghost" planes too. Like I said, it's a minor bug, a known display glitch. They are escorting only once, but they appear several times.
Because of this bug, player can't really tell how many fighters are flying... [:(]
If you set one squadron to LRCAP some hex, and then rest of the squadrons fly in the same hex to do their other missions you get results like that - the squadron set to LRCAP shows all the time, even though it is usually not participating in the battle at all.
ORIGINAL: EUBanana
ORIGINAL: Puhis
Because of this bug, player can't really tell how many fighters are flying... [:(]
Ahh, bummer.
ORIGINAL: Puhis
Of course it's possible that I'm wrong and there was about 180 Tojos (at least 5 Sentais) escorting AM stikes, but I seriously doubt it. [;)]
ORIGINAL: USS America
ORIGINAL: EUBanana
ORIGINAL: Puhis
Because of this bug, player can't really tell how many fighters are flying... [:(]
Ahh, bummer.
Puhis, has this one been reported yet? This is the first I've heard of it.
ORIGINAL: Puhis
ORIGINAL: USS America
ORIGINAL: EUBanana
Ahh, bummer.
Puhis, has this one been reported yet? This is the first I've heard of it.
Well, when I noticed it first time, my opponent told me it's known display glitch...
So, my solution would be to combine the service rating with durability. This would allow you to model low durability planes with high service ratings as having extreme operational losses whilst also allowing you to show clear differences between high durability 4-engined bombers which had high reliability ( Lancasters, later models of the B29 ) and high durability 4-engine bombers with poor reliability ( early models of the B29 where engines often spontaneously caught fire mid-flight ). By decoupling ops losses from strictly correlating just to durability you'd improve the model. The best, simple, quickest to implement method for doing this would be to link ops losses to durability combined with service rating.
It is simple, gives face validity, can be easily explained and justified to the community ( important because of the Castor Troys out there who will claim anything they do is broken in some way ( albeit only in his copy of the game ) ), is reliable and allows a deeper level of modelling which allows a greater ( and more realistic ) differentiation between different plane types ( e.g. early model B29s which were much more likely to become ops losses than late-model B29s ).
It would require a code change but since the values are already calculated for service ratings it would be quicker to implement than having to calculate and represent new "temperamentability" ratings for all the various planes and then having to implement that. That could be a goal for AE 2.
Well, I'm removing myself from the discussion. It has become useless because people couldn't maintain focus and, instead of starting their own threads to discuss how aviation support etc played into the grand strategic game decided to polute the thread.
I'm not posting this to be pissy but just to make people think about this and ask themselves what was so difficult about respecting the intention of the thread and just starting a 2nd parallel discussion about aviation support etc etc. The NEW THREAD button is there for a reason guys.
This sort of discussion creep renders focused discussion impossible and is one reason a lot of high calibre people will no longer discuss issues in the War Room and elsewhere.
ORIGINAL: PresterJohn
Anyway what is good about discussion, is that perspective on events vary due to fow, incomplete information and observer bias. Discussion should illuminate what is percieved against what actually happened. The estimate on Tojo's in the air in the above example is grossly out, perhaps as much as x4 although i hate to disabuse my honoured opponent of the strength of the Japanese Airforce. Likewise i see hordes of 4e bombers apparently flying with impunity thorugh whatever i throw at them.
There is a very strong tendency to always focus on what is being done to your own beloved pixeltruppen while not focusing enough on what you've done to your opponent. What you have done to your opponent is shrouded in the murk of the fog of war, while what is being done to you is painfully (literally) obvious.
ORIGINAL: Nemo121
mjk428,
Sadly your post is crippled by the fact that the facts you state are pretty much all wrong or misrepresented:
1. JFB: No, I alternate as Allies or Japanese. I'm a fan boy for skillful strategic play and mindgames, not for either side. I DO like technical characteristics to be modelled accurately but then am happy to use them in a "what if" sort of way. Dealing with the bomber defensive armament is simply an extension of that.
2. As to your first quote.... I was asked how I would improve the current operational loss model which causes excessive operational losses to transport planes and patrol planes which have low durability and engage in many, long flights relative to other planes. That combination of factors resulting in massive ops losses as the ops model looks at durability, flight range and frequency ( as well as a few other things ) to determine ops losses. Stating that the model I outlined would require a code change is a simple statement of fact. It wasn't lobbying for a code change. If you asked me how it might be possible to better model something and I answered you it wouldn't be analogous to lobbying for the change. I trust that the very basic difference between lobbying and answering a question is now apparent to you.
3. That quote was NOT, at all, related to the other quote you've taken out of context. I absented myself from the discussion because the failure of people to observe basic courtesy and start new threads to discuss side-issues meant that this thread lost focus on the original issue - improving the interaction between bombers ( of both sides ) and fighters ( of both sides ). It had nothing to do with the quote you have above which was my response to a direct question.
So, I don't know whether you merely misread things or whether you were being maliciously disingenuous but I trust this clarifies it. Sorry if the tone is a bit harsh but I HATE when people who misquote others and make it seem they're saying things they aren't.
ORIGINAL: mjk428
You clearly want a change and your focus is on the B-17. If you can be satisfied without a code change than the editor is there for you to use as you see fit.
BTW, if you want folks to stick to the topic then this thread should have ended when you were informed that there were no BUFFS used in the "Struggle Against Japan".
ORIGINAL: LoBaron
ORIGINAL: mjk428
You clearly want a change and your focus is on the B-17. If you can be satisfied without a code change than the editor is there for you to use as you see fit.
BTW, if you want folks to stick to the topic then this thread should have ended when you were informed that there were no BUFFS used in the "Struggle Against Japan".
1) nemo opened a discussion because he was suspecting that the results he was witnessing were due to a design issue on heavy bombers.
"RE: BUFFs - Understanding their use and modelling in-game." quite clearly is an invitation to a discussion.
2) It does not really matter if I have the same opinion as him (in this case not, because I changed my point of view while reading some interesting counterarguments raised), but it was
not a onesided discussion and the intention behind it was clearly not a whateverFBism.
3) So if your only concern is the wrong designation of a 4 engine prop driven heavy bomber I wonder why you posted at all.
The interesting stuff to get an overview was on the first couple of pages anyway, the rest is just individual comments that may or may not be somehow related to the overall theme.
4) And BTW, if you prefer to stick to the topic you have to start a discussion with yourself on an exclusive basis, everything else is quite impossible on a forum. [:'(]
ORIGINAL: mjk428
ORIGINAL: LoBaron
ORIGINAL: mjk428
You clearly want a change and your focus is on the B-17. If you can be satisfied without a code change than the editor is there for you to use as you see fit.
BTW, if you want folks to stick to the topic then this thread should have ended when you were informed that there were no BUFFS used in the "Struggle Against Japan".
1) nemo opened a discussion because he was suspecting that the results he was witnessing were due to a design issue on heavy bombers.
"RE: BUFFs - Understanding their use and modelling in-game." quite clearly is an invitation to a discussion.
2) It does not really matter if I have the same opinion as him (in this case not, because I changed my point of view while reading some interesting counterarguments raised), but it was
not a onesided discussion and the intention behind it was clearly not a whateverFBism.
3) So if your only concern is the wrong designation of a 4 engine prop driven heavy bomber I wonder why you posted at all.
The interesting stuff to get an overview was on the first couple of pages anyway, the rest is just individual comments that may or may not be somehow related to the overall theme.
4) And BTW, if you prefer to stick to the topic you have to start a discussion with yourself on an exclusive basis, everything else is quite impossible on a forum. [:'(]
1) OK. Cool.
2) Nemo threw a fit and (supposedly) left the thread because he was unable to satisfactorily dictate the terms of discussion.
3) No the wrong designation was not why I posted. Although it was the reason I initially clicked on the thread. I was curious to see how B-52s figured into the game.
4) I agree with you. It was Nemo that was being anal about sticking to the topic to the point that further discussion became unbearable for him.