Carriers and fighters

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Shark7
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Carriers and fighters

Post by Shark7 »

OK, played the expansion for a while now and just want to take the opportunity to say how well the carrier and fighter system was done. Elliot got it right, they are helpful without being overpowering. Quite pleased with them. [:)]
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lordxorn
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RE: Carriers and fighters

Post by lordxorn »

I agree, while some say they are overpowered against space creatures, the whole system was implemented well. The power and use, and the size of the module is in line.
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J HG T
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RE: Carriers and fighters

Post by J HG T »

Same here. Fighters and bombers really add some needed variety and depth to combat. Also, it's interesting to build dedicated carriers that have next to no weapons. I'm doing so in my Teekan game; Only frigates are dedicated combat ships, bigger ships are more or less carriers. Really interesting way to play.
My "optimal" strategy with fighters/bombers is to start building supporting carrier cruisers/capitals with some long range weapons (torpedos and missiles) once I get the size of the ships to 450< . I usually keep my capitals as supporting combat specialist; Loads of shields, weapons (beams, torpedos, some PD), armor, fuel and some decent manouvering + all fleet assist modules available.
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Lord_Astraios
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RE: Carriers and fighters

Post by Lord_Astraios »

I second that motion and add cookies as a gift to you guys.

Indeed,&nbsp; the fighter system is nicely done,&nbsp; love to deploy them when needed,&nbsp; reminds me of other games that your pilot of the fighters in space.
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gmot
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RE: Carriers and fighters

Post by gmot »

Haven't tried the full-out carrier approach, but will do that my next game. Sounds interesting and would give combat a very different flavour.
nammafia
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RE: Carriers and fighters

Post by nammafia »

+1.&nbsp; I just love looking at fighters and bombers moving around making the battle more dynamics.
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2guncohen
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RE: Carriers and fighters

Post by 2guncohen »

Can you believe i still had no time to play the game long enough to get fighters&nbsp;[:(]
Pfff work and girlfriend [:D]...
nammafia
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RE: Carriers and fighters

Post by nammafia »

I just make fighter research a priority so I can have fighters for my destroyers.
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Gloryseeker
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RE: Carriers and fighters

Post by Gloryseeker »

ORIGINAL: nammafia

+1.  I just love looking at fighters and bombers moving around making the battle more dynamics.

+1. the way they move around is very dynamic, i launch the fighers and bombers even when there isn't a enermy near just so it looks cool.

Would be cool tho to have a fighter focused mod, which had masses of fighter wings supported by a few capital ship.
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Data
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RE: Carriers and fighters

Post by Data »

different tactics available for fighter wings, different formations
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gmot
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RE: Carriers and fighters

Post by gmot »

Having the little fighters whiz around the big enemy ships like gnats does look super-cool.

Someone else pointed out how well-implemented this feature has been. It could have so easily unbalanced the combat metrics of DW, but fits in very well. Now it is a great option but not required for success if you don't want to use them. Kudos to Codeforce (and the beta testers) for managing to add this intelligently.
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