Correct Soviet Air Doctrine

Share your gameplay tips, secret tactics and fabulous strategies with fellow gamers here.

Moderators: Joel Billings, Sabre21

matt.buttsworth
Posts: 886
Joined: Sat May 26, 2001 8:00 am
Location: Weimar, Germany
Contact:

Correct Soviet Air Doctrine

Post by matt.buttsworth »

I am learning through error to play Soviets in 1941 GC. What in peope's experience are the correct air doctrine Soviets in this first terrible year.

All advise appreciated.

Matthew Buttsworth
Germany
User avatar
Montbrun
Posts: 1506
Joined: Wed Feb 07, 2001 10:00 am
Location: Raleigh, NC, USA

RE: Correct Soviet Air Doctrine

Post by Montbrun »

I don't know what the "best" strategy is, but I send all of the Soviet Air Units to the National Reserve after the first several turns of running away, and then reorganize my Air Force around 04/42, when you get Air Armies.
WitE Alpha/Beta Tester
WitE Research Team
WitE2.0 Alpha/Beta Tester
WitE2.0 Research Team
WitW Alpha/Beta Tester
WitW Research Team
Piercing Fortress Europa Research Team
Desert War 1940-1942 Alpha/Beta Tester
User avatar
mmarquo
Posts: 1376
Joined: Tue Sep 26, 2000 8:00 am

RE: Correct Soviet Air Doctrine

Post by mmarquo »

Brad,
 
In your experience, what is the difference between setting the percent needed to fly over one hundred and putting the air units in the national reserve?
Aurelian
Posts: 4073
Joined: Mon Feb 26, 2007 2:08 pm

RE: Correct Soviet Air Doctrine

Post by Aurelian »

The NR is off map, so they are beyond enemy reach while they refit/reorganize/train what have you.

And the enemy is beyond their reach until they're back on the map.
Building a new PC.
User avatar
mmarquo
Posts: 1376
Joined: Tue Sep 26, 2000 8:00 am

RE: Correct Soviet Air Doctrine

Post by mmarquo »

Well if you set the percentage to fly over 100% on air bases far to the rear, how is that any different?
randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

RE: Correct Soviet Air Doctrine

Post by randallw »

I've decided that these crappy pilots shouldn't limit their deaths to pathetic flying accidents while fellow countrymen are having to flee their foxholes every day.
 
Currently I have air bases a good distance from the front lines, about 20-25 hexes, with an empty airbase in between as the transfer/waypoint.  Fighters stay back as protection, bombers go out every and drop flaming vodka bottles on Germans at night.
randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

RE: Correct Soviet Air Doctrine

Post by randallw »

The top line German fighters can't reach my bases too well; the He-111s and Do-17s basically go out on their own.  I take some losses from raids on my airfields but the 111s and 17s don't get away without some payment.
User avatar
jomni
Posts: 2827
Joined: Mon Nov 19, 2007 12:31 am
Contact:

RE: Correct Soviet Air Doctrine

Post by jomni »

Actually Soviet losses after the first turn is not so bad.  And having them around is useful for automated recon, air defense, and movement interdiction (quite effective).   I have had little success on direct attacks on units and airbases.  I lose from 1-2 planes per German loss only.

Any other tips to make good use of the Soviet Air Force? 
I also don't know how to drop supplies on the partisans.
randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

RE: Correct Soviet Air Doctrine

Post by randallw »

Partisan air supply is semi-automatic.  The computer checks your VVS bases for transports and uses them to automatically fly supply; if those planes aren't there ( or can't reach the partisans ) then it tries other planes/bases.
randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

RE: Correct Soviet Air Doctrine

Post by randallw »

There's still the disappointment of seeing only about 10%-20% of bombers actually getting to the target hex on bombing; will have to check the manual to see why.
gradenko2k
Posts: 930
Joined: Mon Dec 27, 2010 6:08 am

RE: Correct Soviet Air Doctrine

Post by gradenko2k »

I haven't played a GC yet, but I've had some success with the following strategy:
1. At the start of my turn, set the Percentage to Fly at 20% or lower
2. Recon the German airfields until I get DET 10
3. Bomb the airfields repeatedly. I usually just shift-click and send every available plane at them
4. Repeat steps 2-3 for each target airfield
5. Before I end my turn, set the Percentage to Fly at 105% or higher. If no one goes up into the air, the Germans can't shoot me down (although obviously they can still bomb your airfields directly)

I'm usually able to rack a 2:1 loss ratio on each of my Soviet turns. I take some more losses during the German turns obviously, but I think the "empty forward airbase" (good idea!) can mitigate that somewhat - although how do I know if I'm setting my actual full airbases too far back?
Aurelian
Posts: 4073
Joined: Mon Feb 26, 2007 2:08 pm

RE: Correct Soviet Air Doctrine

Post by Aurelian »

ORIGINAL: Marquo

Well if you set the percentage to fly over 100% on air bases far to the rear, how is that any different?

The NR is immune to any and all Axis action. They can't be bombed, attacked, put in an enemy ZOC, or even stared at.
Building a new PC.
randallw
Posts: 2060
Joined: Wed Sep 01, 2010 9:28 pm

RE: Correct Soviet Air Doctrine

Post by randallw »

Each aircraft type has a range, listed in miles; each hex is worth 10 miles, so just divide the range by 10 and that's the maximum amount of hexes the type can reach ( from the forward airbase ).

The amount of flak I have to face depends on the flight angle, and sometimes the target.  Sometimes there's 30 or 40 88s and maybe 60 or 70 other pieces, other times I face a dozen pieces.  The Axis Allies are weaker of course.

You probably want to avoid having the airbases, with planes, within 20 hexes of the front line; the Bf 109s can reach you then.
User avatar
Blind Sniper
Posts: 862
Joined: Sat Aug 09, 2008 4:19 pm
Location: Turin, Italy

RE: Correct Soviet Air Doctrine

Post by Blind Sniper »

I don't know what the "best" strategy is, but I send all of the Soviet Air Units to the National Reserve after the first several turns of running away, and then reorganize my Air Force around 04/42, when you get Air Armies.

I found it a very gamey move and I'm astonished to see several testers do it...

They have to stay in the map except for airgroups that really need this recollocation.
Then the Russian player can place all his aircraft in the borders (and I don't like this move too) but I have some chances to hit them at least (even if very few).

Hide all, repeat all your air force (Nationale Reserve o border) is not tactic.
WitP-AE - WitE - CWII - BASPM - BaB

[center]Image[/center]
User avatar
KenchiSulla
Posts: 2958
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: Correct Soviet Air Doctrine

Post by KenchiSulla »

I agree with Blind Sniper, the soviet player should be punished more severely for putting large chunks of its AF into the NR!

Imagine Stalin asking: "where are our planes" with applicable commander chief replying "they are hiding in the Far East sir, all 9000 of them..." I mean, c'mon...
And that is coming from a player who is planning on a PBEM soviet side...
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
User avatar
heliodorus04
Posts: 1653
Joined: Sat Nov 01, 2008 5:11 pm
Location: Nashville TN

RE: Correct Soviet Air Doctrine

Post by heliodorus04 »

As a newb, I agree with the previous two posts.
If I can't rename L Corps to 50th Corps because it's a-historical (how I hate translating Roman numerals in my head!), then gamey psychic strategies like that ought to be disallowed by the game mechanics.
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
User avatar
ool
Posts: 470
Joined: Tue Dec 25, 2007 12:59 pm
Location: Ottawa, Canada

RE: Correct Soviet Air Doctrine

Post by ool »

I NR all the frontline units after turn one. Lets face it their morale is in the toilet so what else can you do? As for the rear area bases all I-153 are automatic into the reserve and upgraded ASAP, admin points permitting. SB2's are NR ASAP as well. They are flying clay pigeons.

I tried the all to NR in a few practice games and found it annoying to be without recon or fighter cover for rear echelon areas that weren't hit day one.
User avatar
Blind Sniper
Posts: 862
Joined: Sat Aug 09, 2008 4:19 pm
Location: Turin, Italy

RE: Correct Soviet Air Doctrine

Post by Blind Sniper »

then gamey psychic strategies like that ought to be disallowed by the game mechanics.

I think that is only important the "common sense", the National Reserve is a good mechanic per se (and useful for Russian in the early years).

How to do it by code? I don't know, I'm mot a programmer.
How to do it in game? Gentlemen's agreement.
I'm playing a PBEM game with a forum member (Fletcher) and after two or three turns we reached the same conclusion, don't put everything in the Nationale Riserve (or other).
We are playing Road to Leningrad and every turn I receive an air attack at least. We never talked about House Rules, just common sense.

We want to play the '41 Campaign and I'm glad to have found a fair opponent like him [:)]
WitP-AE - WitE - CWII - BASPM - BaB

[center]Image[/center]
User avatar
heliodorus04
Posts: 1653
Joined: Sat Nov 01, 2008 5:11 pm
Location: Nashville TN

RE: Correct Soviet Air Doctrine

Post by heliodorus04 »

Yeah, sorry to have said "game mechanics" - I'm not a programmer and don't know how hard such a thing is.  I didn't mean to be mean-spirited/critical.  I love the game.
Cost APs beyond a certain threshold of units per turn?  I dunno.
If I could find someone with that same gentleman's agreement mindset, I'd be happy (and I resolve not to do it myself as Soviet).
Fall 2021-Playing: Stalingrad'42 (GMT); Advanced Squad Leader,
Reading: Masters of the Air (GREAT BOOK!)
Rulebooks: ASL (always ASL), Middle-Earth Strategy Battle Game
Painting: WHFB Lizardmen leaders
ComradeP
Posts: 6992
Joined: Thu Sep 17, 2009 3:11 pm

RE: Correct Soviet Air Doctrine

Post by ComradeP »

Air to air combat, air base bombings and AA damage are currently broken to the extend that the VVS bombing Luftwaffe bases will quickly cause significant losses the Luftwaffe can't take whilst the Soviets take minimal losses. notenome and me have agreed not to do so until it's fixed, as it's just too gamey currently.
SSG tester
WitE Alpha tester
Panzer Corps Beta tester
Unity of Command scenario designer
Post Reply

Return to “The War Room”