Colony Prevalance Setting

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Tacit_Exit
Posts: 82
Joined: Mon Apr 12, 2010 9:29 am

Colony Prevalance Setting

Post by Tacit_Exit »

I've been playing with this setting on the lowest levels and I seem to end up with very few Continental/Marshy planets, a reasonable number of Ocean/Desert planets and plenty of Volcanic/Ice planets.

Not sure if there are supposed to be proportionatly more of the extremer planet types over which this setting is applied or if the setting isn't working correctly?
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Data
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Joined: Mon Jan 03, 2011 4:43 pm

RE: Colony Prevalance Setting

Post by Data »

i think it's WAD
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
tornnight
Posts: 139
Joined: Sat Jun 12, 2010 9:38 pm

RE: Colony Prevalance Setting

Post by tornnight »

WAD? Without a doubt???

@ Tacit

Yes that is because of the planet quality setting. A continental planet with 90%+ planet quality is worth more than 2 desert planets at 60%+. Easier to defend too.
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Data
Posts: 3909
Joined: Mon Jan 03, 2011 4:43 pm

RE: Colony Prevalance Setting

Post by Data »

WAD working as designed
...Igniting stellar cores....Recharging reactors...Recalibrating hyperdrives....
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