flank bonus?

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Kel
Posts: 245
Joined: Fri Dec 17, 2010 4:20 pm

RE: flank bonus?

Post by Kel »

+1

At this divisional/corps level, flanking maneuvers are +very+ significant and pertinent. All divisions in the real world were deployed with a frontline sector to hold (or breakthrough) and a rear area where the logistical services are located.

Kein Operationsplan reicht mit einiger Sicherheit
über das erste Zusammentreffen
mit der feindlichen Hauptmacht hinaus.
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76mm
Posts: 4766
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Location: Washington, DC

RE: flank bonus?

Post by 76mm »

ORIGINAL: Cannonfodder
The moment you outflank a unit very heavily (have more units attack it from multiple direction) the chance you will rout/retreat him will be very high indeed... This is represented by CV as you can bring MANY MORE units to the attack then the enemy can...

These are two completely different effects. Of course if you have 6 three unit stacks attacking a defender you will be able to bring more firepower to bear than if you have one or two. The point, however, is that two three unit stacks attacking from opposite directions or right angles should be more effective than the same stacks attacking purely frontally.

I also don't buy the "scale" argument. While the turns represent a week, it would in fact take a mechanized unit a couple of hours to move to the rear of a ten mile hex, maybe a couple of more to conduct the attack. Why should the defender have a week to react?!

If this was a boardgame, I would probably agree with your arguments, but given the level of detail otherwise modelled in game, it seems rather inconsistent to ignore the effects of rear/flank attacks...
FM WarB
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Joined: Thu Feb 14, 2008 4:40 pm

RE: flank bonus?

Post by FM WarB »

I believe a flank attack bonus at this distance and time scale is inappropriate. In tactical games where units have a facing, it is.
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Mynok
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RE: flank bonus?

Post by Mynok »


Yep. This is not a tactical game.
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squatter
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RE: flank bonus?

Post by squatter »

Rolling up a line is not tactics, it is strategy.
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Zovs
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RE: flank bonus?

Post by Zovs »

ORIGINAL: squatter

Rolling up a line is not tactics, it is strategy.

Excellent point.
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