ORIGINAL: ezz
It does cause me some concern that WIF may fail because of this.
WIF is THE board gaming gold standard for WW2 Grand strategy.
But its also highly unrealistic. The production for the axis is many times historical levels. The game encourages the most dubious of plays. UK seizes Portugal. Germany declares war on Belgium but not Holland. Germany plougs through France straight into Spain. Japan invades Somalia and so on. The USA builds 10 aircraft carriers in 1940 .. Germany invents atomic bomb ..etc
The critics of HOI are going to blast it.
Warspite1
I don't think WIF will fail. The board game was a success and so will the computer game be.
However, if anyone buys it expecting a WWII simulation then they have bought the wrong game and so any criticism that it is unrealistic will be completely pointless.
WIF is one of those games where the makers have traded a degree of historical accuracy (whether that be production or counter values etc) for a game that is balanced i.e. either side or any player has a chance of winning at the outset.
What it provides is an historical framework e.g. Germany must declare war on Poland in 39, Comonwealth and France must declare war on Germany. Thereafter, with some exceptions, the game allows players to explore what-ifs and the like to their hearts content. The make-up of the armed forces also give the players the feel of WWII for each side and the problems they faced in trying to win a war - e.g. Commonwealth, large navy, but with huge oceans to cover to protect its resource income; small, but mobile army; and a good sized and effective air force.
The game is what it is - it is superbly designed and in its own way is hugely enjoyable and fun to play - yet is really challenging. It is asthetically pleasing - the world map is a work of art*, the counters are colourful (Nato symbols for the land units, the ships have their silhouettes and the aircraft are full colour).
* the Matrix WIF maps are a work of art - sadly the final version ADG maps are hideous imo - the only criticism I have of this great game.
As I say, the game is built around an historical framework, but can quickly move in all manner of directions and there are numerous "what-if" units that each side can construct, which of course further takes the game outside of historical reality.
If a player wants a highly accurate, WWII simulation where Vichy
must be declared by Germany in June 1940, the US
must be invaded by Japan in December 1941, the USSR and Japan
cannot go to war early doors, where the USSR
cannot attack Germany; if a player wants tons of micro-management of factors within each counter unit; if a player wants to order his Field Marshals to have Cornflakes for breakfast - well sorry DO NOT buy this game - you will be sorely disappointed.