Deployment zones after battles.

Based on Atomic Games’ award-winning Close Combat series, Close Combat: Wacht am Rhein brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Wacht am Rhein remake comes with a brand new Grand Campaign including a new strategic map with 64 gorgeous hand-drawn tactical maps, over 70 scenarios, tons of new interface and unit graphics, countless engine improvements, and much more!
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mat7861
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Joined: Sat Jan 22, 2011 12:24 am

Deployment zones after battles.

Post by mat7861 »

Ive played close combat when it first came out, and i also played ABTF and RF.

Its been a while, but recently i found out about the remakes. I purchased WaR and LSA. I have had a great time with the remakes so far, but aside from all the other issues (which really don't bother me), there is one that does bother me a bit. That is the way they figure out the setup zones after a cease fire, or time runs out. There should be some kind of 50 or 100m buffer ahead of your solders, where it is neutral. Instead, there are gaps of enemy DZs right in between my units. I even try to spread them across a front in the form of line, but still the DZs are kind of funky.

My question is, is it possible to change that some how, or is it a hard coded thing that cant be changed? I know this has been a common problem from the beginning, which is why i ask.

Oh and one more question i thought of, shouldn't the map be yours if the battle ends because of their force morale getting too low? If their morale gets low, wouldn't they turn the other way and run?

thanks for any replies, i am loving the games despite their minimal shortcomings.
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Andrew Williams
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RE: Deployment zones after battles.

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